fixed namespace

This commit is contained in:
MasterGordon 2022-11-16 15:04:59 +01:00
parent 2fd35f061e
commit 709fc9fa52
54 changed files with 116 additions and 116 deletions

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@ -1,10 +1,10 @@
using mine2d.backend;
using mine2d.core.tiles;
using mine2d.engine;
using mine2d.frontend;
using mine2d.state;
using Mine2d.backend;
using Mine2d.core.tiles;
using Mine2d.engine;
using Mine2d.frontend;
using Mine2d.state;
namespace mine2d;
namespace Mine2d;
public class Context
{

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namespace mine2d;
namespace Mine2d;
public enum Control
{

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using mine2d.backend;
using mine2d.core;
using mine2d.engine;
using mine2d.frontend;
using mine2d.state;
using Mine2d.backend;
using Mine2d.core;
using Mine2d.engine;
using Mine2d.frontend;
using Mine2d.state;
namespace mine2d;
namespace Mine2d;
public class Mine2d : Game
public class Mine2dGame : Game
{
private readonly Context ctx;
public Mine2d(bool isHost)
public Mine2dGame(bool isHost)
{
var window = new Window("MultiPlayerGame" + (isHost ? " - host" : ""), 1200, 800);
this.ctx = isHost

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namespace mine2d;
namespace Mine2d;
public class Program
{
@ -6,7 +6,7 @@ public class Program
{
var isHost = !args.Contains("--client");
// bool isHost = true;
var game = new Mine2d(isHost);
var game = new Mine2dGame(isHost);
game.Run();
}
}

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@ -1,11 +1,11 @@
using System.Text;
using mine2d.backend.data;
using mine2d.engine.system.annotations;
using mine2d.network;
using Mine2d.backend.data;
using Mine2d.engine.system.annotations;
using Mine2d.network;
using Newtonsoft.Json;
using WatsonTcp;
namespace mine2d.backend;
namespace Mine2d.backend;
public class Backend : IBackend
{

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namespace mine2d.backend;
namespace Mine2d.backend;
public interface IBackend
{

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using System.Reflection;
using mine2d.core.extensions;
using mine2d.engine;
using mine2d.engine.system.annotations;
using Mine2d.core.extensions;
using Mine2d.engine;
using Mine2d.engine.system.annotations;
namespace mine2d.backend;
namespace Mine2d.backend;
public class Publisher
{

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@ -1,12 +1,12 @@
using System.Text;
using mine2d.backend.data;
using mine2d.engine;
using mine2d.engine.system.annotations;
using mine2d.state;
using Mine2d.backend.data;
using Mine2d.engine;
using Mine2d.engine.system.annotations;
using Mine2d.state;
using Newtonsoft.Json;
using WatsonTcp;
namespace mine2d.backend;
namespace Mine2d.backend;
public class RemoteBackend : IBackend
{

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@ -1,6 +1,6 @@
using mine2d.core.data;
using Mine2d.core.data;
namespace mine2d.backend.data;
namespace Mine2d.backend.data;
public interface IPacket
{

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@ -1,8 +1,8 @@
using mine2d.backend.data;
using mine2d.core.data;
using mine2d.engine.system.annotations;
using Mine2d.backend.data;
using Mine2d.core.data;
using Mine2d.engine.system.annotations;
namespace mine2d.backend.interactor;
namespace Mine2d.backend.interactor;
[Interactor]
public class Breaking

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@ -1,8 +1,8 @@
using mine2d.backend.data;
using mine2d.engine.system.annotations;
using mine2d.state;
using Mine2d.backend.data;
using Mine2d.engine.system.annotations;
using Mine2d.state;
namespace mine2d.backend.interactor;
namespace Mine2d.backend.interactor;
[Interactor]
public class Connect

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@ -1,8 +1,8 @@
using mine2d.backend.data;
using mine2d.core;
using mine2d.engine.system.annotations;
using Mine2d.backend.data;
using Mine2d.core;
using Mine2d.engine.system.annotations;
namespace mine2d.backend.interactor;
namespace Mine2d.backend.interactor;
[Interactor]
public class Move

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@ -1,9 +1,9 @@
using mine2d;
using mine2d.backend.data;
using mine2d.core.data;
using mine2d.core.tiles;
using mine2d.core.world;
using mine2d.engine.system.annotations;
using Mine2d;
using Mine2d.backend.data;
using Mine2d.core.data;
using Mine2d.core.tiles;
using Mine2d.core.world;
using Mine2d.engine.system.annotations;
namespace Mine2d.backend.interactor;

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@ -1,8 +1,8 @@
using mine2d.core.data;
using mine2d.core.tiles;
using mine2d.core.world;
using Mine2d.core.data;
using Mine2d.core.tiles;
using Mine2d.core.world;
namespace mine2d.core;
namespace Mine2d.core;
public class Bootstrapper
{

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namespace mine2d.core;
namespace Mine2d.core;
public class Camera
{

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namespace mine2d.core;
namespace Mine2d.core;
public class Constants
{

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using mine2d.state;
using Mine2d.state;
namespace mine2d.core;
namespace Mine2d.core;
public class PlayerEntity
{

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namespace mine2d.core.data;
namespace Mine2d.core.data;
public class Chunk
{

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using mine2d.core.tiles;
using Mine2d.core.tiles;
namespace mine2d.core.data;
namespace Mine2d.core.data;
public struct STile
{

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namespace mine2d.core.data;
namespace Mine2d.core.data;
public class World
{

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using System.Reflection;
namespace mine2d.core.extensions;
namespace Mine2d.core.extensions;
public static class AssemblyExtensions
{

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using System.Reflection;
namespace mine2d.core.extensions;
namespace Mine2d.core.extensions;
public static class TypeExtensions
{

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using mine2d.core.data;
using Mine2d.core.data;
namespace mine2d.core.tiles;
namespace Mine2d.core.tiles;
public class Tile
{

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namespace mine2d.core.tiles;
namespace Mine2d.core.tiles;
public enum Tiles
{

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using mine2d.core.data;
using mine2d.core.tiles;
using Mine2d.core.data;
using Mine2d.core.tiles;
namespace mine2d.core.world;
namespace Mine2d.core.world;
public class ChunkGenerator
{

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namespace mine2d.engine;
namespace Mine2d.engine;
public enum Sound { }

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using Mine2d.engine;
namespace mine2d.engine;
namespace Mine2d.engine;
public class FontManager
{

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namespace mine2d.engine;
namespace Mine2d.engine;
public abstract class Game
{

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using mine2d.backend.data;
using Mine2d.backend.data;
namespace mine2d.engine;
namespace Mine2d.engine;
public static class PacketUtils
{

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using mine2d.engine.utils;
using Mine2d.engine.utils;
using Mine2d.engine;
namespace mine2d.engine;
namespace Mine2d.engine;
public class Renderer
{

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using System.Runtime.InteropServices;
namespace mine2d.engine;
namespace Mine2d.engine;
public class ResourceLoader
{

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namespace mine2d.engine;
namespace Mine2d.engine;
public struct Line
{

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namespace mine2d.engine;
namespace Mine2d.engine;
public class Window
{

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namespace mine2d.engine.system;
namespace Mine2d.engine.system;
public enum EventPriority
{

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using mine2d.engine.system;
using Mine2d.engine.system;
namespace Mine2d.engine.system.annotations;

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namespace mine2d.engine.system.annotations;
namespace Mine2d.engine.system.annotations;
public enum InteractorKind
{

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namespace mine2d.engine.utils;
namespace Mine2d.engine.utils;
public class Color
{

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namespace mine2d.engine.utils;
namespace Mine2d.engine.utils;
public class Point
{

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using mine2d.core.extensions;
using mine2d.engine.system;
using Mine2d.core.extensions;
using Mine2d.engine.system;
using Mine2d.engine.system;
using Mine2d.engine.system.annotations;

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using mine2d;
using mine2d.backend.data;
using Mine2d;
using Mine2d.backend.data;
using Mine2d.engine.system;
namespace Mine2d.frontend;

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using mine2d.backend.data;
using mine2d.frontend.renderer;
using Mine2d.backend.data;
using Mine2d.frontend.renderer;
using Mine2d.frontend;
using Mine2d.frontend.renderer;
namespace mine2d.frontend;
namespace Mine2d.frontend;
public class Frontend : IFrontend
{

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namespace mine2d.frontend;
namespace Mine2d.frontend;
public interface IFrontend
{

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using mine2d;
using Mine2d;
using Mine2d.engine.system;
using Mine2d.engine.system.annotations;

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using mine2d;
using mine2d.backend.data;
using Mine2d;
using Mine2d.backend.data;
using Mine2d.engine.system;
using Mine2d.engine.system.annotations;

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@ -1,5 +1,5 @@
using mine2d;
using mine2d.backend.data;
using Mine2d;
using Mine2d.backend.data;
using Mine2d.engine.system;
using Mine2d.engine.system.annotations;

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using mine2d;
using Mine2d;
using Mine2d.engine.system;
using Mine2d.engine.system.annotations;

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using mine2d.frontend.renderer;
using Mine2d.frontend.renderer;
namespace Mine2d.frontend.renderer;

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namespace mine2d.frontend.renderer;
namespace Mine2d.frontend.renderer;
public interface IRenderer
{

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using mine2d;
using mine2d.frontend.renderer;
using Mine2d;
using Mine2d.frontend.renderer;
namespace Mine2d.frontend.renderer;

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using mine2d;
using mine2d.core;
using mine2d.frontend.renderer;
using Mine2d;
using Mine2d.core;
using Mine2d.frontend.renderer;
namespace Mine2d.frontend.renderer;

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using mine2d.core;
using Mine2d.core;
namespace mine2d.frontend.renderer;
namespace Mine2d.frontend.renderer;
public class WorldRenderer : IRenderer
{

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using System.Text;
using mine2d.backend.data;
using Mine2d.backend.data;
using Mine2d.network;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace mine2d.network;
namespace Mine2d.network;
public class Converter
{

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using mine2d.core;
using mine2d.core.data;
using Mine2d.core;
using Mine2d.core.data;
namespace mine2d.state;
namespace Mine2d.state;
public class FrontendGameState
{

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using mine2d.engine;
using Mine2d.engine;
namespace mine2d.state;
namespace Mine2d.state;
public class Player
{