dotnet-experiments/multiplayer-game/src/frontend/renderer/WorldRenderer.cs

23 lines
610 B
C#

class WorldRenderer : IRenderer
{
public void Render()
{
var ctx = Context.Get();
var world = ctx.GameState.World;
var renderer = ctx.Renderer;
var tileRegistry = ctx.TileRegistry;
foreach (var (_, chunk) in world.Chunks)
{
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x++)
{
var tileId = chunk.Tiles[x][y];
var tile = tileRegistry.GetTile(tileId);
tile.Render(x * 16, y * 16);
}
}
}
}
}