SDL3-CS/SDL3-CS/SDL3/ClangSharp/SDL_rect.g.cs

142 lines
6.7 KiB
C#

/*
<auto-generated/>
C# bindings for Simple DirectMedia Layer.
Original copyright notice of input files:
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Runtime.InteropServices;
namespace SDL
{
public partial struct SDL_Point
{
public int x;
public int y;
}
public partial struct SDL_FPoint
{
public float x;
public float y;
}
public partial struct SDL_Rect
{
public int x;
public int y;
public int w;
public int h;
}
public partial struct SDL_FRect
{
public float x;
public float y;
public float w;
public float h;
}
public static unsafe partial class SDL3
{
public static void SDL_RectToFRect([NativeTypeName("const SDL_Rect *")] SDL_Rect* rect, SDL_FRect* frect)
{
frect->x = (float)(rect->x);
frect->y = (float)(rect->y);
frect->w = (float)(rect->w);
frect->h = (float)(rect->h);
}
public static SDL_bool SDL_PointInRect([NativeTypeName("const SDL_Point *")] SDL_Point* p, [NativeTypeName("const SDL_Rect *")] SDL_Rect* r)
{
return ((p) != null && (r) != null && (p->x >= r->x) && (p->x < (r->x + r->w)) && (p->y >= r->y) && (p->y < (r->y + r->h))) ? (SDL_bool)(1) : (SDL_bool)(0);
}
public static SDL_bool SDL_RectEmpty([NativeTypeName("const SDL_Rect *")] SDL_Rect* r)
{
return ((r == null) || (r->w <= 0) || (r->h <= 0)) ? (SDL_bool)(1) : (SDL_bool)(0);
}
public static SDL_bool SDL_RectsEqual([NativeTypeName("const SDL_Rect *")] SDL_Rect* a, [NativeTypeName("const SDL_Rect *")] SDL_Rect* b)
{
return ((a) != null && (b) != null && (a->x == b->x) && (a->y == b->y) && (a->w == b->w) && (a->h == b->h)) ? (SDL_bool)(1) : (SDL_bool)(0);
}
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_bool SDL_HasRectIntersection([NativeTypeName("const SDL_Rect *")] SDL_Rect* A, [NativeTypeName("const SDL_Rect *")] SDL_Rect* B);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_bool SDL_GetRectIntersection([NativeTypeName("const SDL_Rect *")] SDL_Rect* A, [NativeTypeName("const SDL_Rect *")] SDL_Rect* B, SDL_Rect* result);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int SDL_GetRectUnion([NativeTypeName("const SDL_Rect *")] SDL_Rect* A, [NativeTypeName("const SDL_Rect *")] SDL_Rect* B, SDL_Rect* result);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_bool SDL_GetRectEnclosingPoints([NativeTypeName("const SDL_Point *")] SDL_Point* points, int count, [NativeTypeName("const SDL_Rect *")] SDL_Rect* clip, SDL_Rect* result);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_bool SDL_GetRectAndLineIntersection([NativeTypeName("const SDL_Rect *")] SDL_Rect* rect, int* X1, int* Y1, int* X2, int* Y2);
public static SDL_bool SDL_PointInRectFloat([NativeTypeName("const SDL_FPoint *")] SDL_FPoint* p, [NativeTypeName("const SDL_FRect *")] SDL_FRect* r)
{
return ((p) != null && (r) != null && (p->x >= r->x) && (p->x <= (r->x + r->w)) && (p->y >= r->y) && (p->y <= (r->y + r->h))) ? (SDL_bool)(1) : (SDL_bool)(0);
}
public static SDL_bool SDL_RectEmptyFloat([NativeTypeName("const SDL_FRect *")] SDL_FRect* r)
{
return ((r == null) || (r->w < 0.0f) || (r->h < 0.0f)) ? (SDL_bool)(1) : (SDL_bool)(0);
}
public static SDL_bool SDL_RectsEqualEpsilon([NativeTypeName("const SDL_FRect *")] SDL_FRect* a, [NativeTypeName("const SDL_FRect *")] SDL_FRect* b, [NativeTypeName("const float")] float epsilon)
{
return ((a) != null && (b) != null && ((a == b) || ((SDL_fabsf(a->x - b->x) <= epsilon) && (SDL_fabsf(a->y - b->y) <= epsilon) && (SDL_fabsf(a->w - b->w) <= epsilon) && (SDL_fabsf(a->h - b->h) <= epsilon)))) ? (SDL_bool)(1) : (SDL_bool)(0);
}
public static SDL_bool SDL_RectsEqualFloat([NativeTypeName("const SDL_FRect *")] SDL_FRect* a, [NativeTypeName("const SDL_FRect *")] SDL_FRect* b)
{
return SDL_RectsEqualEpsilon(a, b, 1.1920928955078125e-07F);
}
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_bool SDL_HasRectIntersectionFloat([NativeTypeName("const SDL_FRect *")] SDL_FRect* A, [NativeTypeName("const SDL_FRect *")] SDL_FRect* B);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_bool SDL_GetRectIntersectionFloat([NativeTypeName("const SDL_FRect *")] SDL_FRect* A, [NativeTypeName("const SDL_FRect *")] SDL_FRect* B, SDL_FRect* result);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int SDL_GetRectUnionFloat([NativeTypeName("const SDL_FRect *")] SDL_FRect* A, [NativeTypeName("const SDL_FRect *")] SDL_FRect* B, SDL_FRect* result);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_bool SDL_GetRectEnclosingPointsFloat([NativeTypeName("const SDL_FPoint *")] SDL_FPoint* points, int count, [NativeTypeName("const SDL_FRect *")] SDL_FRect* clip, SDL_FRect* result);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_bool SDL_GetRectAndLineIntersectionFloat([NativeTypeName("const SDL_FRect *")] SDL_FRect* rect, float* X1, float* Y1, float* X2, float* Y2);
}
}