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6 Commits
v0.2.1 ... main

Author SHA1 Message Date
Gordon Goldbach b1593f0094
Update readme.md 2024-03-20 09:31:26 +01:00
MasterGordon 5d0a0fa622 fixed artifact upload 2023-01-04 15:35:21 +01:00
MasterGordon 94f353af5b updated pipeline 2023-01-04 15:32:15 +01:00
MasterGordon c400fd62fe fixed warnings 2023-01-04 15:28:43 +01:00
MasterGordon 7e71ade965 added credits 2023-01-04 15:26:32 +01:00
MasterGordon 22b5f6e62d Added Background Music 2023-01-04 14:53:51 +01:00
18 changed files with 79 additions and 13 deletions

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@ -22,11 +22,18 @@ jobs:
- name: Build
run: dotnet build --no-restore
- name: Publish
run: dotnet publish -r linux-x64 --self-contained
run: cd Mine2d && make
- name: Upload a Build Artifact
uses: actions/upload-artifact@v3.1.0
with:
# Artifact name
name: Linux build
# A file, directory or wildcard pattern that describes what to upload
path: Mine2d/bin/Debug/net6.0/linux-x64/publish/Mine2d
path: Mine2d/build/linux-64.zip
- name: Upload a Build Artifact
uses: actions/upload-artifact@v3.1.0
with:
# Artifact name
name: Windows build
# A file, directory or wildcard pattern that describes what to upload
path: Mine2d/build/win-64.zip

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@ -2,11 +2,13 @@ all: win-64 linux-64
win-64:
dotnet publish --runtime win-x64 --output build/win-64
cp credits.md build/win-64
zip -r build/win-64.zip build/win-64
linux-64:
dotnet publish --runtime linux-x64 --output build/linux-64
cp credits.md build/linux-64
zip -r build/linux-64.zip build/linux-64
clean:
rm -rf build
rm -rf build

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17
Mine2d/credits.md Normal file
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@ -0,0 +1,17 @@
# Credits of used assets and Libraries
## Assets
* Character - [CutieCatTv](https://github.com/CutieCatTv)
* Nova Mono Font - Open Font License
* audio/block_break.wav - dxeyes - CC BY 4.0
* audio/block_hit.wav - MattRuthSound - CC BY 4.0
* audio/block_hit_alt.wav - MattRuthSound - CC BY 4.0
* audio/music-loop.wav - [Chris aka el3usis](https://www.youtube.com/@Eleusis/featured)
## Libraries
* SDL2# - zlib
* SDL2 - zlib
* Newtonsoft.Json - MIT
* WatsonTcp - MIT

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@ -5,6 +5,13 @@ public enum Sound
BlockHit,
BlockBreak,
ItemPickup,
MusicLoop,
Step0,
Step1,
Step2,
Step3,
Step4,
Step5,
}
public class AudioPlayer

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@ -1,6 +1,7 @@
using Mine2d.engine;
using Mine2d.engine.system.annotations;
using Mine2d.game.backend.network.packets;
using Mine2d.game.core;
namespace Mine2d.game.backend.interactor;
@ -13,4 +14,35 @@ public class Audio
var ctx = Context.Get();
ctx.GameAudio.Play(Sound.BlockBreak);
}
[Interaction(InteractorKind.Client, PacketType.Tick)]
public static void Tick()
{
var ctx = Context.Get();
if (ctx.FrontendGameState.NextMusicPlay < DateTime.Now)
{
ctx.GameAudio.Play(Sound.MusicLoop);
ctx.FrontendGameState.NextMusicPlay = DateTime.Now.AddSeconds(130);
}
if (false && ctx.FrontendGameState.NextStepPlay < DateTime.Now && PlayerEntity.GetSelf().PlayerMovementState.CurrentVelocity != Vector2.Zero)
{
ctx.GameAudio.Play(GetRandomStepSound());
ctx.FrontendGameState.NextStepPlay = DateTime.Now.AddSeconds(0.2);
}
}
private static Sound GetRandomStepSound()
{
var sound = new Random().NextInt64(0, 6);
return sound switch
{
0 => Sound.Step0,
1 => Sound.Step1,
2 => Sound.Step2,
3 => Sound.Step3,
4 => Sound.Step4,
5 => Sound.Step5,
_ => Sound.Step0
};
}
}

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@ -15,6 +15,6 @@ public class Camera
var scale = ctx.FrontendGameState.Settings.GameScale;
var windowWidth = ctx.FrontendGameState.WindowWidth;
var windowHeight = ctx.FrontendGameState.WindowHeight;
this.Position = target - (new Vector2(windowWidth, windowHeight) / 2) / scale;
this.Position = target - (new Vector2(windowWidth, windowHeight) / 2 / scale);
}
}

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@ -1,8 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Mine2d.game.core;
public static class Debugger
@ -11,4 +6,4 @@ public static class Debugger
{
Context.Get().FrontendGameState.DebugState.Messages.Enqueue(message);
}
}
}

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@ -12,6 +12,13 @@ public class GameAudio
this.audioPlayer.Register(Sound.BlockBreak, "assets.audio.block_break.wav");
this.audioPlayer.Register(Sound.BlockHit, "assets.audio.block_hit_alt.wav");
this.audioPlayer.Register(Sound.ItemPickup, "assets.audio.item_pickup.wav");
this.audioPlayer.Register(Sound.MusicLoop, "assets.audio.music-loop.wav");
this.audioPlayer.Register(Sound.Step0, "assets.audio.step0.wav");
this.audioPlayer.Register(Sound.Step1, "assets.audio.step1.wav");
this.audioPlayer.Register(Sound.Step2, "assets.audio.step2.wav");
this.audioPlayer.Register(Sound.Step3, "assets.audio.step3.wav");
this.audioPlayer.Register(Sound.Step4, "assets.audio.step4.wav");
this.audioPlayer.Register(Sound.Step5, "assets.audio.step5.wav");
}
public void Play(Sound sound)

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@ -20,6 +20,8 @@ public class FrontendGameState
public InventoryKind OpenInventory { get; set; } = InventoryKind.None;
public InputState InputState { get; set; } = new();
public DebugState DebugState { get; set; } = new();
public DateTime NextMusicPlay { get; set; } = DateTime.MinValue;
public DateTime NextStepPlay { get; set; } = DateTime.MinValue;
}
public class DebugState {

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@ -9,9 +9,6 @@
### Run the Project
```bash
# Run the Server Player opens on port 42069
dotnet run --host
# Run the Client Player
dotnet run
```