mirror of https://github.com/ppy/SDL3-CS.git
103 lines
3.8 KiB
Diff
103 lines
3.8 KiB
Diff
diff --git a/include/SDL3/SDL.h b/include/SDL3/SDL.h
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index 3698f6362..e43840cf1 100644
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--- a/include/SDL3/SDL.h
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+++ b/include/SDL3/SDL.h
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@@ -28,6 +28,8 @@
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#ifndef SDL_h_
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#define SDL_h_
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+#error Don't build with enum type changes
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+
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_assert.h>
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#include <SDL3/SDL_atomic.h>
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diff --git a/include/SDL3/SDL_log.h b/include/SDL3/SDL_log.h
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index 8feb9e0af..b66ae0422 100644
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--- a/include/SDL3/SDL_log.h
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+++ b/include/SDL3/SDL_log.h
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@@ -471,7 +471,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_LogMessageV(int category,
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*
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* \since This datatype is available since SDL 3.0.0.
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*/
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-typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message);
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+typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, SDL_LogCategory category, SDL_LogPriority priority, const char *message);
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/**
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* Get the current log output function.
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diff --git a/include/SDL3/SDL_stdinc.h b/include/SDL3/SDL_stdinc.h
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index 8818cda58..63210fe5e 100644
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--- a/include/SDL3/SDL_stdinc.h
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+++ b/include/SDL3/SDL_stdinc.h
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@@ -51,9 +51,10 @@
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#ifdef SDL_DEFINE_STDBOOL
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#ifndef __bool_true_false_are_defined
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#define __bool_true_false_are_defined 1
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-#define bool uint8_t
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-#define false 0
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-#define true 1
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+typedef uint8_t SDL_bool;
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+#define bool SDL_bool
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+#define false (SDL_bool)0
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+#define true (SDL_bool)1
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#endif
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#else
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#include <stdbool.h>
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diff --git a/include/SDL3/SDL_rect.h b/include/SDL3/SDL_rect.h
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index 8f9eee4df..e6bd7a131 100644
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--- a/include/SDL3/SDL_rect.h
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+++ b/include/SDL3/SDL_rect.h
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@@ -154,7 +154,7 @@ SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect)
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*/
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SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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{
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- return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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+ return ( p != NULL && r != NULL && (p->x >= r->x) && (p->x < (r->x + r->w)) &&
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(p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false;
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}
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@@ -178,7 +178,7 @@ SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
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*/
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SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r)
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{
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- return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false;
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+ return ((r == NULL) || (r->w <= 0) || (r->h <= 0)) ? true : false;
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}
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/**
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@@ -202,7 +202,7 @@ SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r)
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*/
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SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b)
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{
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- return (a && b && (a->x == b->x) && (a->y == b->y) &&
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+ return (a != NULL && b != NULL && (a->x == b->x) && (a->y == b->y) &&
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(a->w == b->w) && (a->h == b->h)) ? true : false;
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}
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@@ -319,7 +319,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *
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*/
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SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r)
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{
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- return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) &&
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+ return ( p != NULL && r != NULL && (p->x >= r->x) && (p->x <= (r->x + r->w)) &&
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(p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false;
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}
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@@ -343,7 +343,7 @@ SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect
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*/
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SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r)
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{
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- return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false;
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+ return ((r == NULL) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false;
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}
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/**
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@@ -373,7 +373,7 @@ SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r)
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*/
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SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
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{
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- return (a && b && ((a == b) ||
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+ return (a != NULL && b != NULL && ((a == b) ||
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((SDL_fabsf(a->x - b->x) <= epsilon) &&
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(SDL_fabsf(a->y - b->y) <= epsilon) &&
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(SDL_fabsf(a->w - b->w) <= epsilon) &&
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