mirror of https://github.com/ppy/SDL3-CS.git
68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace SDL
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{
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public partial struct SDL_CommonEvent
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{
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public SDL_EventType Type => (SDL_EventType)type;
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}
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public partial struct SDL_UserEvent
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{
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public SDL_EventType Type => (SDL_EventType)type;
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}
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public partial struct SDL_Event
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{
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public SDL_EventType Type => (SDL_EventType)type;
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}
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public unsafe partial struct SDL_TextInputEvent
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{
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public string? GetText() => SDL3.PtrToStringUTF8(text);
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}
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public unsafe partial struct SDL_TextEditingEvent
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{
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public string? GetText() => SDL3.PtrToStringUTF8(text);
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}
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public unsafe partial struct SDL_DropEvent
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{
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public string? GetSource() => SDL3.PtrToStringUTF8(source);
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public string? GetData() => SDL3.PtrToStringUTF8(data);
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}
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public partial struct SDL_MouseButtonEvent
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{
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public SDLButton Button => (SDLButton)button;
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}
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public partial struct SDL_GamepadAxisEvent
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{
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public SDL_GamepadAxis Axis => (SDL_GamepadAxis)axis;
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}
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public partial struct SDL_GamepadButtonEvent
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{
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public SDL_GamepadButton Button => (SDL_GamepadButton)button;
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}
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public static partial class SDL3
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{
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public static unsafe int SDL_PeepEvents(SDL_Event[] events, SDL_EventAction action, SDL_EventType minType, SDL_EventType maxType)
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{
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fixed (SDL_Event* eventsPtr = events)
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return SDL_PeepEvents(eventsPtr, events.Length, action, (uint)minType, (uint)maxType);
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}
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public static SDLBool SDL_HasEvent(SDL_EventType type) => SDL_HasEvent((uint)type);
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public static void SDL_FlushEvent(SDL_EventType type) => SDL_FlushEvent((uint)type);
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public static void SDL_FlushEvents(SDL_EventType minType, SDL_EventType maxType) => SDL_FlushEvents((uint)minType, (uint)maxType);
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public static void SDL_SetEventEnabled(SDL_EventType type, bool enabled) => SDL_SetEventEnabled((uint)type, enabled);
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public static SDLBool SDL_EventEnabled(SDL_EventType type) => SDL_EventEnabled((uint)type);
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}
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}
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