mirror of https://github.com/ppy/SDL3-CS.git
57 lines
2.3 KiB
C#
57 lines
2.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace SDL
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{
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[Flags]
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[Typedef]
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public enum SDL_GPUTextureUsageFlags : uint
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{
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SDL_GPU_TEXTUREUSAGE_SAMPLER = SDL3.SDL_GPU_TEXTUREUSAGE_SAMPLER,
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SDL_GPU_TEXTUREUSAGE_COLOR_TARGET = SDL3.SDL_GPU_TEXTUREUSAGE_COLOR_TARGET,
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SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET = SDL3.SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET,
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SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ = SDL3.SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ,
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SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ = SDL3.SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ,
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SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE = SDL3.SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE,
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}
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[Flags]
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[Typedef]
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public enum SDL_GPUBufferUsageFlags : uint
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{
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SDL_GPU_BUFFERUSAGE_VERTEX = SDL3.SDL_GPU_BUFFERUSAGE_VERTEX,
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SDL_GPU_BUFFERUSAGE_INDEX = SDL3.SDL_GPU_BUFFERUSAGE_INDEX,
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SDL_GPU_BUFFERUSAGE_INDIRECT = SDL3.SDL_GPU_BUFFERUSAGE_INDIRECT,
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SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ = SDL3.SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ,
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SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ = SDL3.SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ,
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SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE = SDL3.SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE,
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}
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[Flags]
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[Typedef]
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public enum SDL_GPUShaderFormat : uint
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{
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SDL_GPU_SHADERFORMAT_PRIVATE = SDL3.SDL_GPU_SHADERFORMAT_PRIVATE,
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SDL_GPU_SHADERFORMAT_SPIRV = SDL3.SDL_GPU_SHADERFORMAT_SPIRV,
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SDL_GPU_SHADERFORMAT_DXBC = SDL3.SDL_GPU_SHADERFORMAT_DXBC,
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SDL_GPU_SHADERFORMAT_DXIL = SDL3.SDL_GPU_SHADERFORMAT_DXIL,
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SDL_GPU_SHADERFORMAT_MSL = SDL3.SDL_GPU_SHADERFORMAT_MSL,
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SDL_GPU_SHADERFORMAT_METALLIB = SDL3.SDL_GPU_SHADERFORMAT_METALLIB,
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}
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[Flags]
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[Typedef]
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public enum SDL_GPUColorComponentFlags : byte
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{
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SDL_GPU_COLORCOMPONENT_R = (byte)SDL3.SDL_GPU_COLORCOMPONENT_R,
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SDL_GPU_COLORCOMPONENT_G = (byte)SDL3.SDL_GPU_COLORCOMPONENT_G,
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SDL_GPU_COLORCOMPONENT_B = (byte)SDL3.SDL_GPU_COLORCOMPONENT_B,
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SDL_GPU_COLORCOMPONENT_A = (byte)SDL3.SDL_GPU_COLORCOMPONENT_A,
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}
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public static partial class SDL3
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{
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}
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} |