107 lines
3.8 KiB
C#
107 lines
3.8 KiB
C#
using System.Numerics;
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using static SDL2.SDL;
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class Frontend : IFrontend
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{
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private string playerName = "Player";
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public void Init()
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{
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this.playerName = Context.Get().IsHost ? "Host" : "Client";
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var conntectPacket = new ConnectPacket(playerName);
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Context.Get().Backend.ProcessPacket(conntectPacket);
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}
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public void Process()
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{
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var ctx = Context.Get();
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while (SDL_PollEvent(out var e) != 0)
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{
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if (e.type == SDL_EventType.SDL_QUIT)
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{
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System.Environment.Exit(0);
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}
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// Console.WriteLine("new key event");
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// Console.WriteLine(e.key.repeat);
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// Console.WriteLine(e.key.keysym.scancode);
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// Console.WriteLine(e.key.keysym.sym);
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// Console.WriteLine(e.key.keysym.unicode);
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// Console.WriteLine(e.type);
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if (e.type == SDL_EventType.SDL_KEYDOWN && e.key.repeat == 0)
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{
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var movementInput = ctx.FrontendGameState.movementInput;
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_A)
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{
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movementInput.X -= 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_D)
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{
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movementInput.X += 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_W)
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{
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movementInput.Y -= 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_S)
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{
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movementInput.Y += 1;
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}
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ctx.FrontendGameState.movementInput = movementInput;
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}
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if (e.type == SDL_EventType.SDL_KEYUP && e.key.repeat == 0)
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{
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var movementInput = ctx.FrontendGameState.movementInput;
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_A)
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{
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movementInput.X += 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_D)
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{
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movementInput.X -= 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_W)
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{
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movementInput.Y += 1;
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_S)
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{
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movementInput.Y -= 1;
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}
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ctx.FrontendGameState.movementInput = movementInput;
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}
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if (
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e.key.keysym.scancode
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is SDL_Scancode.SDL_SCANCODE_A
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or SDL_Scancode.SDL_SCANCODE_D
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or SDL_Scancode.SDL_SCANCODE_W
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or SDL_Scancode.SDL_SCANCODE_S
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&& e.key.repeat == 0
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&& e.type is SDL_EventType.SDL_KEYDOWN or SDL_EventType.SDL_KEYUP
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)
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{
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if (e.key.repeat == 1)
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continue;
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var movement = ctx.FrontendGameState.movementInput;
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if (movement.Length() > 0)
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movement = Vector2.Normalize(movement);
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ctx.Backend.ProcessPacket(new MovePacket(playerName, movement));
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}
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if (e.key.keysym.scancode == SDL_Scancode.SDL_SCANCODE_ESCAPE)
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{
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System.Environment.Exit(0);
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}
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}
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ctx.Renderer.Clear();
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ctx.GameState.PlayerPositions.ForEach(player =>
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{
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if (player.name == playerName)
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ctx.Renderer.SetColor(0, 0, 255, 255);
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else
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ctx.Renderer.SetColor(255, 0, 0, 255);
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ctx.Renderer.DrawRect(player.position.X, player.position.Y, 10, 10);
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});
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ctx.Renderer.Present();
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}
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}
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