added level + editor
This commit is contained in:
parent
dbbe203db8
commit
33ebdd2c8d
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@ -1,18 +1 @@
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[
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[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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||||
[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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]
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[[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],[1,2,2,2,2,2,2,0,2,2,3,2,4,0,2,2,2,2,2,4,2,4,2,2,2,2,2,2,2,0,0],[1,2,4,9,4,2,2,2,2,2,2,0,2,2,2,2,2,2,2,2,2,4,3,2,2,4,2,2,2,2,0],[1,2,2,2,2,2,2,2,2,2,2,0,2,2,0,2,2,2,2,2,4,2,4,2,2,4,2,2,2,2,0],[1,4,2,0,0,2,2,2,2,2,2,2,2,2,4,2,2,2,2,2,2,4,2,2,4,2,2,2,2,4,0],[1,4,2,4,4,2,2,2,2,2,2,2,2,2,4,4,2,2,4,2,2,2,2,2,2,2,2,4,2,2,0],[1,2,2,2,4,2,2,4,2,2,2,2,2,2,2,2,4,2,2,2,2,2,4,2,0,4,2,2,2,2,0],[1,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0],[1,2,0,2,2,2,4,2,2,3,2,0,2,2,4,2,4,2,2,2,2,2,2,2,2,2,2,3,2,4,2],[1,2,2,3,2,2,2,2,2,4,2,2,2,2,2,0,2,2,2,2,2,2,2,2,4,0,0,4,2,2,0],[1,2,2,2,4,2,2,4,2,4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,2,4,2,2,0],[1,2,0,2,2,2,2,2,4,2,2,2,2,2,2,2,2,4,4,2,2,2,2,2,2,2,2,4,2,2,0],[1,2,4,2,2,2,2,2,4,2,2,0,0,2,2,2,2,4,2,4,3,2,2,3,2,2,2,2,4,2,0],[1,2,3,4,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,4,2,2,4,2,2,2,2,2,2,0],[1,2,2,2,2,2,2,2,2,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,0],[1,0,0,2,2,2,2,2,2,2,2,2,0,2,2,2,3,2,2,2,2,4,2,2,2,2,2,4,2,2,0]]
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@ -12,7 +12,6 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<PackageReference Include="ppy.SDL2-CS" Version="1.0.596-alpha" />
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</ItemGroup>
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<ItemGroup>
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@ -18,11 +18,13 @@ class BoulderDash : Game
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private void registerScenes()
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{
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GameState.sceneManager.AddScene("main", new MainMenu());
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GameState.sceneManager.AddScene("level", new Level());
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}
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protected override void update(double dt)
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{
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SDL_Event e;
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GameState.saving = false;
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while (SDL_PollEvent(out e) != 0)
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{
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if (e.type == SDL_EventType.SDL_QUIT)
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@ -31,14 +33,20 @@ class BoulderDash : Game
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}
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if (e.type == SDL_EventType.SDL_KEYDOWN)
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{
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GameState.sceneManager.GetCurrentScene()?.OnKeyDown(context, e.key.keysym.sym, e.key.keysym.mod);
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if (e.key.keysym.sym == SDL_Keycode.SDLK_ESCAPE)
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{
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System.Environment.Exit(0);
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}
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}
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if (e.type == SDL_EventType.SDL_MOUSEBUTTONDOWN)
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{
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GameState.sceneManager.GetCurrentScene()?.OnMouseDown(context, e.button.button, e.button.x, e.button.y);
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}
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}
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GameState.keyState = new KeyState();
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GameState.sceneManager.GetCurrentScene()?.Update(dt, context);
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GameState.tick = (GameState.tick + 1) % Game.TPS;
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GameState.sceneManager.GetCurrentScene()?.Update(context);
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}
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protected override void draw()
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@ -48,12 +56,6 @@ class BoulderDash : Game
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#endif
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this.context.renderer.Clear();
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GameState.sceneManager.GetCurrentScene()?.Draw(this.context);
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this.context.renderer.DrawTileSet(this.tileSet, 0, 0, 1, 6);
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this.context.renderer.DrawTileSet(this.tileSet, 32, 0, 1, 6);
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this.context.renderer.DrawTileSet(this.tileSet, 64, 0, 1, 6);
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this.context.renderer.DrawTileSet(this.tileSet, 96, 0, 1, 6);
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this.context.renderer.DrawTileSet(this.tileSet, 128, 0, 1, 6);
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this.context.renderer.DrawTileSet(this.tileSet, 160, 0, 1, 6);
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this.context.renderer.Present();
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SDL_Delay(1);
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}
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@ -7,6 +7,7 @@ enum Control
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LEFT,
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RIGHT,
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STAY,
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CONFIRM,
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}
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static class ControlKeyExtension
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@ -25,6 +26,8 @@ static class ControlKeyExtension
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return SDL_Keycode.SDLK_d;
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case Control.STAY:
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return SDL_Keycode.SDLK_LCTRL;
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case Control.CONFIRM:
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return SDL_Keycode.SDLK_SPACE;
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default:
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throw new ArgumentException("Invalid control");
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}
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@ -1,25 +1,138 @@
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using Newtonsoft.Json;
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// using Newtonsoft.Json;
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using System.Text.Json;
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class Map : Actor
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{
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private int[][] map;
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private Dictionary<int, Tile> tiles;
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public Map(uint width, uint height)
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public Map(uint width, uint height, Dictionary<int, Tile> tiles)
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{
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this.map = new int[height][];
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for (uint i = 0; i < height; i++)
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{
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this.map[i] = new int[width];
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}
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this.tiles = tiles;
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}
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public Map(string json)
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public Map(string json, Dictionary<int, Tile> tiles)
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{
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var map = JsonConvert.DeserializeObject<int[][]>(json);
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var map = JsonSerializer.Deserialize<int[][]>(json);
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if (map == null)
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{
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throw new Exception("Invalid map");
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}
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this.map = map;
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this.tiles = tiles;
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}
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public string ToJson()
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{
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return JsonSerializer.Serialize(this.map);
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}
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public void Dump()
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{
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for (uint i = 0; i < this.map.Length; i++)
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{
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var row = String.Join("", this.map[i]);
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Console.WriteLine(row);
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}
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}
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public override void Draw(Context context)
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{
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for (int y = 0; y < this.map.Length; y++)
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{
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for (int x = 0; x < this.map[y].Length; x++)
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{
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if (this.tiles.ContainsKey(this.map[y][x]))
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{
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var tile = this.tiles[this.map[y][x]];
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tile.Draw(context, x * 32, y * 32);
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}
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}
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}
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}
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public override void Update(Context context)
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{
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for (int y = 0; y < this.map.Length; y++)
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{
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for (int x = 0; x < this.map[y].Length; x++)
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{
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if (this.tiles.ContainsKey(this.map[y][x]))
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{
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var tile = this.tiles[this.map[y][x]];
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tile.Update(context, this, x, y);
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}
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}
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}
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}
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public bool IsSolid(int x, int y)
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{
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if (this.tiles.ContainsKey(this.map[y][x]))
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{
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var tile = this.tiles[this.map[y][x]];
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return tile.IsSolid();
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}
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return false;
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}
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public bool IsSemiSolid(int x, int y)
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{
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if (this.tiles.ContainsKey(this.map[y][x]))
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{
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var tile = this.tiles[this.map[y][x]];
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return tile.IsSemiSolid();
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}
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return false;
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}
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public void SetTile(int x, int y, int tile)
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{
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if (this.map.Length <= y)
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{
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// expand map
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var newMap = new int[y + 1][];
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for (int i = 0; i < y + 1; i++)
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{
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newMap[i] = new int[this.map[0].Length];
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}
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for (int i = 0; i < this.map.Length; i++)
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{
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for (int j = 0; j < this.map[i].Length; j++)
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{
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newMap[i][j] = this.map[i][j];
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}
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}
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this.map = newMap;
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}
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if (this.map[y].Length <= x)
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{
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// expand map
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var newMap = new int[this.map.Length][];
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for (int i = 0; i < this.map.Length; i++)
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{
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newMap[i] = new int[x + 1];
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}
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for (int i = 0; i < this.map.Length; i++)
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{
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for (int j = 0; j < this.map[i].Length; j++)
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{
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newMap[i][j] = this.map[i][j];
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}
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}
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this.map = newMap;
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}
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this.map[y][x] = tile;
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}
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public int GetTile(int x, int y)
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{
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return this.map[y][x];
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}
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}
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@ -0,0 +1,31 @@
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class Tile
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{
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private TileSet tileSet;
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private int srcX, srcY;
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public Tile(TileSet tileSet, int srcX, int srcY)
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{
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this.tileSet = tileSet;
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this.srcX = srcX;
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this.srcY = srcY;
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}
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public virtual void Draw(Context context, int x, int y)
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{
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context.renderer.DrawTileSet(tileSet, x, y, srcX, srcY);
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}
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public virtual void Update(Context context, Map map, int x, int y)
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{
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}
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public virtual bool IsSolid()
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{
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return true;
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}
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public virtual bool IsSemiSolid()
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{
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return false;
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}
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}
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@ -0,0 +1,28 @@
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class Diamond : Rock
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{
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private TileSet tileSet;
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private double i;
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private int tileX;
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public Diamond(TileSet tileSet, int srcX, int srcY) : base(tileSet, srcX, srcY)
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{
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this.tileSet = tileSet;
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}
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public override void Update(Context context, Map map, int x, int y)
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{
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++i;
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i = i % 128;
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tileX = (int)(i * (8.0 / 128.0));
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}
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public override void Draw(Context context, int x, int y)
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{
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context.renderer.DrawTileSet(tileSet, x, y, tileX, 10);
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}
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public override bool IsSemiSolid()
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{
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return true;
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}
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}
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@ -0,0 +1,11 @@
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class Dirt : Tile
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{
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public Dirt(TileSet tileSet, int srcX, int srcY) : base(tileSet, srcX, srcY)
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{
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}
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public override bool IsSemiSolid()
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{
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return true;
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}
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}
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@ -0,0 +1,56 @@
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class Player : Tile
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{
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private int walkCD = 0;
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const int TICKS_PAR_TILE = 10;
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public Player(TileSet tileSet, int srcX, int srcY) : base(tileSet, srcX, srcY)
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{
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}
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public override void Draw(Context context, int x, int y)
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{
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base.Draw(context, x, y);
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}
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public override void Update(Context context, Map map, int x, int y)
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{
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if (GameState.keyState.isPressed(Control.UP) && walkCD is 0)
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{
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if (!map.IsSolid(x, y - 1) || map.IsSemiSolid(x, y - 1))
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{
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map.SetTile(x, y - 1, 9);
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map.SetTile(x, y, 0);
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}
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walkCD = TICKS_PAR_TILE;
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}
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if (GameState.keyState.isPressed(Control.DOWN) && walkCD is 0)
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{
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if (!map.IsSolid(x, y + 1) || map.IsSemiSolid(x, y + 1))
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{
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map.SetTile(x, y + 1, 9);
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map.SetTile(x, y, 0);
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}
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walkCD = TICKS_PAR_TILE;
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}
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if (GameState.keyState.isPressed(Control.LEFT) && walkCD is 0)
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{
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if (!map.IsSolid(x - 1, y) || map.IsSemiSolid(x - 1, y))
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{
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map.SetTile(x - 1, y, 9);
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map.SetTile(x, y, 0);
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}
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walkCD = TICKS_PAR_TILE;
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}
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if (GameState.keyState.isPressed(Control.RIGHT) && walkCD is 0)
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{
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if (!map.IsSolid(x + 1, y) || map.IsSemiSolid(x + 1, y))
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{
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map.SetTile(x + 1, y, 9);
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map.SetTile(x, y, 0);
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}
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walkCD = TICKS_PAR_TILE;
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}
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walkCD = Math.Max(0, walkCD - 1);
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base.Update(context, map, x, y);
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}
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}
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@ -0,0 +1,6 @@
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class Rock : Tile
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{
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public Rock(TileSet tileSet, int srcX, int srcY) : base(tileSet, srcX, srcY)
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{
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}
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}
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@ -1,6 +1,6 @@
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abstract class Actor
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{
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public virtual void Update(double dt, Context context)
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public virtual void Update(Context context)
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{
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}
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|
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@ -3,4 +3,6 @@ static class GameState
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public static KeyState keyState = new KeyState();
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public static SceneManager sceneManager = new SceneManager();
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public static int fps = 0;
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public static int tick = 0;
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public static bool saving = false;
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}
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|
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@ -11,6 +11,10 @@ class ResourceLoader
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|||
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public string LoadString(string resourceName)
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{
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#if (DEBUG)
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Console.WriteLine("Loading resource: " + resourceName);
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return File.ReadAllText(ToPath(resourceName));
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#endif
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using var stream = this.GetType().Assembly.GetManifestResourceStream($"{this.assemblyName}.{resourceName}");
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using var reader = new StreamReader(stream!);
|
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return reader.ReadToEnd();
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@ -31,4 +35,16 @@ class ResourceLoader
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var ptr = handle.AddrOfPinnedObject();
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return (ptr, bytes.Length);
|
||||
}
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||||
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||||
public void SaveString(string resourceName, string content)
|
||||
{
|
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using var stream = new StreamWriter(ToPath(resourceName));
|
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stream.Write(content);
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}
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private static string ToPath(string resourceName)
|
||||
{
|
||||
var s = resourceName.Split('.');
|
||||
return String.Join('/', s[..^1]) + "." + s[^1];
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||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,4 +9,14 @@ abstract class Scene : Actor
|
|||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void OnMouseDown(Context context, byte button, int x, int y)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void OnKeyDown(Context context, SDL2.SDL.SDL_Keycode key, SDL2.SDL.SDL_Keymod mod)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,94 @@
|
|||
enum TileType : int
|
||||
{
|
||||
AIR = 0,
|
||||
BORDER = 1,
|
||||
DIRT = 2,
|
||||
DIAMOND = 3,
|
||||
ROCK = 4,
|
||||
WALL = 5,
|
||||
PLAYER = 9
|
||||
}
|
||||
|
||||
class Level : Scene
|
||||
{
|
||||
private Map? map;
|
||||
private int debugSelectedTile = 0;
|
||||
private TileSet? tileSet;
|
||||
private Dictionary<int, Tile>? tiles;
|
||||
|
||||
public override void Create(Context context)
|
||||
{
|
||||
var levelJson = context.resourceLoader.LoadString("assets.level1.json");
|
||||
tiles = new Dictionary<int, Tile>();
|
||||
tileSet = new TileSet(context, "assets.sprites.png", 32);
|
||||
tiles.Add((int)TileType.DIRT, new Dirt(tileSet, 1, 7));
|
||||
tiles.Add((int)TileType.BORDER, new Tile(tileSet, 1, 6));
|
||||
tiles.Add((int)TileType.DIAMOND, new Diamond(tileSet, 0, 10));
|
||||
tiles.Add((int)TileType.ROCK, new Rock(tileSet, 0, 7));
|
||||
tiles.Add((int)TileType.WALL, new Tile(tileSet, 3, 6));
|
||||
tiles.Add((int)TileType.PLAYER, new Player(tileSet, 0, 0));
|
||||
this.map = new Map(levelJson, tiles);
|
||||
this.map.Dump();
|
||||
}
|
||||
|
||||
public override void Draw(Context context)
|
||||
{
|
||||
this.map!.Draw(context);
|
||||
#if (DEBUG)
|
||||
context.renderer.SetColor(0, 0, 0);
|
||||
context.renderer.DrawRect(0, 0, 34, 34);
|
||||
if (tiles?.ContainsKey(debugSelectedTile) == true)
|
||||
{
|
||||
tiles[debugSelectedTile]!.Draw(context, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.renderer.SetColor(255, 0, 255);
|
||||
context.renderer.DrawRect(0, 0, 32, 32);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public override void Update(Context context)
|
||||
{
|
||||
this.map!.Update(context);
|
||||
}
|
||||
|
||||
public override void OnMouseDown(Context context, byte button, int x, int y)
|
||||
{
|
||||
var tileX = x / 32;
|
||||
var tileY = y / 32;
|
||||
if (button == SDL2.SDL.SDL_BUTTON_LEFT)
|
||||
{
|
||||
this.map!.SetTile(tileX, tileY, this.debugSelectedTile);
|
||||
}
|
||||
if (button == SDL2.SDL.SDL_BUTTON_MIDDLE)
|
||||
{
|
||||
this.debugSelectedTile = this.map!.GetTile(tileX, tileY);
|
||||
}
|
||||
if (button == SDL2.SDL.SDL_BUTTON_RIGHT)
|
||||
{
|
||||
this.map!.SetTile(tileX, tileY, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnKeyDown(Context context, SDL2.SDL.SDL_Keycode key, SDL2.SDL.SDL_Keymod mod)
|
||||
{
|
||||
var number = (int)key - (int)SDL2.SDL.SDL_Keycode.SDLK_0;
|
||||
if (number >= 0 && number <= 9)
|
||||
{
|
||||
this.debugSelectedTile = number;
|
||||
}
|
||||
if (key == SDL2.SDL.SDL_Keycode.SDLK_e && mod == SDL2.SDL.SDL_Keymod.KMOD_LCTRL)
|
||||
{
|
||||
Console.WriteLine("Saving...");
|
||||
var json = this.map!.ToJson();
|
||||
context.resourceLoader.SaveString("assets.level1.json", json);
|
||||
}
|
||||
if (key == SDL2.SDL.SDL_Keycode.SDLK_r && mod == SDL2.SDL.SDL_Keymod.KMOD_LCTRL)
|
||||
{
|
||||
Console.WriteLine("Reloading...");
|
||||
this.Create(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7,7 +7,7 @@ class MainMenu : Scene
|
|||
context.fontManager.RegisterFont("MainMenu", "assets.font.ttf", 24);
|
||||
}
|
||||
|
||||
public override void Update(double dt, Context context)
|
||||
public override void Update(Context context)
|
||||
{
|
||||
x += dir ? 10 : -10;
|
||||
var windowSize = context.window.GetSize();
|
||||
|
|
@ -19,6 +19,10 @@ class MainMenu : Scene
|
|||
{
|
||||
dir = true;
|
||||
}
|
||||
if (GameState.keyState.isPressed(Control.CONFIRM))
|
||||
{
|
||||
GameState.sceneManager.ChangeScene("level", context);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Draw(Context context)
|
||||
|
|
|
|||
Loading…
Reference in New Issue