added dragged item rendering
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0320bbc6a6
commit
0520d617f3
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@ -53,9 +53,9 @@ public class HudRenderer : IRenderer
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}
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}
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var texture = stack.GetTexture();
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var texture = stack.GetTexture();
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renderer.DrawTexture(texture, (4 + i * 20) * uiScale, 4 * uiScale, 16 * uiScale, 16 * uiScale);
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renderer.DrawTexture(texture, (4 + (i * 24)) * uiScale, 4 * uiScale, 16 * uiScale, 16 * uiScale);
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renderer.DrawText("" + stack.Count, (4 + i * 20) * uiScale, 14 * uiScale);
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renderer.DrawText("" + stack.Count, (4 + (i * 24)) * uiScale, 14 * uiScale);
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if (cursorPosition.X >= (4 + i * 20) * uiScale && cursorPosition.X <= (4 + i * 20 + 16) * uiScale && cursorPosition.Y >= 4 * uiScale && cursorPosition.Y <= (4 + 16) * uiScale)
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if (cursorPosition.X >= (4 + (i * 24)) * uiScale && cursorPosition.X <= (4 + (i * 24) + 16) * uiScale && cursorPosition.Y >= 4 * uiScale && cursorPosition.Y <= (4 + 16) * uiScale)
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{
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{
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Context.Get().FrontendGameState.Tooltip = stack.GetName();
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Context.Get().FrontendGameState.Tooltip = stack.GetName();
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}
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}
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@ -1,19 +1,40 @@
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using Mine2d.engine;
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using Mine2d.engine;
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using Mine2d.game.core;
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using Mine2d.game.state;
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using Mine2d.game.state;
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namespace Mine2d.game.frontend.renderer
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namespace Mine2d.game.frontend.renderer
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{
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{
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public class InventoryRenderer : IRenderer
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public class InventoryRenderer : IRenderer
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{
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{
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public void Render() {
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public void Render()
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{
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var ctx = Context.Get();
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var ctx = Context.Get();
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var inventory = ctx.FrontendGameState.OpenInventory;
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var inventory = ctx.FrontendGameState.OpenInventory;
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if(inventory == InventoryKind.None) return;
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if (inventory == InventoryKind.None) return;
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ctx.Renderer.SetColor(0, 0, 0, 200);
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ctx.Renderer.SetColor(0, 0, 0, 200);
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ctx.Renderer.SetDrawBlendMode(SDL_BlendMode.SDL_BLENDMODE_BLEND);
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ctx.Renderer.SetDrawBlendMode(SDL_BlendMode.SDL_BLENDMODE_BLEND);
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ctx.Renderer.DrawRect(0, 0, ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight);
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ctx.Renderer.DrawRect(0, 0, ctx.FrontendGameState.WindowWidth, ctx.FrontendGameState.WindowHeight);
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var inventoryRenderer = ctx.InventoryRegistry.GetInventory(inventory);
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var inventoryRenderer = ctx.InventoryRegistry.GetInventory(inventory);
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inventoryRenderer.Render();
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inventoryRenderer.Render();
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var player = PlayerEntity.GetSelf();
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if (player.Inventory.cursor != null)
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{
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var cursorPosition = ctx.FrontendGameState.CursorPosition;
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var itemTexture = player.Inventory.cursor.GetTexture();
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var uiScale = ctx.FrontendGameState.Settings.UiScale;
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ctx.Renderer.DrawTexture(
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itemTexture,
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(int)(cursorPosition.X + 2),
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(int)(cursorPosition.Y + 2),
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16 * uiScale,
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16 * uiScale
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);
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ctx.Renderer.DrawText(
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"" + player.Inventory.cursor.Count,
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(int)(cursorPosition.X + 2),
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(int)(cursorPosition.Y + (12 * uiScale))
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);
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}
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}
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}
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}
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}
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}
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}
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