mirror of https://github.com/ppy/SDL3-CS.git
64 lines
2.4 KiB
C#
64 lines
2.4 KiB
C#
/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Runtime.InteropServices;
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namespace SDL
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{
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[Flags]
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public enum SDL_InitFlags
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{
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SDL_INIT_TIMER = 0x00000001,
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SDL_INIT_AUDIO = 0x00000010,
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SDL_INIT_VIDEO = 0x00000020,
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SDL_INIT_JOYSTICK = 0x00000200,
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SDL_INIT_HAPTIC = 0x00001000,
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SDL_INIT_GAMEPAD = 0x00002000,
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SDL_INIT_EVENTS = 0x00004000,
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SDL_INIT_SENSOR = 0x00008000,
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SDL_INIT_CAMERA = 0x00010000,
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}
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public static partial class SDL3
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{
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_Init([NativeTypeName("Uint32")] uint flags);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_InitSubSystem([NativeTypeName("Uint32")] uint flags);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_QuitSubSystem([NativeTypeName("Uint32")] uint flags);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_WasInit([NativeTypeName("Uint32")] uint flags);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_Quit();
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}
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}
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