mirror of https://github.com/ppy/SDL3-CS.git
102 lines
4.8 KiB
C#
102 lines
4.8 KiB
C#
/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Runtime.InteropServices;
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namespace SDL
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{
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public partial struct SDL_AtomicInt
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{
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public int value;
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}
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public partial struct SDL_AtomicU32
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{
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[NativeTypeName("Uint32")]
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public uint value;
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}
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public static unsafe partial class SDL3
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{
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_TryLockSpinlock([NativeTypeName("SDL_SpinLock *")] int* @lock);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_LockSpinlock([NativeTypeName("SDL_SpinLock *")] int* @lock);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_UnlockSpinlock([NativeTypeName("SDL_SpinLock *")] int* @lock);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_MemoryBarrierReleaseFunction();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_MemoryBarrierAcquireFunction();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_CompareAndSwapAtomicInt(SDL_AtomicInt* a, int oldval, int newval);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetAtomicInt(SDL_AtomicInt* a, int v);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_GetAtomicInt(SDL_AtomicInt* a);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_AddAtomicInt(SDL_AtomicInt* a, int v);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_CompareAndSwapAtomicU32(SDL_AtomicU32* a, [NativeTypeName("Uint32")] uint oldval, [NativeTypeName("Uint32")] uint newval);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_SetAtomicU32(SDL_AtomicU32* a, [NativeTypeName("Uint32")] uint v);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_GetAtomicU32(SDL_AtomicU32* a);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_AddAtomicU32(SDL_AtomicU32* a, int v);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_CompareAndSwapAtomicPointer([NativeTypeName("void **")] IntPtr* a, [NativeTypeName("void*")] IntPtr oldval, [NativeTypeName("void*")] IntPtr newval);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("void*")]
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public static extern IntPtr SDL_SetAtomicPointer([NativeTypeName("void **")] IntPtr* a, [NativeTypeName("void*")] IntPtr v);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("void*")]
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public static extern IntPtr SDL_GetAtomicPointer([NativeTypeName("void **")] IntPtr* a);
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}
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}
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