SDL3-CS/SDL3-CS/Utf8String.cs

58 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Text;
namespace SDL
{
/// <summary>
/// Null pointer or a null-byte terminated UTF8 string suitable for use in native methods.
/// </summary>
/// <remarks>Should only be instantiated through implicit conversions or with <c>null</c>.</remarks>
public readonly ref struct Utf8String
{
internal readonly ReadOnlySpan<byte> Raw;
private Utf8String(ReadOnlySpan<byte> raw)
{
Raw = raw;
}
public static implicit operator Utf8String(string? str)
{
if (str == null)
return new Utf8String(null);
if (str.Length == 0)
return new Utf8String("\0"u8);
if (str[^1] == '\0')
return new Utf8String(Encoding.UTF8.GetBytes(str));
int len = Encoding.UTF8.GetByteCount(str);
byte[] bytes = new byte[len + 1];
Encoding.UTF8.GetBytes(str, bytes);
return new Utf8String(bytes);
}
public static implicit operator Utf8String(ReadOnlySpan<byte> raw)
{
if (raw == null)
return new Utf8String(null);
if (raw.Length == 0)
return new Utf8String("\0"u8);
if (raw[^1] == 0)
return new Utf8String(raw);
byte[] copy = new byte[raw.Length + 1];
raw.CopyTo(copy);
return new Utf8String(copy);
}
internal ref readonly byte GetPinnableReference() => ref Raw.GetPinnableReference();
}
}