Compare commits
9 Commits
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8525ea8c69 |
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@ -22,11 +22,18 @@ jobs:
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- name: Build
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- name: Build
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run: dotnet build --no-restore
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run: dotnet build --no-restore
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- name: Publish
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- name: Publish
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run: dotnet publish -r linux-x64 --self-contained
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run: cd Mine2d && make
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- name: Upload a Build Artifact
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- name: Upload a Build Artifact
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uses: actions/upload-artifact@v3.1.0
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uses: actions/upload-artifact@v3.1.0
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with:
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with:
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# Artifact name
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# Artifact name
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name: Linux build
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name: Linux build
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# A file, directory or wildcard pattern that describes what to upload
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# A file, directory or wildcard pattern that describes what to upload
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path: Mine2d/bin/Debug/net6.0/linux-x64/publish/Mine2d
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path: Mine2d/build/linux-64.zip
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- name: Upload a Build Artifact
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uses: actions/upload-artifact@v3.1.0
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with:
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||||||
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# Artifact name
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name: Windows build
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# A file, directory or wildcard pattern that describes what to upload
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||||||
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path: Mine2d/build/win-64.zip
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@ -2,11 +2,13 @@ all: win-64 linux-64
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win-64:
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win-64:
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dotnet publish --runtime win-x64 --output build/win-64
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dotnet publish --runtime win-x64 --output build/win-64
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cp credits.md build/win-64
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zip -r build/win-64.zip build/win-64
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zip -r build/win-64.zip build/win-64
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linux-64:
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linux-64:
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dotnet publish --runtime linux-x64 --output build/linux-64
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dotnet publish --runtime linux-x64 --output build/linux-64
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cp credits.md build/linux-64
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zip -r build/linux-64.zip build/linux-64
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zip -r build/linux-64.zip build/linux-64
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clean:
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clean:
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rm -rf build
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rm -rf build
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@ -0,0 +1,17 @@
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# Credits of used assets and Libraries
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## Assets
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* Character - [CutieCatTv](https://github.com/CutieCatTv)
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* Nova Mono Font - Open Font License
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* audio/block_break.wav - dxeyes - CC BY 4.0
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* audio/block_hit.wav - MattRuthSound - CC BY 4.0
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* audio/block_hit_alt.wav - MattRuthSound - CC BY 4.0
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* audio/music-loop.wav - [Chris aka el3usis](https://www.youtube.com/@Eleusis/featured)
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## Libraries
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* SDL2# - zlib
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* SDL2 - zlib
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* Newtonsoft.Json - MIT
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* WatsonTcp - MIT
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@ -5,6 +5,13 @@ public enum Sound
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BlockHit,
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BlockHit,
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BlockBreak,
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BlockBreak,
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ItemPickup,
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ItemPickup,
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MusicLoop,
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Step0,
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Step1,
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Step2,
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Step3,
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Step4,
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Step5,
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}
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}
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public class AudioPlayer
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public class AudioPlayer
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@ -1,6 +1,7 @@
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using Mine2d.engine;
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using Mine2d.engine;
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using Mine2d.engine.system.annotations;
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using Mine2d.engine.system.annotations;
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using Mine2d.game.backend.network.packets;
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using Mine2d.game.backend.network.packets;
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using Mine2d.game.core;
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namespace Mine2d.game.backend.interactor;
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namespace Mine2d.game.backend.interactor;
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@ -13,4 +14,35 @@ public class Audio
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var ctx = Context.Get();
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var ctx = Context.Get();
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ctx.GameAudio.Play(Sound.BlockBreak);
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ctx.GameAudio.Play(Sound.BlockBreak);
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}
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}
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[Interaction(InteractorKind.Client, PacketType.Tick)]
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public static void Tick()
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{
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var ctx = Context.Get();
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if (ctx.FrontendGameState.NextMusicPlay < DateTime.Now)
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{
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ctx.GameAudio.Play(Sound.MusicLoop);
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ctx.FrontendGameState.NextMusicPlay = DateTime.Now.AddSeconds(130);
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}
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if (false && ctx.FrontendGameState.NextStepPlay < DateTime.Now && PlayerEntity.GetSelf().PlayerMovementState.CurrentVelocity != Vector2.Zero)
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{
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ctx.GameAudio.Play(GetRandomStepSound());
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ctx.FrontendGameState.NextStepPlay = DateTime.Now.AddSeconds(0.2);
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}
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}
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private static Sound GetRandomStepSound()
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{
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var sound = new Random().NextInt64(0, 6);
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return sound switch
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{
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0 => Sound.Step0,
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1 => Sound.Step1,
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2 => Sound.Step2,
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3 => Sound.Step3,
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4 => Sound.Step4,
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5 => Sound.Step5,
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_ => Sound.Step0
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};
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}
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}
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}
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@ -39,8 +39,8 @@ public class Breaking
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{
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{
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var tileRegistry = ctx.TileRegistry;
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var tileRegistry = ctx.TileRegistry;
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var hardness = tileRegistry.GetTile(tileId).Hardness;
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var hardness = tileRegistry.GetTile(tileId).Hardness;
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var hardnessBonus = Math.Min(1, player.GetHarvestLevel() / hardness);
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var hardnessBonus = Math.Min(1, player.GetHarvestLevel() / (double)hardness);
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player.MiningCooldown = 50 - (player.GetMiningSpeed() * hardnessBonus);
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player.MiningCooldown = (int)(50 - (player.GetMiningSpeed() * hardnessBonus));
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if(tile.Hits == 0) {
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if(tile.Hits == 0) {
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ctx.GameState.World.Cracks.Enqueue(new CrackQueueEntry
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ctx.GameState.World.Cracks.Enqueue(new CrackQueueEntry
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{
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{
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@ -83,7 +83,7 @@ public class Breaking
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}
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}
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[Interaction(InteractorKind.Server, PacketType.BlockBroken)]
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[Interaction(InteractorKind.Server, PacketType.BlockBroken)]
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public static void BreakServer(BlockBrokenPacket packet)
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public static void BlockBrokenServer(BlockBrokenPacket packet)
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{
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{
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var ctx = Context.Get();
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var ctx = Context.Get();
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var tile = ctx.TileRegistry.GetTile(packet.Tile.Id);
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var tile = ctx.TileRegistry.GetTile(packet.Tile.Id);
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@ -15,6 +15,6 @@ public class Camera
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var scale = ctx.FrontendGameState.Settings.GameScale;
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var scale = ctx.FrontendGameState.Settings.GameScale;
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var windowWidth = ctx.FrontendGameState.WindowWidth;
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var windowWidth = ctx.FrontendGameState.WindowWidth;
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var windowHeight = ctx.FrontendGameState.WindowHeight;
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var windowHeight = ctx.FrontendGameState.WindowHeight;
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this.Position = target - (new Vector2(windowWidth, windowHeight) / 2) / scale;
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this.Position = target - (new Vector2(windowWidth, windowHeight) / 2 / scale);
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}
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}
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}
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}
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@ -1,8 +1,3 @@
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using System;
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||||||
using System.Collections.Generic;
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||||||
using System.Linq;
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||||||
using System.Threading.Tasks;
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||||||
namespace Mine2d.game.core;
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namespace Mine2d.game.core;
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||||||
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public static class Debugger
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public static class Debugger
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||||||
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@ -11,4 +6,4 @@ public static class Debugger
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{
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{
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Context.Get().FrontendGameState.DebugState.Messages.Enqueue(message);
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Context.Get().FrontendGameState.DebugState.Messages.Enqueue(message);
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||||||
}
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}
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||||||
}
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}
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||||||
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||||||
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@ -76,8 +76,8 @@ public class PlayerEntity
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bool hasCollision;
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bool hasCollision;
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||||||
do
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do
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||||||
{
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{
|
||||||
var pL = player.Position + new Vector2(0, -8);
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var pL = player.Position + new Vector2(3, -2);
|
||||||
var pL2 = player.Position + new Vector2(0, -24);
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var pL2 = player.Position + new Vector2(3, -24);
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hasCollision =
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hasCollision =
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(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
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(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|
||||||
|| (world.HasChunkAt(pL2) && world.GetChunkAt(pL2).HasSolidTileAt(pL2));
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|| (world.HasChunkAt(pL2) && world.GetChunkAt(pL2).HasSolidTileAt(pL2));
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||||||
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@ -89,8 +89,8 @@ public class PlayerEntity
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||||||
} while (hasCollision);
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} while (hasCollision);
|
||||||
do
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do
|
||||||
{
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{
|
||||||
var pR = player.Position + new Vector2(14, -8);
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var pR = player.Position + new Vector2(12, -2);
|
||||||
var pR2 = player.Position + new Vector2(14, -24);
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var pR2 = player.Position + new Vector2(12, -24);
|
||||||
hasCollision =
|
hasCollision =
|
||||||
(world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR))
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(world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR))
|
||||||
|| (world.HasChunkAt(pR2) && world.GetChunkAt(pR2).HasSolidTileAt(pR2));
|
|| (world.HasChunkAt(pR2) && world.GetChunkAt(pR2).HasSolidTileAt(pR2));
|
||||||
|
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@ -102,8 +102,8 @@ public class PlayerEntity
|
||||||
} while (hasCollision);
|
} while (hasCollision);
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
var pL = player.Position + new Vector2(0, 0);
|
var pL = player.Position + new Vector2(3, 0);
|
||||||
var pR = player.Position + new Vector2(14, 0);
|
var pR = player.Position + new Vector2(12, 0);
|
||||||
hasCollision =
|
hasCollision =
|
||||||
(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|
(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|
||||||
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
|
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
|
||||||
|
|
@ -115,8 +115,8 @@ public class PlayerEntity
|
||||||
} while (hasCollision);
|
} while (hasCollision);
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
var pL = player.Position + new Vector2(0, -28);
|
var pL = player.Position + new Vector2(3, -28);
|
||||||
var pR = player.Position + new Vector2(14, -28);
|
var pR = player.Position + new Vector2(12, -28);
|
||||||
hasCollision =
|
hasCollision =
|
||||||
(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|
(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|
||||||
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
|
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
|
||||||
|
|
@ -129,8 +129,8 @@ public class PlayerEntity
|
||||||
|
|
||||||
{
|
{
|
||||||
var groundCheckPosition = player.Position - new Vector2(0, -1f);
|
var groundCheckPosition = player.Position - new Vector2(0, -1f);
|
||||||
var pL = groundCheckPosition + new Vector2(0, 0);
|
var pL = groundCheckPosition + new Vector2(3, 0);
|
||||||
var pR = groundCheckPosition + new Vector2(14, 0);
|
var pR = groundCheckPosition + new Vector2(12, 0);
|
||||||
movement.IsGrounded = (world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|
movement.IsGrounded = (world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|
||||||
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
|
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -36,4 +36,9 @@ public class ItemStack
|
||||||
{
|
{
|
||||||
return Context.Get().ItemRegistry.GetItem(this.Id).GetKind();
|
return Context.Get().ItemRegistry.GetItem(this.Id).GetKind();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public ItemStack Clone()
|
||||||
|
{
|
||||||
|
return new ItemStack(this.Id, this.Count);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -39,8 +39,8 @@ public class ItemRegistry
|
||||||
// Pickaxes
|
// Pickaxes
|
||||||
this.Register(ItemId.PickaxeBasic, new PickaxeItem(ItemId.PickaxeBasic, "Basic Pickaxe", "items.pickaxe-basic", 15, 4));
|
this.Register(ItemId.PickaxeBasic, new PickaxeItem(ItemId.PickaxeBasic, "Basic Pickaxe", "items.pickaxe-basic", 15, 4));
|
||||||
this.Register(ItemId.PickaxeStone, new PickaxeItem(ItemId.PickaxeStone, "Stone Pickaxe", "items.pickaxe-stone", 25, 6));
|
this.Register(ItemId.PickaxeStone, new PickaxeItem(ItemId.PickaxeStone, "Stone Pickaxe", "items.pickaxe-stone", 25, 6));
|
||||||
this.Register(ItemId.PickaxeIron, new PickaxeItem(ItemId.PickaxeIron, "Iron Pickaxe", "items.pickaxe-iron", 40, 7));
|
this.Register(ItemId.PickaxeIron, new PickaxeItem(ItemId.PickaxeIron, "Iron Pickaxe", "items.pickaxe-iron", 30, 7));
|
||||||
this.Register(ItemId.PickaxeGold, new PickaxeItem(ItemId.PickaxeGold, "Gold Pickaxe", "items.pickaxe-gold", 60, 8));
|
this.Register(ItemId.PickaxeGold, new PickaxeItem(ItemId.PickaxeGold, "Gold Pickaxe", "items.pickaxe-gold", 35, 9));
|
||||||
// Materials
|
// Materials
|
||||||
this.Register(ItemId.CopperWire, new Item(ItemId.CopperWire, "Copper Wire", "items.copper-wire" ));
|
this.Register(ItemId.CopperWire, new Item(ItemId.CopperWire, "Copper Wire", "items.copper-wire" ));
|
||||||
this.Register(ItemId.Silicon, new Item(ItemId.Silicon, "Silicon", "items.silicon" ));
|
this.Register(ItemId.Silicon, new Item(ItemId.Silicon, "Silicon", "items.silicon" ));
|
||||||
|
|
|
||||||
|
|
@ -33,17 +33,13 @@ public class TileRegistry
|
||||||
public void RegisterTile()
|
public void RegisterTile()
|
||||||
{
|
{
|
||||||
this.Tiles.Add(1, new Tile("stone", "stone", 5, ItemId.Stone));
|
this.Tiles.Add(1, new Tile("stone", "stone", 5, ItemId.Stone));
|
||||||
this.Tiles.Add(2, new OreTile("ore1", new[] { "stone", "ore1" }, 5));
|
|
||||||
this.Tiles.Add(3, new OreTile("ore2", new[] { "stone", "ore2" }, 7));
|
|
||||||
this.Tiles.Add(4, new OreTile("ore3", new[] { "stone", "ore3" }, 8));
|
|
||||||
this.Tiles.Add(5, new OreTile("ore4", new[] { "stone", "ore4" }, 10));
|
|
||||||
this.Tiles.Add(6, new Workbench("workbench", "workbench", 10));
|
this.Tiles.Add(6, new Workbench("workbench", "workbench", 10));
|
||||||
this.Tiles.Add(7, new OreTile("iron-ore", new[] { "stone", "iron-ore" }, 6, ItemId.RawIron));
|
this.Tiles.Add(7, new OreTile("iron-ore", new[] { "stone", "iron-ore" }, 6, ItemId.RawIron));
|
||||||
this.Tiles.Add(8, new OreTile("copper-ore", new[] { "stone", "copper-ore" }, 6, ItemId.RawCopper));
|
this.Tiles.Add(8, new OreTile("copper-ore", new[] { "stone", "copper-ore" }, 6, ItemId.RawCopper));
|
||||||
this.Tiles.Add(9, new OreTile("tin-ore", new[] { "stone", "tin-ore" }, 6, ItemId.RawTin));
|
this.Tiles.Add(9, new OreTile("tin-ore", new[] { "stone", "tin-ore" }, 7, ItemId.RawTin));
|
||||||
this.Tiles.Add(10, new OreTile("silver-ore", new[] { "stone", "silver-ore" }, 7, ItemId.RawSilver));
|
this.Tiles.Add(10, new OreTile("silver-ore", new[] { "stone", "silver-ore" }, 7, ItemId.RawSilver));
|
||||||
this.Tiles.Add(11, new OreTile("gold-ore", new[] { "stone", "gold-ore" }, 8, ItemId.RawGold));
|
this.Tiles.Add(12, new OreTile("lead-ore", new[] { "stone", "lead-ore" }, 8, ItemId.RawLead));
|
||||||
this.Tiles.Add(12, new OreTile("lead-ore", new[] { "stone", "lead-ore" }, 9, ItemId.RawLead));
|
this.Tiles.Add(11, new OreTile("gold-ore", new[] { "stone", "gold-ore" }, 9, ItemId.RawGold));
|
||||||
this.Tiles.Add(13, new OreTile("platinum-ore", new[] { "stone", "platinum-ore" }, 10, ItemId.RawPlatinum));
|
this.Tiles.Add(13, new OreTile("platinum-ore", new[] { "stone", "platinum-ore" }, 10, ItemId.RawPlatinum));
|
||||||
this.Tiles.Add(14, new OreTile("cobalt-ore", new[] { "stone", "cobalt-ore" }, 11, ItemId.RawCobalt));
|
this.Tiles.Add(14, new OreTile("cobalt-ore", new[] { "stone", "cobalt-ore" }, 11, ItemId.RawCobalt));
|
||||||
this.Tiles.Add(15, new OreTile("tungsten-ore", new[] { "stone", "tungsten-ore" }, 15, ItemId.RawTungsten));
|
this.Tiles.Add(15, new OreTile("tungsten-ore", new[] { "stone", "tungsten-ore" }, 15, ItemId.RawTungsten));
|
||||||
|
|
|
||||||
|
|
@ -134,6 +134,16 @@ public class Workbench : Tile
|
||||||
new ItemStack(ItemId.Fuse, 1),
|
new ItemStack(ItemId.Fuse, 1),
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
Recipes.Add(new Recipe
|
||||||
|
{
|
||||||
|
Result = new ItemStack(ItemId.Workbench, 1),
|
||||||
|
Ingredients = new List<ItemStack>
|
||||||
|
{
|
||||||
|
new ItemStack(ItemId.Stone, 1),
|
||||||
|
new ItemStack(ItemId.Fuse, 1),
|
||||||
|
new ItemStack(ItemId.CopperWire, 3),
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool IsSolid()
|
public override bool IsSolid()
|
||||||
|
|
|
||||||
|
|
@ -33,8 +33,8 @@ public class ChunkGenerator
|
||||||
{
|
{
|
||||||
for (var j = 0; j < Constants.ChunkSize; j++)
|
for (var j = 0; j < Constants.ChunkSize; j++)
|
||||||
{
|
{
|
||||||
var n = (Noise.coherentNoise(i + (x * 32), j + (y * 32), 0, 1, 25, 0.5f, 0.9f));
|
var n = Noise.coherentNoise((int)((i + (x * 32)) * 0.6), (int)((j + (y * 32)) * 1), 0, 1, 25, 0.5f, 0.9f);
|
||||||
var n2 = (Noise2.coherentNoise(i + (x * 32), j + (y * 32), 0, 1, 25, 0.5f, 0.9f));
|
var n2 = Noise2.coherentNoise((int)((i + (x * 32)) * 0.6), (int)((j + (y * 32)) * 1), 0, 1, 25, 0.5f, 0.9f);
|
||||||
// Console.WriteLine(i * (x * 32) + " "+ j * (y * 32));
|
// Console.WriteLine(i * (x * 32) + " "+ j * (y * 32));
|
||||||
if (n > 0.08 || n2 > 0.08) continue;
|
if (n > 0.08 || n2 > 0.08) continue;
|
||||||
chunk.SetTile(i, j, fill);
|
chunk.SetTile(i, j, fill);
|
||||||
|
|
@ -65,10 +65,30 @@ public class ChunkGenerator
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
fill.Id = (int)WG.GetRandomOreAt(j + (y * 32));
|
fill.Id = (int)WG.GetRandomOreAt(j + (y * 32));
|
||||||
if (new Random().NextInt64(0, 130) < 1)
|
if (new Random().NextInt64(0, 100) < 1)
|
||||||
{
|
{
|
||||||
fill.Id = (int)Tiles.CoalOre;
|
fill.Id = (int)Tiles.CoalOre;
|
||||||
}
|
}
|
||||||
|
if (fill.Id != 1)
|
||||||
|
{
|
||||||
|
var pX = i;
|
||||||
|
var pY = j;
|
||||||
|
var maxCount = new Random().NextInt64(fill.Id == (int)Tiles.CoalOre ? 3 : 1, fill.Id == (int)Tiles.CoalOre ? 10 : 6);
|
||||||
|
for (var count = 0; count < maxCount; count++)
|
||||||
|
{
|
||||||
|
var delta = new Random().NextInt64(-1, 2);
|
||||||
|
var dir = new Random().NextInt64(0, 2);
|
||||||
|
pX += (int)(dir == 0 ? delta : 0);
|
||||||
|
pY += (int)(dir == 1 ? delta : 0);
|
||||||
|
Console.WriteLine("Try Adding ader");
|
||||||
|
Console.WriteLine(pX + " " + pY);
|
||||||
|
if (chunk.HasTile(pX, pY))
|
||||||
|
{
|
||||||
|
chunk.SetTile(pX, pY, STile.From(fill.Id));
|
||||||
|
Console.WriteLine("Adding ader");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
chunk.SetTile(i, j, fill);
|
chunk.SetTile(i, j, fill);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -101,7 +101,7 @@ public class WorldGenerator
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
var rng = random.Next(0, 700);
|
var rng = random.Next(0, 1050);
|
||||||
if (rng < ores.Count)
|
if (rng < ores.Count)
|
||||||
{
|
{
|
||||||
return ores[rng];
|
return ores[rng];
|
||||||
|
|
|
||||||
|
|
@ -12,6 +12,13 @@ public class GameAudio
|
||||||
this.audioPlayer.Register(Sound.BlockBreak, "assets.audio.block_break.wav");
|
this.audioPlayer.Register(Sound.BlockBreak, "assets.audio.block_break.wav");
|
||||||
this.audioPlayer.Register(Sound.BlockHit, "assets.audio.block_hit_alt.wav");
|
this.audioPlayer.Register(Sound.BlockHit, "assets.audio.block_hit_alt.wav");
|
||||||
this.audioPlayer.Register(Sound.ItemPickup, "assets.audio.item_pickup.wav");
|
this.audioPlayer.Register(Sound.ItemPickup, "assets.audio.item_pickup.wav");
|
||||||
|
this.audioPlayer.Register(Sound.MusicLoop, "assets.audio.music-loop.wav");
|
||||||
|
this.audioPlayer.Register(Sound.Step0, "assets.audio.step0.wav");
|
||||||
|
this.audioPlayer.Register(Sound.Step1, "assets.audio.step1.wav");
|
||||||
|
this.audioPlayer.Register(Sound.Step2, "assets.audio.step2.wav");
|
||||||
|
this.audioPlayer.Register(Sound.Step3, "assets.audio.step3.wav");
|
||||||
|
this.audioPlayer.Register(Sound.Step4, "assets.audio.step4.wav");
|
||||||
|
this.audioPlayer.Register(Sound.Step5, "assets.audio.step5.wav");
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Play(Sound sound)
|
public void Play(Sound sound)
|
||||||
|
|
|
||||||
|
|
@ -82,7 +82,7 @@ public class WorkbenchInventory : Inventory
|
||||||
{
|
{
|
||||||
player.Inventory.RemoveItemStack(i);
|
player.Inventory.RemoveItemStack(i);
|
||||||
}
|
}
|
||||||
player.Inventory.PickupItemStack(r.Result);
|
player.Inventory.PickupItemStack(r.Result.Clone());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -88,7 +88,7 @@ public class WorldRenderer : IRenderer
|
||||||
{
|
{
|
||||||
ctx.Renderer.DrawText("" + Math.Round(ChunkGenerator.Noise.coherentNoise(
|
ctx.Renderer.DrawText("" + Math.Round(ChunkGenerator.Noise.coherentNoise(
|
||||||
(chunk.X * Constants.ChunkSize) + x,
|
(chunk.X * Constants.ChunkSize) + x,
|
||||||
(chunk.Y * Constants.ChunkSize) + y,
|
(int)(((chunk.Y * Constants.ChunkSize) + y)*0.6),
|
||||||
0
|
0
|
||||||
), 4),
|
), 4),
|
||||||
(drawX - (int)camera.Position.X) * scale,
|
(drawX - (int)camera.Position.X) * scale,
|
||||||
|
|
|
||||||
|
|
@ -20,6 +20,8 @@ public class FrontendGameState
|
||||||
public InventoryKind OpenInventory { get; set; } = InventoryKind.None;
|
public InventoryKind OpenInventory { get; set; } = InventoryKind.None;
|
||||||
public InputState InputState { get; set; } = new();
|
public InputState InputState { get; set; } = new();
|
||||||
public DebugState DebugState { get; set; } = new();
|
public DebugState DebugState { get; set; } = new();
|
||||||
|
public DateTime NextMusicPlay { get; set; } = DateTime.MinValue;
|
||||||
|
public DateTime NextStepPlay { get; set; } = DateTime.MinValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class DebugState {
|
public class DebugState {
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue