SDL3-CS/SDL3-CS/SDL3/SDL_haptic.cs

56 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
namespace SDL
{
[Typedef]
public enum SDL_HapticID : UInt32;
[Typedef]
public enum SDL_HapticEffectType : UInt16
{
SDL_HAPTIC_CONSTANT = (UInt16)SDL3.SDL_HAPTIC_CONSTANT,
SDL_HAPTIC_SINE = (UInt16)SDL3.SDL_HAPTIC_SINE,
SDL_HAPTIC_SQUARE = (UInt16)SDL3.SDL_HAPTIC_SQUARE,
SDL_HAPTIC_TRIANGLE = (UInt16)SDL3.SDL_HAPTIC_TRIANGLE,
SDL_HAPTIC_SAWTOOTHUP = (UInt16)SDL3.SDL_HAPTIC_SAWTOOTHUP,
SDL_HAPTIC_SAWTOOTHDOWN = (UInt16)SDL3.SDL_HAPTIC_SAWTOOTHDOWN,
SDL_HAPTIC_RAMP = (UInt16)SDL3.SDL_HAPTIC_RAMP,
SDL_HAPTIC_SPRING = (UInt16)SDL3.SDL_HAPTIC_SPRING,
SDL_HAPTIC_DAMPER = (UInt16)SDL3.SDL_HAPTIC_DAMPER,
SDL_HAPTIC_INERTIA = (UInt16)SDL3.SDL_HAPTIC_INERTIA,
SDL_HAPTIC_FRICTION = (UInt16)SDL3.SDL_HAPTIC_FRICTION,
SDL_HAPTIC_LEFTRIGHT = (UInt16)SDL3.SDL_HAPTIC_LEFTRIGHT,
SDL_HAPTIC_RESERVED1 = (UInt16)SDL3.SDL_HAPTIC_RESERVED1,
SDL_HAPTIC_RESERVED2 = (UInt16)SDL3.SDL_HAPTIC_RESERVED2,
SDL_HAPTIC_RESERVED3 = (UInt16)SDL3.SDL_HAPTIC_RESERVED3,
SDL_HAPTIC_CUSTOM = (UInt16)SDL3.SDL_HAPTIC_CUSTOM,
}
[Typedef]
public enum SDL_HapticDirectionType : byte
{
SDL_HAPTIC_POLAR = SDL3.SDL_HAPTIC_POLAR,
SDL_HAPTIC_CARTESIAN = SDL3.SDL_HAPTIC_CARTESIAN,
SDL_HAPTIC_SPHERICAL = SDL3.SDL_HAPTIC_SPHERICAL,
SDL_HAPTIC_STEERING_AXIS = SDL3.SDL_HAPTIC_STEERING_AXIS,
}
[Typedef]
public enum SDL_HapticEffectID : int;
public static partial class SDL3
{
[MustDisposeResource]
public static unsafe SDLArray<SDL_HapticID>? SDL_GetHaptics()
{
int count;
var array = SDL_GetHaptics(&count);
return SDLArray.Create(array, count);
}
}
}