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9 Commits
v0.2 ... main

Author SHA1 Message Date
Gordon Goldbach b1593f0094
Update readme.md 2024-03-20 09:31:26 +01:00
MasterGordon 5d0a0fa622 fixed artifact upload 2023-01-04 15:35:21 +01:00
MasterGordon 94f353af5b updated pipeline 2023-01-04 15:32:15 +01:00
MasterGordon c400fd62fe fixed warnings 2023-01-04 15:28:43 +01:00
MasterGordon 7e71ade965 added credits 2023-01-04 15:26:32 +01:00
MasterGordon 22b5f6e62d Added Background Music 2023-01-04 14:53:51 +01:00
MasterGordon 82fddae704 fixed debug overlay 2023-01-04 14:04:27 +01:00
MasterGordon 08249fc196 World Gen Improvements 2023-01-04 14:03:08 +01:00
MasterGordon 8525ea8c69 Updated Iron visibility + Added Workbench recipe 2023-01-04 13:42:11 +01:00
32 changed files with 138 additions and 41 deletions

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@ -22,11 +22,18 @@ jobs:
- name: Build - name: Build
run: dotnet build --no-restore run: dotnet build --no-restore
- name: Publish - name: Publish
run: dotnet publish -r linux-x64 --self-contained run: cd Mine2d && make
- name: Upload a Build Artifact - name: Upload a Build Artifact
uses: actions/upload-artifact@v3.1.0 uses: actions/upload-artifact@v3.1.0
with: with:
# Artifact name # Artifact name
name: Linux build name: Linux build
# A file, directory or wildcard pattern that describes what to upload # A file, directory or wildcard pattern that describes what to upload
path: Mine2d/bin/Debug/net6.0/linux-x64/publish/Mine2d path: Mine2d/build/linux-64.zip
- name: Upload a Build Artifact
uses: actions/upload-artifact@v3.1.0
with:
# Artifact name
name: Windows build
# A file, directory or wildcard pattern that describes what to upload
path: Mine2d/build/win-64.zip

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@ -2,11 +2,13 @@ all: win-64 linux-64
win-64: win-64:
dotnet publish --runtime win-x64 --output build/win-64 dotnet publish --runtime win-x64 --output build/win-64
cp credits.md build/win-64
zip -r build/win-64.zip build/win-64 zip -r build/win-64.zip build/win-64
linux-64: linux-64:
dotnet publish --runtime linux-x64 --output build/linux-64 dotnet publish --runtime linux-x64 --output build/linux-64
cp credits.md build/linux-64
zip -r build/linux-64.zip build/linux-64 zip -r build/linux-64.zip build/linux-64
clean: clean:
rm -rf build rm -rf build

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17
Mine2d/credits.md Normal file
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@ -0,0 +1,17 @@
# Credits of used assets and Libraries
## Assets
* Character - [CutieCatTv](https://github.com/CutieCatTv)
* Nova Mono Font - Open Font License
* audio/block_break.wav - dxeyes - CC BY 4.0
* audio/block_hit.wav - MattRuthSound - CC BY 4.0
* audio/block_hit_alt.wav - MattRuthSound - CC BY 4.0
* audio/music-loop.wav - [Chris aka el3usis](https://www.youtube.com/@Eleusis/featured)
## Libraries
* SDL2# - zlib
* SDL2 - zlib
* Newtonsoft.Json - MIT
* WatsonTcp - MIT

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@ -5,6 +5,13 @@ public enum Sound
BlockHit, BlockHit,
BlockBreak, BlockBreak,
ItemPickup, ItemPickup,
MusicLoop,
Step0,
Step1,
Step2,
Step3,
Step4,
Step5,
} }
public class AudioPlayer public class AudioPlayer

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@ -1,6 +1,7 @@
using Mine2d.engine; using Mine2d.engine;
using Mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;
using Mine2d.game.backend.network.packets; using Mine2d.game.backend.network.packets;
using Mine2d.game.core;
namespace Mine2d.game.backend.interactor; namespace Mine2d.game.backend.interactor;
@ -13,4 +14,35 @@ public class Audio
var ctx = Context.Get(); var ctx = Context.Get();
ctx.GameAudio.Play(Sound.BlockBreak); ctx.GameAudio.Play(Sound.BlockBreak);
} }
[Interaction(InteractorKind.Client, PacketType.Tick)]
public static void Tick()
{
var ctx = Context.Get();
if (ctx.FrontendGameState.NextMusicPlay < DateTime.Now)
{
ctx.GameAudio.Play(Sound.MusicLoop);
ctx.FrontendGameState.NextMusicPlay = DateTime.Now.AddSeconds(130);
}
if (false && ctx.FrontendGameState.NextStepPlay < DateTime.Now && PlayerEntity.GetSelf().PlayerMovementState.CurrentVelocity != Vector2.Zero)
{
ctx.GameAudio.Play(GetRandomStepSound());
ctx.FrontendGameState.NextStepPlay = DateTime.Now.AddSeconds(0.2);
}
}
private static Sound GetRandomStepSound()
{
var sound = new Random().NextInt64(0, 6);
return sound switch
{
0 => Sound.Step0,
1 => Sound.Step1,
2 => Sound.Step2,
3 => Sound.Step3,
4 => Sound.Step4,
5 => Sound.Step5,
_ => Sound.Step0
};
}
} }

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@ -39,8 +39,8 @@ public class Breaking
{ {
var tileRegistry = ctx.TileRegistry; var tileRegistry = ctx.TileRegistry;
var hardness = tileRegistry.GetTile(tileId).Hardness; var hardness = tileRegistry.GetTile(tileId).Hardness;
var hardnessBonus = Math.Min(1, player.GetHarvestLevel() / hardness); var hardnessBonus = Math.Min(1, player.GetHarvestLevel() / (double)hardness);
player.MiningCooldown = 50 - (player.GetMiningSpeed() * hardnessBonus); player.MiningCooldown = (int)(50 - (player.GetMiningSpeed() * hardnessBonus));
if(tile.Hits == 0) { if(tile.Hits == 0) {
ctx.GameState.World.Cracks.Enqueue(new CrackQueueEntry ctx.GameState.World.Cracks.Enqueue(new CrackQueueEntry
{ {
@ -83,7 +83,7 @@ public class Breaking
} }
[Interaction(InteractorKind.Server, PacketType.BlockBroken)] [Interaction(InteractorKind.Server, PacketType.BlockBroken)]
public static void BreakServer(BlockBrokenPacket packet) public static void BlockBrokenServer(BlockBrokenPacket packet)
{ {
var ctx = Context.Get(); var ctx = Context.Get();
var tile = ctx.TileRegistry.GetTile(packet.Tile.Id); var tile = ctx.TileRegistry.GetTile(packet.Tile.Id);

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@ -15,6 +15,6 @@ public class Camera
var scale = ctx.FrontendGameState.Settings.GameScale; var scale = ctx.FrontendGameState.Settings.GameScale;
var windowWidth = ctx.FrontendGameState.WindowWidth; var windowWidth = ctx.FrontendGameState.WindowWidth;
var windowHeight = ctx.FrontendGameState.WindowHeight; var windowHeight = ctx.FrontendGameState.WindowHeight;
this.Position = target - (new Vector2(windowWidth, windowHeight) / 2) / scale; this.Position = target - (new Vector2(windowWidth, windowHeight) / 2 / scale);
} }
} }

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@ -1,8 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Mine2d.game.core; namespace Mine2d.game.core;
public static class Debugger public static class Debugger
@ -11,4 +6,4 @@ public static class Debugger
{ {
Context.Get().FrontendGameState.DebugState.Messages.Enqueue(message); Context.Get().FrontendGameState.DebugState.Messages.Enqueue(message);
} }
} }

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@ -76,8 +76,8 @@ public class PlayerEntity
bool hasCollision; bool hasCollision;
do do
{ {
var pL = player.Position + new Vector2(0, -8); var pL = player.Position + new Vector2(3, -2);
var pL2 = player.Position + new Vector2(0, -24); var pL2 = player.Position + new Vector2(3, -24);
hasCollision = hasCollision =
(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL)) (world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|| (world.HasChunkAt(pL2) && world.GetChunkAt(pL2).HasSolidTileAt(pL2)); || (world.HasChunkAt(pL2) && world.GetChunkAt(pL2).HasSolidTileAt(pL2));
@ -89,8 +89,8 @@ public class PlayerEntity
} while (hasCollision); } while (hasCollision);
do do
{ {
var pR = player.Position + new Vector2(14, -8); var pR = player.Position + new Vector2(12, -2);
var pR2 = player.Position + new Vector2(14, -24); var pR2 = player.Position + new Vector2(12, -24);
hasCollision = hasCollision =
(world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR)) (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR))
|| (world.HasChunkAt(pR2) && world.GetChunkAt(pR2).HasSolidTileAt(pR2)); || (world.HasChunkAt(pR2) && world.GetChunkAt(pR2).HasSolidTileAt(pR2));
@ -102,8 +102,8 @@ public class PlayerEntity
} while (hasCollision); } while (hasCollision);
do do
{ {
var pL = player.Position + new Vector2(0, 0); var pL = player.Position + new Vector2(3, 0);
var pR = player.Position + new Vector2(14, 0); var pR = player.Position + new Vector2(12, 0);
hasCollision = hasCollision =
(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL)) (world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR)); || (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
@ -115,8 +115,8 @@ public class PlayerEntity
} while (hasCollision); } while (hasCollision);
do do
{ {
var pL = player.Position + new Vector2(0, -28); var pL = player.Position + new Vector2(3, -28);
var pR = player.Position + new Vector2(14, -28); var pR = player.Position + new Vector2(12, -28);
hasCollision = hasCollision =
(world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL)) (world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR)); || (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
@ -129,8 +129,8 @@ public class PlayerEntity
{ {
var groundCheckPosition = player.Position - new Vector2(0, -1f); var groundCheckPosition = player.Position - new Vector2(0, -1f);
var pL = groundCheckPosition + new Vector2(0, 0); var pL = groundCheckPosition + new Vector2(3, 0);
var pR = groundCheckPosition + new Vector2(14, 0); var pR = groundCheckPosition + new Vector2(12, 0);
movement.IsGrounded = (world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL)) movement.IsGrounded = (world.HasChunkAt(pL) && world.GetChunkAt(pL).HasSolidTileAt(pL))
|| (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR)); || (world.HasChunkAt(pR) && world.GetChunkAt(pR).HasSolidTileAt(pR));
} }

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@ -36,4 +36,9 @@ public class ItemStack
{ {
return Context.Get().ItemRegistry.GetItem(this.Id).GetKind(); return Context.Get().ItemRegistry.GetItem(this.Id).GetKind();
} }
public ItemStack Clone()
{
return new ItemStack(this.Id, this.Count);
}
} }

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@ -39,8 +39,8 @@ public class ItemRegistry
// Pickaxes // Pickaxes
this.Register(ItemId.PickaxeBasic, new PickaxeItem(ItemId.PickaxeBasic, "Basic Pickaxe", "items.pickaxe-basic", 15, 4)); this.Register(ItemId.PickaxeBasic, new PickaxeItem(ItemId.PickaxeBasic, "Basic Pickaxe", "items.pickaxe-basic", 15, 4));
this.Register(ItemId.PickaxeStone, new PickaxeItem(ItemId.PickaxeStone, "Stone Pickaxe", "items.pickaxe-stone", 25, 6)); this.Register(ItemId.PickaxeStone, new PickaxeItem(ItemId.PickaxeStone, "Stone Pickaxe", "items.pickaxe-stone", 25, 6));
this.Register(ItemId.PickaxeIron, new PickaxeItem(ItemId.PickaxeIron, "Iron Pickaxe", "items.pickaxe-iron", 40, 7)); this.Register(ItemId.PickaxeIron, new PickaxeItem(ItemId.PickaxeIron, "Iron Pickaxe", "items.pickaxe-iron", 30, 7));
this.Register(ItemId.PickaxeGold, new PickaxeItem(ItemId.PickaxeGold, "Gold Pickaxe", "items.pickaxe-gold", 60, 8)); this.Register(ItemId.PickaxeGold, new PickaxeItem(ItemId.PickaxeGold, "Gold Pickaxe", "items.pickaxe-gold", 35, 9));
// Materials // Materials
this.Register(ItemId.CopperWire, new Item(ItemId.CopperWire, "Copper Wire", "items.copper-wire" )); this.Register(ItemId.CopperWire, new Item(ItemId.CopperWire, "Copper Wire", "items.copper-wire" ));
this.Register(ItemId.Silicon, new Item(ItemId.Silicon, "Silicon", "items.silicon" )); this.Register(ItemId.Silicon, new Item(ItemId.Silicon, "Silicon", "items.silicon" ));

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@ -33,17 +33,13 @@ public class TileRegistry
public void RegisterTile() public void RegisterTile()
{ {
this.Tiles.Add(1, new Tile("stone", "stone", 5, ItemId.Stone)); this.Tiles.Add(1, new Tile("stone", "stone", 5, ItemId.Stone));
this.Tiles.Add(2, new OreTile("ore1", new[] { "stone", "ore1" }, 5));
this.Tiles.Add(3, new OreTile("ore2", new[] { "stone", "ore2" }, 7));
this.Tiles.Add(4, new OreTile("ore3", new[] { "stone", "ore3" }, 8));
this.Tiles.Add(5, new OreTile("ore4", new[] { "stone", "ore4" }, 10));
this.Tiles.Add(6, new Workbench("workbench", "workbench", 10)); this.Tiles.Add(6, new Workbench("workbench", "workbench", 10));
this.Tiles.Add(7, new OreTile("iron-ore", new[] { "stone", "iron-ore" }, 6, ItemId.RawIron)); this.Tiles.Add(7, new OreTile("iron-ore", new[] { "stone", "iron-ore" }, 6, ItemId.RawIron));
this.Tiles.Add(8, new OreTile("copper-ore", new[] { "stone", "copper-ore" }, 6, ItemId.RawCopper)); this.Tiles.Add(8, new OreTile("copper-ore", new[] { "stone", "copper-ore" }, 6, ItemId.RawCopper));
this.Tiles.Add(9, new OreTile("tin-ore", new[] { "stone", "tin-ore" }, 6, ItemId.RawTin)); this.Tiles.Add(9, new OreTile("tin-ore", new[] { "stone", "tin-ore" }, 7, ItemId.RawTin));
this.Tiles.Add(10, new OreTile("silver-ore", new[] { "stone", "silver-ore" }, 7, ItemId.RawSilver)); this.Tiles.Add(10, new OreTile("silver-ore", new[] { "stone", "silver-ore" }, 7, ItemId.RawSilver));
this.Tiles.Add(11, new OreTile("gold-ore", new[] { "stone", "gold-ore" }, 8, ItemId.RawGold)); this.Tiles.Add(12, new OreTile("lead-ore", new[] { "stone", "lead-ore" }, 8, ItemId.RawLead));
this.Tiles.Add(12, new OreTile("lead-ore", new[] { "stone", "lead-ore" }, 9, ItemId.RawLead)); this.Tiles.Add(11, new OreTile("gold-ore", new[] { "stone", "gold-ore" }, 9, ItemId.RawGold));
this.Tiles.Add(13, new OreTile("platinum-ore", new[] { "stone", "platinum-ore" }, 10, ItemId.RawPlatinum)); this.Tiles.Add(13, new OreTile("platinum-ore", new[] { "stone", "platinum-ore" }, 10, ItemId.RawPlatinum));
this.Tiles.Add(14, new OreTile("cobalt-ore", new[] { "stone", "cobalt-ore" }, 11, ItemId.RawCobalt)); this.Tiles.Add(14, new OreTile("cobalt-ore", new[] { "stone", "cobalt-ore" }, 11, ItemId.RawCobalt));
this.Tiles.Add(15, new OreTile("tungsten-ore", new[] { "stone", "tungsten-ore" }, 15, ItemId.RawTungsten)); this.Tiles.Add(15, new OreTile("tungsten-ore", new[] { "stone", "tungsten-ore" }, 15, ItemId.RawTungsten));

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@ -134,6 +134,16 @@ public class Workbench : Tile
new ItemStack(ItemId.Fuse, 1), new ItemStack(ItemId.Fuse, 1),
} }
}); });
Recipes.Add(new Recipe
{
Result = new ItemStack(ItemId.Workbench, 1),
Ingredients = new List<ItemStack>
{
new ItemStack(ItemId.Stone, 1),
new ItemStack(ItemId.Fuse, 1),
new ItemStack(ItemId.CopperWire, 3),
}
});
} }
public override bool IsSolid() public override bool IsSolid()

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@ -33,8 +33,8 @@ public class ChunkGenerator
{ {
for (var j = 0; j < Constants.ChunkSize; j++) for (var j = 0; j < Constants.ChunkSize; j++)
{ {
var n = (Noise.coherentNoise(i + (x * 32), j + (y * 32), 0, 1, 25, 0.5f, 0.9f)); var n = Noise.coherentNoise((int)((i + (x * 32)) * 0.6), (int)((j + (y * 32)) * 1), 0, 1, 25, 0.5f, 0.9f);
var n2 = (Noise2.coherentNoise(i + (x * 32), j + (y * 32), 0, 1, 25, 0.5f, 0.9f)); var n2 = Noise2.coherentNoise((int)((i + (x * 32)) * 0.6), (int)((j + (y * 32)) * 1), 0, 1, 25, 0.5f, 0.9f);
// Console.WriteLine(i * (x * 32) + " "+ j * (y * 32)); // Console.WriteLine(i * (x * 32) + " "+ j * (y * 32));
if (n > 0.08 || n2 > 0.08) continue; if (n > 0.08 || n2 > 0.08) continue;
chunk.SetTile(i, j, fill); chunk.SetTile(i, j, fill);
@ -65,10 +65,30 @@ public class ChunkGenerator
else else
{ {
fill.Id = (int)WG.GetRandomOreAt(j + (y * 32)); fill.Id = (int)WG.GetRandomOreAt(j + (y * 32));
if (new Random().NextInt64(0, 130) < 1) if (new Random().NextInt64(0, 100) < 1)
{ {
fill.Id = (int)Tiles.CoalOre; fill.Id = (int)Tiles.CoalOre;
} }
if (fill.Id != 1)
{
var pX = i;
var pY = j;
var maxCount = new Random().NextInt64(fill.Id == (int)Tiles.CoalOre ? 3 : 1, fill.Id == (int)Tiles.CoalOre ? 10 : 6);
for (var count = 0; count < maxCount; count++)
{
var delta = new Random().NextInt64(-1, 2);
var dir = new Random().NextInt64(0, 2);
pX += (int)(dir == 0 ? delta : 0);
pY += (int)(dir == 1 ? delta : 0);
Console.WriteLine("Try Adding ader");
Console.WriteLine(pX + " " + pY);
if (chunk.HasTile(pX, pY))
{
chunk.SetTile(pX, pY, STile.From(fill.Id));
Console.WriteLine("Adding ader");
}
}
}
chunk.SetTile(i, j, fill); chunk.SetTile(i, j, fill);
} }
} }

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@ -101,7 +101,7 @@ public class WorldGenerator
} }
} }
var rng = random.Next(0, 700); var rng = random.Next(0, 1050);
if (rng < ores.Count) if (rng < ores.Count)
{ {
return ores[rng]; return ores[rng];

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@ -12,6 +12,13 @@ public class GameAudio
this.audioPlayer.Register(Sound.BlockBreak, "assets.audio.block_break.wav"); this.audioPlayer.Register(Sound.BlockBreak, "assets.audio.block_break.wav");
this.audioPlayer.Register(Sound.BlockHit, "assets.audio.block_hit_alt.wav"); this.audioPlayer.Register(Sound.BlockHit, "assets.audio.block_hit_alt.wav");
this.audioPlayer.Register(Sound.ItemPickup, "assets.audio.item_pickup.wav"); this.audioPlayer.Register(Sound.ItemPickup, "assets.audio.item_pickup.wav");
this.audioPlayer.Register(Sound.MusicLoop, "assets.audio.music-loop.wav");
this.audioPlayer.Register(Sound.Step0, "assets.audio.step0.wav");
this.audioPlayer.Register(Sound.Step1, "assets.audio.step1.wav");
this.audioPlayer.Register(Sound.Step2, "assets.audio.step2.wav");
this.audioPlayer.Register(Sound.Step3, "assets.audio.step3.wav");
this.audioPlayer.Register(Sound.Step4, "assets.audio.step4.wav");
this.audioPlayer.Register(Sound.Step5, "assets.audio.step5.wav");
} }
public void Play(Sound sound) public void Play(Sound sound)

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@ -82,7 +82,7 @@ public class WorkbenchInventory : Inventory
{ {
player.Inventory.RemoveItemStack(i); player.Inventory.RemoveItemStack(i);
} }
player.Inventory.PickupItemStack(r.Result); player.Inventory.PickupItemStack(r.Result.Clone());
} }
} }

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@ -88,7 +88,7 @@ public class WorldRenderer : IRenderer
{ {
ctx.Renderer.DrawText("" + Math.Round(ChunkGenerator.Noise.coherentNoise( ctx.Renderer.DrawText("" + Math.Round(ChunkGenerator.Noise.coherentNoise(
(chunk.X * Constants.ChunkSize) + x, (chunk.X * Constants.ChunkSize) + x,
(chunk.Y * Constants.ChunkSize) + y, (int)(((chunk.Y * Constants.ChunkSize) + y)*0.6),
0 0
), 4), ), 4),
(drawX - (int)camera.Position.X) * scale, (drawX - (int)camera.Position.X) * scale,

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@ -20,6 +20,8 @@ public class FrontendGameState
public InventoryKind OpenInventory { get; set; } = InventoryKind.None; public InventoryKind OpenInventory { get; set; } = InventoryKind.None;
public InputState InputState { get; set; } = new(); public InputState InputState { get; set; } = new();
public DebugState DebugState { get; set; } = new(); public DebugState DebugState { get; set; } = new();
public DateTime NextMusicPlay { get; set; } = DateTime.MinValue;
public DateTime NextStepPlay { get; set; } = DateTime.MinValue;
} }
public class DebugState { public class DebugState {

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@ -9,9 +9,6 @@
### Run the Project ### Run the Project
```bash ```bash
# Run the Server Player opens on port 42069
dotnet run --host
# Run the Client Player
dotnet run dotnet run
``` ```