mirror of https://github.com/ppy/SDL3-CS.git
24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using SDL;
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public class Program
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{
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public static unsafe void Main(string[] args)
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{
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NativeLibrary.SetDllImportResolver(typeof(SDL3).Assembly, (_, assembly, path) => NativeLibrary.Load("@rpath/SDL3.framework/SDL3", assembly, path));
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NativeLibrary.SetDllImportResolver(typeof(SDL3_image).Assembly, (_, assembly, path) => NativeLibrary.Load("@rpath/SDL3_image.framework/SDL3_image", assembly, path));
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NativeLibrary.SetDllImportResolver(typeof(SDL3_ttf).Assembly, (_, assembly, path) => NativeLibrary.Load("@rpath/SDL3_ttf.framework/SDL3_ttf", assembly, path));
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NativeLibrary.SetDllImportResolver(typeof(SDL3_mixer).Assembly, (_, assembly, path) => NativeLibrary.Load("@rpath/SDL3_mixer.framework/SDL3_mixer", assembly, path));
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SDL3.SDL_RunApp(0, null, &main, IntPtr.Zero);
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}
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[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
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private static unsafe int main(int argc, byte** argv)
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{
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SDL.Tests.Program.Main();
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return 0;
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}
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}
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