mirror of https://github.com/ppy/SDL3-CS.git
182 lines
6.2 KiB
Bash
Executable File
182 lines
6.2 KiB
Bash
Executable File
#!/bin/bash
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set -e
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pushd "$(dirname "$0")"
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# Check if environment variables are defined
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if [[ -z $NAME || -z $RUNNER_OS || -z $FLAGS || -z $BUILD_TYPE ]]; then
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echo "One or more required environment variables are not defined."
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exit 1
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fi
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if [[ $RUNNER_OS == 'Windows' ]]; then
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SUDO=""
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else
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SUDO=$(which sudo || exit 0)
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fi
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if [[ -n $ANDROID_ABI ]]; then
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BUILD_PLATFORM="Android"
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else
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BUILD_PLATFORM="$RUNNER_OS"
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fi
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export DEBIAN_FRONTEND=noninteractive
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if [[ $BUILD_PLATFORM != 'Android' ]]; then
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NATIVE_PATH="$NAME"
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if [[ $BUILD_PLATFORM == 'Linux' ]]; then
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# Setup Linux dependencies
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if [[ $TARGET_APT_ARCH == :i386 ]]; then
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$SUDO dpkg --add-architecture i386
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fi
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$SUDO apt-get update -y -qq
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if [[ $NAME != 'linux-x86' && $NAME != 'linux-x64' ]]; then
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GCC="gcc"
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GPP="g++"
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else
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GCC="gcc-multilib"
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GPP="g++-multilib"
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fi
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$SUDO apt-get install -y \
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$GCC \
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$GPP \
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git \
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cmake \
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ninja-build \
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wayland-scanner++ \
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wayland-protocols \
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meson \
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pkg-config$TARGET_APT_ARCH \
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libasound2-dev$TARGET_APT_ARCH \
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libdbus-1-dev$TARGET_APT_ARCH \
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libegl1-mesa-dev$TARGET_APT_ARCH \
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libgl1-mesa-dev$TARGET_APT_ARCH \
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libgles2-mesa-dev$TARGET_APT_ARCH \
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libglu1-mesa-dev$TARGET_APT_ARCH \
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libgtk-3-dev$TARGET_APT_ARCH \
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libibus-1.0-dev$TARGET_APT_ARCH \
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libpango1.0-dev$TARGET_APT_ARCH \
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libpulse-dev$TARGET_APT_ARCH \
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libsndio-dev$TARGET_APT_ARCH \
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libudev-dev$TARGET_APT_ARCH \
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libwayland-dev$TARGET_APT_ARCH \
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libx11-dev$TARGET_APT_ARCH \
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libxcursor-dev$TARGET_APT_ARCH \
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libxext-dev$TARGET_APT_ARCH \
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libxi-dev$TARGET_APT_ARCH \
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libxinerama-dev$TARGET_APT_ARCH \
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libxkbcommon-dev$TARGET_APT_ARCH \
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libxrandr-dev$TARGET_APT_ARCH \
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libxss-dev$TARGET_APT_ARCH \
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libxt-dev$TARGET_APT_ARCH \
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libxv-dev$TARGET_APT_ARCH \
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libxxf86vm-dev$TARGET_APT_ARCH \
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libdrm-dev$TARGET_APT_ARCH \
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libgbm-dev$TARGET_APT_ARCH \
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libpulse-dev$TARGET_APT_ARCH \
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libpipewire-0.3-dev$TARGET_APT_ARCH \
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libdecor-0-dev$TARGET_APT_ARCH
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fi
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else
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if [[ -z $ANDROID_HOME || -z $NDK_VER || -z $ANDROID_ABI ]]; then
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echo "One or more required environment variables are not defined."
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exit 1
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fi
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NATIVE_PATH="android/$ANDROID_ABI"
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export ANDROID_NDK_HOME="$ANDROID_HOME/ndk/$NDK_VER"
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export FLAGS="$FLAGS -DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
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-DANDROID_HOME=$ANDROID_HOME \
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-DANDROID_PLATFORM=21 \
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-DANDROID_ABI=$ANDROID_ABI \
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-DCMAKE_POSITION_INDEPENDENT_CODE=ON \
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-DCMAKE_FIND_ROOT_PATH_MODE_PACKAGE=BOTH \
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-DCMAKE_INSTALL_INCLUDEDIR=include \
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-DCMAKE_INSTALL_LIBDIR=lib \
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-DCMAKE_INSTALL_DATAROOTDIR=share \
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-DSDL_ANDROID_JAR=OFF"
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$SUDO apt-get install -y \
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git \
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cmake \
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ninja-build \
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meson
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fi
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if [[ $RUNNER_OS == 'Linux' ]]; then
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git config --global --add safe.directory $PWD/SDL
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git config --global --add safe.directory $PWD/SDL_image
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git config --global --add safe.directory $PWD/SDL_ttf
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git config --global --add safe.directory $PWD/SDL_mixer
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fi
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CMAKE_INSTALL_PREFIX="$PWD/install_output"
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rm -rf $CMAKE_INSTALL_PREFIX
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if [[ $BUILD_PLATFORM == 'Android' ]]; then
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OUTPUT_LIB="lib/libSDL3variant.so"
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elif [[ $BUILD_PLATFORM == 'Windows' ]]; then
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OUTPUT_LIB="bin/SDL3variant.dll"
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elif [[ $BUILD_PLATFORM == 'Linux' ]]; then
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OUTPUT_LIB="lib/libSDL3variant.so"
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elif [[ $BUILD_PLATFORM == 'macOS' ]]; then
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OUTPUT_LIB="lib/libSDL3variant.dylib"
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fi
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# Use the correct CMAKE_PREFIX_PATH for SDL_image and SDL_ttf, probably due differences in Cmake versions.
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if [[ $BUILD_PLATFORM == 'Android' ]]; then
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CMAKE_PREFIX_PATH="$CMAKE_INSTALL_PREFIX"
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elif [[ $BUILD_PLATFORM == 'Windows' ]]; then
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CMAKE_PREFIX_PATH="$CMAKE_INSTALL_PREFIX/cmake/"
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elif [[ $BUILD_PLATFORM == 'Linux' ]]; then
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CMAKE_PREFIX_PATH="$CMAKE_INSTALL_PREFIX/lib/cmake/"
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elif [[ $BUILD_PLATFORM == 'macOS' ]]; then
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CMAKE_PREFIX_PATH="$CMAKE_INSTALL_PREFIX/lib/cmake/"
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fi
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run_cmake() {
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LIB_NAME=$1
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LIB_OUTPUT=$2
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pushd $LIB_NAME
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git reset --hard HEAD || echo "Failed to clean up the repository"
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if [[ $BUILD_PLATFORM == 'Windows' && $LIB_NAME == 'SDL' ]]; then
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echo "Patching SDL to not include gameinput.h"
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sed -i 's/#include <gameinput.h>/#_include <gameinput.h>/g' CMakeLists.txt
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fi
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rm -rf build
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cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED=ON -DSDL_STATIC=OFF "${@:3}"
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cmake --build build/ --config $BUILD_TYPE --verbose
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cmake --install build/ --prefix $CMAKE_INSTALL_PREFIX --config $BUILD_TYPE
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# Move build lib into correct folders
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cp $CMAKE_INSTALL_PREFIX/$LIB_OUTPUT ../../native/$NATIVE_PATH
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popd
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}
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run_cmake SDL ${OUTPUT_LIB/variant/}
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run_cmake SDL_ttf ${OUTPUT_LIB/variant/_ttf} -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DSDLTTF_VENDORED=ON
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# -DSDLIMAGE_AVIF=OFF is used because windows requires special setup to build avif support (nasm)
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# TODO: Add support for avif on windows (VisualC script uses dynamic imports)
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run_cmake SDL_image ${OUTPUT_LIB/variant/_image} -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DSDLIMAGE_AVIF=OFF -DSDLIMAGE_DEPS_SHARED=OFF -DSDLIMAGE_VENDORED=ON
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# -DSDLMIXER_MP3_MPG123=OFF is used because upstream build is broken. Fallback to dr_mp3.
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# See: https://github.com/libsdl-org/SDL_mixer/pull/744#issuecomment-3180682130
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# Fixing using the proposed solution causes more issues.
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run_cmake SDL_mixer ${OUTPUT_LIB/variant/_mixer} -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DSDLMIXER_MP3_MPG123=OFF -DSDLMIXER_DEPS_SHARED=OFF -DSDLMIXER_VENDORED=ON
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popd
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