23 lines
610 B
C#
23 lines
610 B
C#
class WorldRenderer : IRenderer
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{
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public void Render()
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{
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var ctx = Context.Get();
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var world = ctx.GameState.World;
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var renderer = ctx.Renderer;
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var tileRegistry = ctx.TileRegistry;
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foreach (var (_, chunk) in world.Chunks)
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{
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x++)
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{
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var tileId = chunk.Tiles[x][y];
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var tile = tileRegistry.GetTile(tileId);
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tile.Render(x * 16, y * 16);
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}
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}
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}
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}
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}
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