fixed debug overlay
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08249fc196
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82fddae704
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@ -88,7 +88,7 @@ public class WorldRenderer : IRenderer
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{
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ctx.Renderer.DrawText("" + Math.Round(ChunkGenerator.Noise.coherentNoise(
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(chunk.X * Constants.ChunkSize) + x,
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(int)(((chunk.Y * Constants.ChunkSize) + y)*0.7),
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(int)(((chunk.Y * Constants.ChunkSize) + y)*0.6),
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0
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), 4),
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(drawX - (int)camera.Position.X) * scale,
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