mirror of https://github.com/ppy/SDL3-CS.git
56 lines
2.0 KiB
C#
56 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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namespace SDL
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{
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[Typedef]
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public enum SDL_HapticID : UInt32;
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[Typedef]
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public enum SDL_HapticEffectType : UInt16
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{
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SDL_HAPTIC_CONSTANT = (UInt16)SDL3.SDL_HAPTIC_CONSTANT,
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SDL_HAPTIC_SINE = (UInt16)SDL3.SDL_HAPTIC_SINE,
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SDL_HAPTIC_SQUARE = (UInt16)SDL3.SDL_HAPTIC_SQUARE,
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SDL_HAPTIC_TRIANGLE = (UInt16)SDL3.SDL_HAPTIC_TRIANGLE,
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SDL_HAPTIC_SAWTOOTHUP = (UInt16)SDL3.SDL_HAPTIC_SAWTOOTHUP,
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SDL_HAPTIC_SAWTOOTHDOWN = (UInt16)SDL3.SDL_HAPTIC_SAWTOOTHDOWN,
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SDL_HAPTIC_RAMP = (UInt16)SDL3.SDL_HAPTIC_RAMP,
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SDL_HAPTIC_SPRING = (UInt16)SDL3.SDL_HAPTIC_SPRING,
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SDL_HAPTIC_DAMPER = (UInt16)SDL3.SDL_HAPTIC_DAMPER,
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SDL_HAPTIC_INERTIA = (UInt16)SDL3.SDL_HAPTIC_INERTIA,
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SDL_HAPTIC_FRICTION = (UInt16)SDL3.SDL_HAPTIC_FRICTION,
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SDL_HAPTIC_LEFTRIGHT = (UInt16)SDL3.SDL_HAPTIC_LEFTRIGHT,
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SDL_HAPTIC_RESERVED1 = (UInt16)SDL3.SDL_HAPTIC_RESERVED1,
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SDL_HAPTIC_RESERVED2 = (UInt16)SDL3.SDL_HAPTIC_RESERVED2,
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SDL_HAPTIC_RESERVED3 = (UInt16)SDL3.SDL_HAPTIC_RESERVED3,
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SDL_HAPTIC_CUSTOM = (UInt16)SDL3.SDL_HAPTIC_CUSTOM,
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}
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[Typedef]
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public enum SDL_HapticDirectionType : byte
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{
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SDL_HAPTIC_POLAR = SDL3.SDL_HAPTIC_POLAR,
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SDL_HAPTIC_CARTESIAN = SDL3.SDL_HAPTIC_CARTESIAN,
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SDL_HAPTIC_SPHERICAL = SDL3.SDL_HAPTIC_SPHERICAL,
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SDL_HAPTIC_STEERING_AXIS = SDL3.SDL_HAPTIC_STEERING_AXIS,
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}
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[Typedef]
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public enum SDL_HapticEffectID : int;
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public static partial class SDL3
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{
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[MustDisposeResource]
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public static unsafe SDLArray<SDL_HapticID>? SDL_GetHaptics()
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{
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int count;
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var array = SDL_GetHaptics(&count);
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return SDLArray.Create(array, count);
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}
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}
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}
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