46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
class MultiPlayerGame : Game
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{
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private Context ctx;
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public MultiPlayerGame(bool isHost)
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{
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var window = new Window("MultiPlayerGame", 1200, 800);
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if (isHost)
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{
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this.ctx = new Context(
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isHost,
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new Backend(),
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new Frontend(),
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new GameState(),
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new FrontendGameState(),
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new Renderer(window),
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window
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);
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}
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else
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{
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this.ctx = new Context(
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isHost,
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new RemoteBackend(),
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new Frontend(),
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new GameState(),
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new FrontendGameState(),
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new Renderer(window),
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window
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);
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}
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ctx.Frontend.Init();
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ctx.Backend.Init();
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}
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protected override void draw()
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{
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ctx.Frontend.Process();
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}
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protected override void update(double dt)
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{
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ctx.Backend.Process(dt);
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}
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}
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