SDL3-CS/SDL3-CS.Tests/TestPositionalInputVisualis...

138 lines
5.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Drawing;
using static SDL.SDL3;
namespace SDL.Tests
{
public unsafe class TestPositionalInputVisualisation : MainCallbacksTest
{
private SDL_Window* window;
private SDL_Renderer* renderer;
protected override SDL_AppResult Init()
{
// decouple pen, mouse and touch events
SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
SDL_Init(SDL_InitFlags.SDL_INIT_VIDEO);
window = SDL_CreateWindow(nameof(TestPositionalInputVisualisation), 1800, 950, SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY);
renderer = SDL_CreateRenderer(window, (Utf8String)null);
return base.Init();
}
private readonly SortedDictionary<(SDL_TouchID TouchID, SDL_FingerID FingerID), PointF> activeTouches = new SortedDictionary<(SDL_TouchID TouchID, SDL_FingerID FingerID), PointF>();
private readonly SortedDictionary<SDL_MouseID, PointF> activeMice = new SortedDictionary<SDL_MouseID, PointF>();
private readonly SortedDictionary<SDL_PenID, PointF> activePens = new SortedDictionary<SDL_PenID, PointF>();
/// <summary>
/// Sets a random, but stable color for this object.
/// </summary>
private void setColor(object o, byte alpha)
{
int color = o.ToString()?.GetHashCode() ?? 0;
byte b1 = (byte)color;
byte b2 = (byte)(color / 256);
byte b3 = (byte)(color / 256 / 256);
SDL_SetRenderDrawColor(renderer, b1, b2, b3, alpha);
}
private void fillRect(RectangleF rect)
{
var r = new SDL_FRect { x = rect.X, y = rect.Y, h = rect.Height, w = rect.Width };
SDL_RenderFillRect(renderer, &r);
}
protected override SDL_AppResult Iterate()
{
const float gray = 0.1f;
SDL_SetRenderDrawColorFloat(renderer, gray, gray, gray, 1.0f);
SDL_RenderClear(renderer);
// mice are horizontal lines: -
foreach (var p in activeMice)
{
setColor(p.Key, 200);
RectangleF rect = new RectangleF(p.Value, SizeF.Empty);
rect.Inflate(50, 20);
fillRect(rect);
}
// fingers are vertical lines: |
foreach (var p in activeTouches)
{
setColor(p.Key, 200);
RectangleF rect = new RectangleF(p.Value, SizeF.Empty);
rect.Inflate(20, 50);
fillRect(rect);
}
// pens are squares: □
foreach (var p in activePens)
{
setColor(p.Key, 200);
RectangleF rect = new RectangleF(p.Value, SizeF.Empty);
rect.Inflate(30, 30);
fillRect(rect);
}
SDL_RenderPresent(renderer);
return base.Iterate();
}
protected override SDL_AppResult Event(SDL_Event e)
{
SDL_ConvertEventToRenderCoordinates(renderer, &e);
switch (e.Type)
{
case SDL_EventType.SDL_EVENT_MOUSE_MOTION:
activeMice[e.motion.which] = new PointF(e.motion.x, e.motion.y);
break;
case SDL_EventType.SDL_EVENT_MOUSE_REMOVED:
activeMice.Remove(e.mdevice.which);
break;
case SDL_EventType.SDL_EVENT_FINGER_DOWN:
case SDL_EventType.SDL_EVENT_FINGER_MOTION:
activeTouches[(e.tfinger.touchID, e.tfinger.fingerID)] = new PointF(e.tfinger.x, e.tfinger.y);
break;
case SDL_EventType.SDL_EVENT_FINGER_UP:
activeTouches.Remove((e.tfinger.touchID, e.tfinger.fingerID));
break;
case SDL_EventType.SDL_EVENT_PEN_MOTION:
activePens[e.pmotion.which] = new PointF(e.pmotion.x, e.pmotion.y);
break;
case SDL_EventType.SDL_EVENT_KEY_DOWN:
switch (e.key.key)
{
case SDL_Keycode.SDLK_R:
SDL_SetWindowRelativeMouseMode(window, SDL_GetWindowRelativeMouseMode(window) == SDL_bool.SDL_TRUE ? SDL_bool.SDL_FALSE : SDL_bool.SDL_TRUE);
break;
case SDL_Keycode.SDLK_F:
SDL_SetWindowFullscreen(window, SDL_bool.SDL_TRUE);
break;
case SDL_Keycode.SDLK_W:
SDL_SetWindowFullscreen(window, SDL_bool.SDL_FALSE);
break;
}
break;
}
return base.Event(e);
}
}
}