gameshow-2019/mobile/onsenui/esm/ons/microevent.js

73 lines
2.0 KiB
JavaScript

/**
* MicroEvent - to make any js object an event emitter (server or browser)
*
* - pure javascript - server compatible, browser compatible
* - dont rely on the browser doms
* - super simple - you get it immediately, no mystery, no magic involved
*
* - create a MicroEventDebug with goodies to debug
* - make it safer to use
*/
/** NOTE: This library is customized for Onsen UI. */
var MicroEvent = function MicroEvent() {};
MicroEvent.prototype = {
on: function on(event, fct) {
this._events = this._events || {};
this._events[event] = this._events[event] || [];
this._events[event].push(fct);
},
once: function once(event, fct) {
var self = this;
var wrapper = function wrapper() {
self.off(event, wrapper);
return fct.apply(null, arguments);
};
this.on(event, wrapper);
},
off: function off(event, fct) {
this._events = this._events || {};
if (event in this._events === false) {
return;
}
this._events[event] = this._events[event].filter(function (_fct) {
if (fct) {
return fct !== _fct;
} else {
return false;
}
});
},
emit: function emit(event /* , args... */) {
this._events = this._events || {};
if (event in this._events === false) {
return;
}
for (var i = 0; i < this._events[event].length; i++) {
this._events[event][i].apply(this, Array.prototype.slice.call(arguments, 1));
}
}
};
/**
* mixin will delegate all MicroEvent.js function in the destination object
*
* - require('MicroEvent').mixin(Foobar) will make Foobar able to use MicroEvent
*
* @param {Object} the object which will support MicroEvent
*/
MicroEvent.mixin = function (destObject) {
var props = ['on', 'once', 'off', 'emit'];
for (var i = 0; i < props.length; i++) {
if (typeof destObject === 'function') {
destObject.prototype[props[i]] = MicroEvent.prototype[props[i]];
} else {
destObject[props[i]] = MicroEvent.prototype[props[i]];
}
}
};
window.MicroEvent = MicroEvent;
export default MicroEvent;