mirror of https://github.com/ppy/SDL3-CS.git
266 lines
16 KiB
C#
266 lines
16 KiB
C#
/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Runtime.InteropServices;
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namespace SDL
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{
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public enum SDL_ScaleMode
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{
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SDL_SCALEMODE_NEAREST,
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SDL_SCALEMODE_LINEAR,
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SDL_SCALEMODE_BEST,
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}
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public enum SDL_FlipMode
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{
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SDL_FLIP_NONE,
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SDL_FLIP_HORIZONTAL,
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SDL_FLIP_VERTICAL,
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}
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public partial struct SDL_SurfaceData
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{
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}
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public unsafe partial struct SDL_Surface
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{
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public SDL_SurfaceFlags flags;
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public SDL_PixelFormat format;
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public int w;
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public int h;
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public int pitch;
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[NativeTypeName("void*")]
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public IntPtr pixels;
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public int refcount;
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public SDL_SurfaceData* @internal;
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}
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public static unsafe partial class SDL3
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{
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface* SDL_CreateSurface(int width, int height, SDL_PixelFormat format);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface* SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, [NativeTypeName("void*")] IntPtr pixels, int pitch);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DestroySurface(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_PropertiesID SDL_GetSurfaceProperties(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetSurfaceColorspace(SDL_Surface* surface, SDL_Colorspace colorspace);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Colorspace SDL_GetSurfaceColorspace(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Palette* SDL_CreateSurfacePalette(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetSurfacePalette(SDL_Surface* surface, SDL_Palette* palette);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Palette* SDL_GetSurfacePalette(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_AddSurfaceAlternateImage(SDL_Surface* surface, SDL_Surface* image);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_SurfaceHasAlternateImages(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface** SDL_GetSurfaceImages(SDL_Surface* surface, int* count);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_RemoveSurfaceAlternateImages(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_LockSurface(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_UnlockSurface(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface* SDL_LoadBMP_IO(SDL_IOStream* src, SDL_bool closeio);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface* SDL_LoadBMP([NativeTypeName("const char *")] byte* file);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SaveBMP_IO(SDL_Surface* surface, SDL_IOStream* dst, SDL_bool closeio);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SaveBMP(SDL_Surface* surface, [NativeTypeName("const char *")] byte* file);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetSurfaceRLE(SDL_Surface* surface, SDL_bool enabled);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_SurfaceHasRLE(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetSurfaceColorKey(SDL_Surface* surface, SDL_bool enabled, [NativeTypeName("Uint32")] uint key);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_SurfaceHasColorKey(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_GetSurfaceColorKey(SDL_Surface* surface, [NativeTypeName("Uint32 *")] uint* key);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetSurfaceColorMod(SDL_Surface* surface, [NativeTypeName("Uint8")] byte r, [NativeTypeName("Uint8")] byte g, [NativeTypeName("Uint8")] byte b);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_GetSurfaceColorMod(SDL_Surface* surface, [NativeTypeName("Uint8 *")] byte* r, [NativeTypeName("Uint8 *")] byte* g, [NativeTypeName("Uint8 *")] byte* b);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetSurfaceAlphaMod(SDL_Surface* surface, [NativeTypeName("Uint8")] byte alpha);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_GetSurfaceAlphaMod(SDL_Surface* surface, [NativeTypeName("Uint8 *")] byte* alpha);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetSurfaceBlendMode(SDL_Surface* surface, SDL_BlendMode blendMode);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_GetSurfaceBlendMode(SDL_Surface* surface, SDL_BlendMode* blendMode);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_SetSurfaceClipRect(SDL_Surface* surface, [NativeTypeName("const SDL_Rect *")] SDL_Rect* rect);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_GetSurfaceClipRect(SDL_Surface* surface, SDL_Rect* rect);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_FlipSurface(SDL_Surface* surface, SDL_FlipMode flip);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface* SDL_DuplicateSurface(SDL_Surface* surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface* SDL_ScaleSurface(SDL_Surface* surface, int width, int height, SDL_ScaleMode scaleMode);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface* SDL_ConvertSurface(SDL_Surface* surface, SDL_PixelFormat format);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Surface* SDL_ConvertSurfaceAndColorspace(SDL_Surface* surface, SDL_PixelFormat format, SDL_Palette* palette, SDL_Colorspace colorspace, SDL_PropertiesID props);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, [NativeTypeName("const void *")] IntPtr src, int src_pitch, SDL_PixelFormat dst_format, [NativeTypeName("void*")] IntPtr dst, int dst_pitch);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, [NativeTypeName("const void *")] IntPtr src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, [NativeTypeName("void*")] IntPtr dst, int dst_pitch);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, [NativeTypeName("const void *")] IntPtr src, int src_pitch, SDL_PixelFormat dst_format, [NativeTypeName("void*")] IntPtr dst, int dst_pitch, SDL_bool linear);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_PremultiplySurfaceAlpha(SDL_Surface* surface, SDL_bool linear);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_ClearSurface(SDL_Surface* surface, float r, float g, float b, float a);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_FillSurfaceRect(SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* rect, [NativeTypeName("Uint32")] uint color);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_FillSurfaceRects(SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* rects, int count, [NativeTypeName("Uint32")] uint color);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_BlitSurface(SDL_Surface* src, [NativeTypeName("const SDL_Rect *")] SDL_Rect* srcrect, SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* dstrect);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_BlitSurfaceUnchecked(SDL_Surface* src, [NativeTypeName("const SDL_Rect *")] SDL_Rect* srcrect, SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* dstrect);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_BlitSurfaceScaled(SDL_Surface* src, [NativeTypeName("const SDL_Rect *")] SDL_Rect* srcrect, SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* dstrect, SDL_ScaleMode scaleMode);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_BlitSurfaceUncheckedScaled(SDL_Surface* src, [NativeTypeName("const SDL_Rect *")] SDL_Rect* srcrect, SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* dstrect, SDL_ScaleMode scaleMode);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_BlitSurfaceTiled(SDL_Surface* src, [NativeTypeName("const SDL_Rect *")] SDL_Rect* srcrect, SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* dstrect);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_BlitSurfaceTiledWithScale(SDL_Surface* src, [NativeTypeName("const SDL_Rect *")] SDL_Rect* srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* dstrect);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_BlitSurface9Grid(SDL_Surface* src, [NativeTypeName("const SDL_Rect *")] SDL_Rect* srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface* dst, [NativeTypeName("const SDL_Rect *")] SDL_Rect* dstrect);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_MapSurfaceRGB(SDL_Surface* surface, [NativeTypeName("Uint8")] byte r, [NativeTypeName("Uint8")] byte g, [NativeTypeName("Uint8")] byte b);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_MapSurfaceRGBA(SDL_Surface* surface, [NativeTypeName("Uint8")] byte r, [NativeTypeName("Uint8")] byte g, [NativeTypeName("Uint8")] byte b, [NativeTypeName("Uint8")] byte a);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_ReadSurfacePixel(SDL_Surface* surface, int x, int y, [NativeTypeName("Uint8 *")] byte* r, [NativeTypeName("Uint8 *")] byte* g, [NativeTypeName("Uint8 *")] byte* b, [NativeTypeName("Uint8 *")] byte* a);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_ReadSurfacePixelFloat(SDL_Surface* surface, int x, int y, float* r, float* g, float* b, float* a);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_WriteSurfacePixel(SDL_Surface* surface, int x, int y, [NativeTypeName("Uint8")] byte r, [NativeTypeName("Uint8")] byte g, [NativeTypeName("Uint8")] byte b, [NativeTypeName("Uint8")] byte a);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_WriteSurfacePixelFloat(SDL_Surface* surface, int x, int y, float r, float g, float b, float a);
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[NativeTypeName("#define SDL_SURFACE_PREALLOCATED 0x00000001u")]
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public const uint SDL_SURFACE_PREALLOCATED = 0x00000001U;
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[NativeTypeName("#define SDL_SURFACE_LOCK_NEEDED 0x00000002u")]
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public const uint SDL_SURFACE_LOCK_NEEDED = 0x00000002U;
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[NativeTypeName("#define SDL_SURFACE_LOCKED 0x00000004u")]
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public const uint SDL_SURFACE_LOCKED = 0x00000004U;
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[NativeTypeName("#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u")]
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public const uint SDL_SURFACE_SIMD_ALIGNED = 0x00000008U;
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[NativeTypeName("#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT \"SDL.surface.SDR_white_point\"")]
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public static ReadOnlySpan<byte> SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT => "SDL.surface.SDR_white_point"u8;
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[NativeTypeName("#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT \"SDL.surface.HDR_headroom\"")]
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public static ReadOnlySpan<byte> SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT => "SDL.surface.HDR_headroom"u8;
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[NativeTypeName("#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING \"SDL.surface.tonemap\"")]
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public static ReadOnlySpan<byte> SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING => "SDL.surface.tonemap"u8;
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}
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}
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