42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
class Context
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{
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public bool IsHost { get; set; }
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public IBackend Backend { get; set; }
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public IFrontend Frontend { get; set; }
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public GameState GameState { get; set; }
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public FrontendGameState FrontendGameState { get; set; }
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public Window Window { get; set; }
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public Renderer Renderer { get; set; }
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public static Context? instance { get; set; }
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public Context(
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bool isHost,
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IBackend backend,
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IFrontend frontend,
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GameState gameState,
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FrontendGameState frontendGameState,
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Renderer renderer,
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Window window
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)
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{
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this.IsHost = isHost;
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this.Backend = backend;
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this.Frontend = frontend;
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this.GameState = gameState;
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this.FrontendGameState = frontendGameState;
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this.Renderer = renderer;
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this.Window = window;
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Context.instance = this;
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}
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public static Context Get()
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{
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if (Context.instance == null)
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{
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throw new Exception("Context not initialized");
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}
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return Context.instance;
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}
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}
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