fixed namespace

This commit is contained in:
MasterGordon 2022-11-16 15:04:59 +01:00
parent 2fd35f061e
commit 709fc9fa52
54 changed files with 116 additions and 116 deletions

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using mine2d.backend; using Mine2d.backend;
using mine2d.core.tiles; using Mine2d.core.tiles;
using mine2d.engine; using Mine2d.engine;
using mine2d.frontend; using Mine2d.frontend;
using mine2d.state; using Mine2d.state;
namespace mine2d; namespace Mine2d;
public class Context public class Context
{ {

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namespace mine2d; namespace Mine2d;
public enum Control public enum Control
{ {

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using mine2d.backend; using Mine2d.backend;
using mine2d.core; using Mine2d.core;
using mine2d.engine; using Mine2d.engine;
using mine2d.frontend; using Mine2d.frontend;
using mine2d.state; using Mine2d.state;
namespace mine2d; namespace Mine2d;
public class Mine2d : Game public class Mine2dGame : Game
{ {
private readonly Context ctx; private readonly Context ctx;
public Mine2d(bool isHost) public Mine2dGame(bool isHost)
{ {
var window = new Window("MultiPlayerGame" + (isHost ? " - host" : ""), 1200, 800); var window = new Window("MultiPlayerGame" + (isHost ? " - host" : ""), 1200, 800);
this.ctx = isHost this.ctx = isHost

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namespace mine2d; namespace Mine2d;
public class Program public class Program
{ {
@ -6,7 +6,7 @@ public class Program
{ {
var isHost = !args.Contains("--client"); var isHost = !args.Contains("--client");
// bool isHost = true; // bool isHost = true;
var game = new Mine2d(isHost); var game = new Mine2dGame(isHost);
game.Run(); game.Run();
} }
} }

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using System.Text; using System.Text;
using mine2d.backend.data; using Mine2d.backend.data;
using mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;
using mine2d.network; using Mine2d.network;
using Newtonsoft.Json; using Newtonsoft.Json;
using WatsonTcp; using WatsonTcp;
namespace mine2d.backend; namespace Mine2d.backend;
public class Backend : IBackend public class Backend : IBackend
{ {

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namespace mine2d.backend; namespace Mine2d.backend;
public interface IBackend public interface IBackend
{ {

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using System.Reflection; using System.Reflection;
using mine2d.core.extensions; using Mine2d.core.extensions;
using mine2d.engine; using Mine2d.engine;
using mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;
namespace mine2d.backend; namespace Mine2d.backend;
public class Publisher public class Publisher
{ {

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using System.Text; using System.Text;
using mine2d.backend.data; using Mine2d.backend.data;
using mine2d.engine; using Mine2d.engine;
using mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;
using mine2d.state; using Mine2d.state;
using Newtonsoft.Json; using Newtonsoft.Json;
using WatsonTcp; using WatsonTcp;
namespace mine2d.backend; namespace Mine2d.backend;
public class RemoteBackend : IBackend public class RemoteBackend : IBackend
{ {

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using mine2d.core.data; using Mine2d.core.data;
namespace mine2d.backend.data; namespace Mine2d.backend.data;
public interface IPacket public interface IPacket
{ {

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using mine2d.backend.data; using Mine2d.backend.data;
using mine2d.core.data; using Mine2d.core.data;
using mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;
namespace mine2d.backend.interactor; namespace Mine2d.backend.interactor;
[Interactor] [Interactor]
public class Breaking public class Breaking

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using mine2d.backend.data; using Mine2d.backend.data;
using mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;
using mine2d.state; using Mine2d.state;
namespace mine2d.backend.interactor; namespace Mine2d.backend.interactor;
[Interactor] [Interactor]
public class Connect public class Connect

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using mine2d.backend.data; using Mine2d.backend.data;
using mine2d.core; using Mine2d.core;
using mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;
namespace mine2d.backend.interactor; namespace Mine2d.backend.interactor;
[Interactor] [Interactor]
public class Move public class Move

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using mine2d; using Mine2d;
using mine2d.backend.data; using Mine2d.backend.data;
using mine2d.core.data; using Mine2d.core.data;
using mine2d.core.tiles; using Mine2d.core.tiles;
using mine2d.core.world; using Mine2d.core.world;
using mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;
namespace Mine2d.backend.interactor; namespace Mine2d.backend.interactor;

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using mine2d.core.data; using Mine2d.core.data;
using mine2d.core.tiles; using Mine2d.core.tiles;
using mine2d.core.world; using Mine2d.core.world;
namespace mine2d.core; namespace Mine2d.core;
public class Bootstrapper public class Bootstrapper
{ {

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namespace mine2d.core; namespace Mine2d.core;
public class Camera public class Camera
{ {

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namespace mine2d.core; namespace Mine2d.core;
public class Constants public class Constants
{ {

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using mine2d.state; using Mine2d.state;
namespace mine2d.core; namespace Mine2d.core;
public class PlayerEntity public class PlayerEntity
{ {

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namespace mine2d.core.data; namespace Mine2d.core.data;
public class Chunk public class Chunk
{ {

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using mine2d.core.tiles; using Mine2d.core.tiles;
namespace mine2d.core.data; namespace Mine2d.core.data;
public struct STile public struct STile
{ {

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namespace mine2d.core.data; namespace Mine2d.core.data;
public class World public class World
{ {

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using System.Reflection; using System.Reflection;
namespace mine2d.core.extensions; namespace Mine2d.core.extensions;
public static class AssemblyExtensions public static class AssemblyExtensions
{ {

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using System.Reflection; using System.Reflection;
namespace mine2d.core.extensions; namespace Mine2d.core.extensions;
public static class TypeExtensions public static class TypeExtensions
{ {

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using mine2d.core.data; using Mine2d.core.data;
namespace mine2d.core.tiles; namespace Mine2d.core.tiles;
public class Tile public class Tile
{ {

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namespace mine2d.core.tiles; namespace Mine2d.core.tiles;
public enum Tiles public enum Tiles
{ {

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using mine2d.core.data; using Mine2d.core.data;
using mine2d.core.tiles; using Mine2d.core.tiles;
namespace mine2d.core.world; namespace Mine2d.core.world;
public class ChunkGenerator public class ChunkGenerator
{ {

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namespace mine2d.engine; namespace Mine2d.engine;
public enum Sound { } public enum Sound { }

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using Mine2d.engine; using Mine2d.engine;
namespace mine2d.engine; namespace Mine2d.engine;
public class FontManager public class FontManager
{ {

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namespace mine2d.engine; namespace Mine2d.engine;
public abstract class Game public abstract class Game
{ {

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using mine2d.backend.data; using Mine2d.backend.data;
namespace mine2d.engine; namespace Mine2d.engine;
public static class PacketUtils public static class PacketUtils
{ {

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using mine2d.engine.utils; using Mine2d.engine.utils;
using Mine2d.engine; using Mine2d.engine;
namespace mine2d.engine; namespace Mine2d.engine;
public class Renderer public class Renderer
{ {

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using System.Runtime.InteropServices; using System.Runtime.InteropServices;
namespace mine2d.engine; namespace Mine2d.engine;
public class ResourceLoader public class ResourceLoader
{ {

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namespace mine2d.engine; namespace Mine2d.engine;
public struct Line public struct Line
{ {

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namespace mine2d.engine; namespace Mine2d.engine;
public class Window public class Window
{ {

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namespace mine2d.engine.system; namespace Mine2d.engine.system;
public enum EventPriority public enum EventPriority
{ {

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using mine2d.engine.system; using Mine2d.engine.system;
namespace Mine2d.engine.system.annotations; namespace Mine2d.engine.system.annotations;

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namespace mine2d.engine.system.annotations; namespace Mine2d.engine.system.annotations;
public enum InteractorKind public enum InteractorKind
{ {

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namespace mine2d.engine.utils; namespace Mine2d.engine.utils;
public class Color public class Color
{ {

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namespace mine2d.engine.utils; namespace Mine2d.engine.utils;
public class Point public class Point
{ {

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using mine2d.core.extensions; using Mine2d.core.extensions;
using mine2d.engine.system; using Mine2d.engine.system;
using Mine2d.engine.system; using Mine2d.engine.system;
using Mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;

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using mine2d; using Mine2d;
using mine2d.backend.data; using Mine2d.backend.data;
using Mine2d.engine.system; using Mine2d.engine.system;
namespace Mine2d.frontend; namespace Mine2d.frontend;

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using mine2d.backend.data; using Mine2d.backend.data;
using mine2d.frontend.renderer; using Mine2d.frontend.renderer;
using Mine2d.frontend; using Mine2d.frontend;
using Mine2d.frontend.renderer; using Mine2d.frontend.renderer;
namespace mine2d.frontend; namespace Mine2d.frontend;
public class Frontend : IFrontend public class Frontend : IFrontend
{ {

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namespace mine2d.frontend; namespace Mine2d.frontend;
public interface IFrontend public interface IFrontend
{ {

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using mine2d; using Mine2d;
using Mine2d.engine.system; using Mine2d.engine.system;
using Mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;

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using mine2d; using Mine2d;
using mine2d.backend.data; using Mine2d.backend.data;
using Mine2d.engine.system; using Mine2d.engine.system;
using Mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;

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using mine2d; using Mine2d;
using mine2d.backend.data; using Mine2d.backend.data;
using Mine2d.engine.system; using Mine2d.engine.system;
using Mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;

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using mine2d; using Mine2d;
using Mine2d.engine.system; using Mine2d.engine.system;
using Mine2d.engine.system.annotations; using Mine2d.engine.system.annotations;

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using mine2d.frontend.renderer; using Mine2d.frontend.renderer;
namespace Mine2d.frontend.renderer; namespace Mine2d.frontend.renderer;

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namespace mine2d.frontend.renderer; namespace Mine2d.frontend.renderer;
public interface IRenderer public interface IRenderer
{ {

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using mine2d; using Mine2d;
using mine2d.frontend.renderer; using Mine2d.frontend.renderer;
namespace Mine2d.frontend.renderer; namespace Mine2d.frontend.renderer;

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using mine2d; using Mine2d;
using mine2d.core; using Mine2d.core;
using mine2d.frontend.renderer; using Mine2d.frontend.renderer;
namespace Mine2d.frontend.renderer; namespace Mine2d.frontend.renderer;

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using mine2d.core; using Mine2d.core;
namespace mine2d.frontend.renderer; namespace Mine2d.frontend.renderer;
public class WorldRenderer : IRenderer public class WorldRenderer : IRenderer
{ {

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using System.Text; using System.Text;
using mine2d.backend.data; using Mine2d.backend.data;
using Mine2d.network; using Mine2d.network;
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Linq; using Newtonsoft.Json.Linq;
namespace mine2d.network; namespace Mine2d.network;
public class Converter public class Converter
{ {

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using mine2d.core; using Mine2d.core;
using mine2d.core.data; using Mine2d.core.data;
namespace mine2d.state; namespace Mine2d.state;
public class FrontendGameState public class FrontendGameState
{ {

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using mine2d.engine; using Mine2d.engine;
namespace mine2d.state; namespace Mine2d.state;
public class Player public class Player
{ {