SDL3-CS/build.sh

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#!/bin/bash
# Check if environment variables are defined
if [[ -z $NAME || -z $RUNNER_OS || -z $FLAGS ]]; then
echo "One or more required environment variables are not defined."
exit 1
fi
SUDO=$(which sudo)
if [[ $RUNNER_OS == 'Linux' ]]; then
# Setup Linux dependencies
if [[ $TARGET_APT_ARCH == :i386 ]]; then
$SUDO dpkg --add-architecture i386
fi
$SUDO apt-get update -y -qq
if [[ $TARGET_APT_ARCH == :i386 ]]; then
# Workaround GitHub's ubuntu-20.04 image issue <https://github.com/actions/virtual-environments/issues/4589>
$SUDO apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7
fi
if [[ $NAME != 'linux-x86' && $NAME != 'linux-x64' ]]; then
GCC="gcc"
GPP="g++"
else
GCC="gcc-multilib"
GPP="g++-multilib"
fi
$SUDO apt-get install -y \
$GCC \
$GPP \
cmake \
ninja-build \
wayland-scanner++ \
wayland-protocols \
pkg-config$TARGET_APT_ARCH \
libasound2-dev$TARGET_APT_ARCH \
libdbus-1-dev$TARGET_APT_ARCH \
libegl1-mesa-dev$TARGET_APT_ARCH \
libgl1-mesa-dev$TARGET_APT_ARCH \
libgles2-mesa-dev$TARGET_APT_ARCH \
libglu1-mesa-dev$TARGET_APT_ARCH \
libibus-1.0-dev$TARGET_APT_ARCH \
libpulse-dev$TARGET_APT_ARCH \
libsndio-dev$TARGET_APT_ARCH \
libudev-dev$TARGET_APT_ARCH \
libwayland-dev$TARGET_APT_ARCH \
libx11-dev$TARGET_APT_ARCH \
libxcursor-dev$TARGET_APT_ARCH \
libxext-dev$TARGET_APT_ARCH \
libxi-dev$TARGET_APT_ARCH \
libxinerama-dev$TARGET_APT_ARCH \
libxkbcommon-dev$TARGET_APT_ARCH \
libxrandr-dev$TARGET_APT_ARCH \
libxss-dev$TARGET_APT_ARCH \
libxt-dev$TARGET_APT_ARCH \
libxv-dev$TARGET_APT_ARCH \
libxxf86vm-dev$TARGET_APT_ARCH \
libdrm-dev$TARGET_APT_ARCH \
libgbm-dev$TARGET_APT_ARCH \
libpulse-dev$TARGET_APT_ARCH
fi
# Configure CMake
if [[ $NAME == 'linux-x86' ]]; then
FLAGS="$FLAGS -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32"
elif [[ $NAME == 'linux-x64' ]]; then
FLAGS="$FLAGS -DCMAKE_C_FLAGS=-m64 -DCMAKE_CXX_FLAGS=-m64"
fi
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
# Build
cmake --build build/ --config Release
if [[ $RUNNER_OS == 'Windows' ]]; then
# Install (Windows)
cmake --install build/ --prefix install_output --config Release
else
# Install
$SUDO cmake --install build/ --prefix install_output --config Release
fi
mkdir -p SDL3-CS/native/$NAME
if [[ $RUNNER_OS == 'Windows' ]]; then
# Prepare release (Windows)
cp install_output/bin/SDL3.dll SDL3-CS/native/$NAME/SDL3.dll
elif [[ $RUNNER_OS == 'Linux' ]]; then
# Prepare release (Linux)
cp install_output/lib/libSDL3.so SDL3-CS/native/$NAME/libSDL3.so
elif [[ $RUNNER_OS == 'macOS' ]]; then
# Prepare release (macOS)
cp install_output/lib/libSDL3.dylib SDL3-CS/native/$NAME/libSDL3.dylib
fi