boulder-dash/src/engine/GameState.cs

12 lines
357 B
C#

static class GameState
{
public static KeyState keyState = new KeyState();
public static SceneManager sceneManager = new SceneManager();
public static int fps = 0;
public static int tick = 0;
public static bool saving = false;
public static double scale = 1.5;
public static double camX = 0;
public static double camY = 0;
}