mirror of https://github.com/ppy/SDL3-CS.git
1580 lines
66 KiB
C#
1580 lines
66 KiB
C#
/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Runtime.InteropServices;
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namespace SDL
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{
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public partial struct SDL_GPUDevice
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{
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}
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public partial struct SDL_GPUBuffer
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{
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}
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public partial struct SDL_GPUTransferBuffer
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{
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}
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public partial struct SDL_GPUTexture
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{
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}
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public partial struct SDL_GPUSampler
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{
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}
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public partial struct SDL_GPUShader
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{
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}
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public partial struct SDL_GPUComputePipeline
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{
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}
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public partial struct SDL_GPUGraphicsPipeline
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{
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}
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public partial struct SDL_GPUCommandBuffer
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{
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}
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public partial struct SDL_GPURenderPass
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{
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}
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public partial struct SDL_GPUComputePass
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{
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}
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public partial struct SDL_GPUCopyPass
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{
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}
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public partial struct SDL_GPUFence
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{
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}
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public enum SDL_GPUPrimitiveType
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{
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SDL_GPU_PRIMITIVETYPE_TRIANGLELIST,
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SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP,
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SDL_GPU_PRIMITIVETYPE_LINELIST,
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SDL_GPU_PRIMITIVETYPE_LINESTRIP,
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SDL_GPU_PRIMITIVETYPE_POINTLIST,
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}
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public enum SDL_GPULoadOp
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{
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SDL_GPU_LOADOP_LOAD,
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SDL_GPU_LOADOP_CLEAR,
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SDL_GPU_LOADOP_DONT_CARE,
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}
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public enum SDL_GPUStoreOp
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{
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SDL_GPU_STOREOP_STORE,
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SDL_GPU_STOREOP_DONT_CARE,
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SDL_GPU_STOREOP_RESOLVE,
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SDL_GPU_STOREOP_RESOLVE_AND_STORE,
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}
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public enum SDL_GPUIndexElementSize
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{
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SDL_GPU_INDEXELEMENTSIZE_16BIT,
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SDL_GPU_INDEXELEMENTSIZE_32BIT,
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}
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public enum SDL_GPUTextureFormat
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{
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SDL_GPU_TEXTUREFORMAT_INVALID,
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SDL_GPU_TEXTUREFORMAT_A8_UNORM,
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SDL_GPU_TEXTUREFORMAT_R8_UNORM,
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SDL_GPU_TEXTUREFORMAT_R8G8_UNORM,
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM,
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SDL_GPU_TEXTUREFORMAT_R16_UNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16_UNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM,
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SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM,
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SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM,
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SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM,
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SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM,
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SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM,
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SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT,
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SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT,
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SDL_GPU_TEXTUREFORMAT_R8_SNORM,
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SDL_GPU_TEXTUREFORMAT_R8G8_SNORM,
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM,
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SDL_GPU_TEXTUREFORMAT_R16_SNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16_SNORM,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM,
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SDL_GPU_TEXTUREFORMAT_R16_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R32_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT,
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SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT,
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SDL_GPU_TEXTUREFORMAT_R8_UINT,
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SDL_GPU_TEXTUREFORMAT_R8G8_UINT,
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT,
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SDL_GPU_TEXTUREFORMAT_R16_UINT,
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SDL_GPU_TEXTUREFORMAT_R16G16_UINT,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT,
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SDL_GPU_TEXTUREFORMAT_R32_UINT,
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SDL_GPU_TEXTUREFORMAT_R32G32_UINT,
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SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT,
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SDL_GPU_TEXTUREFORMAT_R8_INT,
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SDL_GPU_TEXTUREFORMAT_R8G8_INT,
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT,
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SDL_GPU_TEXTUREFORMAT_R16_INT,
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SDL_GPU_TEXTUREFORMAT_R16G16_INT,
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SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT,
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SDL_GPU_TEXTUREFORMAT_R32_INT,
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SDL_GPU_TEXTUREFORMAT_R32G32_INT,
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SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT,
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SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_D16_UNORM,
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SDL_GPU_TEXTUREFORMAT_D24_UNORM,
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SDL_GPU_TEXTUREFORMAT_D32_FLOAT,
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SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT,
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SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT,
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SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT,
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}
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public enum SDL_GPUTextureType
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{
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SDL_GPU_TEXTURETYPE_2D,
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SDL_GPU_TEXTURETYPE_2D_ARRAY,
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SDL_GPU_TEXTURETYPE_3D,
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SDL_GPU_TEXTURETYPE_CUBE,
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SDL_GPU_TEXTURETYPE_CUBE_ARRAY,
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}
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public enum SDL_GPUSampleCount
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{
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SDL_GPU_SAMPLECOUNT_1,
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SDL_GPU_SAMPLECOUNT_2,
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SDL_GPU_SAMPLECOUNT_4,
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SDL_GPU_SAMPLECOUNT_8,
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}
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public enum SDL_GPUCubeMapFace
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{
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SDL_GPU_CUBEMAPFACE_POSITIVEX,
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SDL_GPU_CUBEMAPFACE_NEGATIVEX,
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SDL_GPU_CUBEMAPFACE_POSITIVEY,
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SDL_GPU_CUBEMAPFACE_NEGATIVEY,
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SDL_GPU_CUBEMAPFACE_POSITIVEZ,
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SDL_GPU_CUBEMAPFACE_NEGATIVEZ,
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}
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public enum SDL_GPUTransferBufferUsage
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{
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SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD,
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SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD,
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}
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public enum SDL_GPUShaderStage
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{
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SDL_GPU_SHADERSTAGE_VERTEX,
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SDL_GPU_SHADERSTAGE_FRAGMENT,
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}
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public enum SDL_GPUVertexElementFormat
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{
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SDL_GPU_VERTEXELEMENTFORMAT_INVALID,
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SDL_GPU_VERTEXELEMENTFORMAT_INT,
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SDL_GPU_VERTEXELEMENTFORMAT_INT2,
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SDL_GPU_VERTEXELEMENTFORMAT_INT3,
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SDL_GPU_VERTEXELEMENTFORMAT_INT4,
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SDL_GPU_VERTEXELEMENTFORMAT_UINT,
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SDL_GPU_VERTEXELEMENTFORMAT_UINT2,
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SDL_GPU_VERTEXELEMENTFORMAT_UINT3,
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SDL_GPU_VERTEXELEMENTFORMAT_UINT4,
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SDL_GPU_VERTEXELEMENTFORMAT_FLOAT,
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SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2,
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SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3,
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SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4,
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SDL_GPU_VERTEXELEMENTFORMAT_BYTE2,
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SDL_GPU_VERTEXELEMENTFORMAT_BYTE4,
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SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2,
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SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4,
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SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM,
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SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM,
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SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM,
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SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM,
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SDL_GPU_VERTEXELEMENTFORMAT_SHORT2,
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SDL_GPU_VERTEXELEMENTFORMAT_SHORT4,
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SDL_GPU_VERTEXELEMENTFORMAT_USHORT2,
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SDL_GPU_VERTEXELEMENTFORMAT_USHORT4,
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SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM,
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SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM,
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SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM,
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SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM,
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SDL_GPU_VERTEXELEMENTFORMAT_HALF2,
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SDL_GPU_VERTEXELEMENTFORMAT_HALF4,
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}
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public enum SDL_GPUVertexInputRate
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{
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SDL_GPU_VERTEXINPUTRATE_VERTEX,
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SDL_GPU_VERTEXINPUTRATE_INSTANCE,
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}
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public enum SDL_GPUFillMode
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{
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SDL_GPU_FILLMODE_FILL,
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SDL_GPU_FILLMODE_LINE,
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}
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public enum SDL_GPUCullMode
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{
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SDL_GPU_CULLMODE_NONE,
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SDL_GPU_CULLMODE_FRONT,
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SDL_GPU_CULLMODE_BACK,
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}
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public enum SDL_GPUFrontFace
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{
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SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE,
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SDL_GPU_FRONTFACE_CLOCKWISE,
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}
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public enum SDL_GPUCompareOp
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{
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SDL_GPU_COMPAREOP_INVALID,
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SDL_GPU_COMPAREOP_NEVER,
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SDL_GPU_COMPAREOP_LESS,
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SDL_GPU_COMPAREOP_EQUAL,
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SDL_GPU_COMPAREOP_LESS_OR_EQUAL,
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SDL_GPU_COMPAREOP_GREATER,
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SDL_GPU_COMPAREOP_NOT_EQUAL,
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SDL_GPU_COMPAREOP_GREATER_OR_EQUAL,
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SDL_GPU_COMPAREOP_ALWAYS,
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}
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public enum SDL_GPUStencilOp
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{
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SDL_GPU_STENCILOP_INVALID,
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SDL_GPU_STENCILOP_KEEP,
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SDL_GPU_STENCILOP_ZERO,
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SDL_GPU_STENCILOP_REPLACE,
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SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP,
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SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP,
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SDL_GPU_STENCILOP_INVERT,
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SDL_GPU_STENCILOP_INCREMENT_AND_WRAP,
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SDL_GPU_STENCILOP_DECREMENT_AND_WRAP,
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}
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public enum SDL_GPUBlendOp
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{
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SDL_GPU_BLENDOP_INVALID,
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SDL_GPU_BLENDOP_ADD,
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SDL_GPU_BLENDOP_SUBTRACT,
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SDL_GPU_BLENDOP_REVERSE_SUBTRACT,
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SDL_GPU_BLENDOP_MIN,
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SDL_GPU_BLENDOP_MAX,
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}
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public enum SDL_GPUBlendFactor
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{
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SDL_GPU_BLENDFACTOR_INVALID,
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SDL_GPU_BLENDFACTOR_ZERO,
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SDL_GPU_BLENDFACTOR_ONE,
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SDL_GPU_BLENDFACTOR_SRC_COLOR,
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SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
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SDL_GPU_BLENDFACTOR_DST_COLOR,
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SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR,
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SDL_GPU_BLENDFACTOR_SRC_ALPHA,
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SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
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SDL_GPU_BLENDFACTOR_DST_ALPHA,
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SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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SDL_GPU_BLENDFACTOR_CONSTANT_COLOR,
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SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE,
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}
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public enum SDL_GPUFilter
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{
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SDL_GPU_FILTER_NEAREST,
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SDL_GPU_FILTER_LINEAR,
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}
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public enum SDL_GPUSamplerMipmapMode
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{
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SDL_GPU_SAMPLERMIPMAPMODE_NEAREST,
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SDL_GPU_SAMPLERMIPMAPMODE_LINEAR,
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}
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public enum SDL_GPUSamplerAddressMode
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{
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SDL_GPU_SAMPLERADDRESSMODE_REPEAT,
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SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT,
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SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE,
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}
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public enum SDL_GPUPresentMode
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{
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SDL_GPU_PRESENTMODE_VSYNC,
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SDL_GPU_PRESENTMODE_IMMEDIATE,
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SDL_GPU_PRESENTMODE_MAILBOX,
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}
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public enum SDL_GPUSwapchainComposition
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{
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SDL_GPU_SWAPCHAINCOMPOSITION_SDR,
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SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR,
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SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR,
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SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084,
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}
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public partial struct SDL_GPUViewport
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{
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public float x;
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public float y;
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public float w;
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public float h;
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public float min_depth;
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public float max_depth;
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}
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public unsafe partial struct SDL_GPUTextureTransferInfo
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{
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public SDL_GPUTransferBuffer* transfer_buffer;
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|
|
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[NativeTypeName("Uint32")]
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public uint offset;
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|
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[NativeTypeName("Uint32")]
|
|
public uint pixels_per_row;
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[NativeTypeName("Uint32")]
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public uint rows_per_layer;
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}
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public unsafe partial struct SDL_GPUTransferBufferLocation
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{
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public SDL_GPUTransferBuffer* transfer_buffer;
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[NativeTypeName("Uint32")]
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public uint offset;
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}
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|
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public unsafe partial struct SDL_GPUTextureLocation
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{
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public SDL_GPUTexture* texture;
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[NativeTypeName("Uint32")]
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public uint mip_level;
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[NativeTypeName("Uint32")]
|
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public uint layer;
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|
|
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[NativeTypeName("Uint32")]
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|
public uint x;
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|
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[NativeTypeName("Uint32")]
|
|
public uint y;
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[NativeTypeName("Uint32")]
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public uint z;
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}
|
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|
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public unsafe partial struct SDL_GPUTextureRegion
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{
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public SDL_GPUTexture* texture;
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|
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[NativeTypeName("Uint32")]
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public uint mip_level;
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|
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[NativeTypeName("Uint32")]
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public uint layer;
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|
|
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[NativeTypeName("Uint32")]
|
|
public uint x;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint y;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint z;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint w;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint h;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint d;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUBlitRegion
|
|
{
|
|
public SDL_GPUTexture* texture;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint mip_level;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint layer_or_depth_plane;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint x;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint y;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint w;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint h;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUBufferLocation
|
|
{
|
|
public SDL_GPUBuffer* buffer;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint offset;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUBufferRegion
|
|
{
|
|
public SDL_GPUBuffer* buffer;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint offset;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint size;
|
|
}
|
|
|
|
public partial struct SDL_GPUIndirectDrawCommand
|
|
{
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_vertices;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_instances;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint first_vertex;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint first_instance;
|
|
}
|
|
|
|
public partial struct SDL_GPUIndexedIndirectDrawCommand
|
|
{
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_indices;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_instances;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint first_index;
|
|
|
|
[NativeTypeName("Sint32")]
|
|
public int vertex_offset;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint first_instance;
|
|
}
|
|
|
|
public partial struct SDL_GPUIndirectDispatchCommand
|
|
{
|
|
[NativeTypeName("Uint32")]
|
|
public uint groupcount_x;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint groupcount_y;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint groupcount_z;
|
|
}
|
|
|
|
public partial struct SDL_GPUSamplerCreateInfo
|
|
{
|
|
public SDL_GPUFilter min_filter;
|
|
|
|
public SDL_GPUFilter mag_filter;
|
|
|
|
public SDL_GPUSamplerMipmapMode mipmap_mode;
|
|
|
|
public SDL_GPUSamplerAddressMode address_mode_u;
|
|
|
|
public SDL_GPUSamplerAddressMode address_mode_v;
|
|
|
|
public SDL_GPUSamplerAddressMode address_mode_w;
|
|
|
|
public float mip_lod_bias;
|
|
|
|
public float max_anisotropy;
|
|
|
|
public SDL_GPUCompareOp compare_op;
|
|
|
|
public float min_lod;
|
|
|
|
public float max_lod;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_anisotropy;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_compare;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
|
|
public SDL_PropertiesID props;
|
|
}
|
|
|
|
public partial struct SDL_GPUVertexBufferDescription
|
|
{
|
|
[NativeTypeName("Uint32")]
|
|
public uint slot;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint pitch;
|
|
|
|
public SDL_GPUVertexInputRate input_rate;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint instance_step_rate;
|
|
}
|
|
|
|
public partial struct SDL_GPUVertexAttribute
|
|
{
|
|
[NativeTypeName("Uint32")]
|
|
public uint location;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint buffer_slot;
|
|
|
|
public SDL_GPUVertexElementFormat format;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint offset;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUVertexInputState
|
|
{
|
|
[NativeTypeName("const SDL_GPUVertexBufferDescription *")]
|
|
public SDL_GPUVertexBufferDescription* vertex_buffer_descriptions;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_vertex_buffers;
|
|
|
|
[NativeTypeName("const SDL_GPUVertexAttribute *")]
|
|
public SDL_GPUVertexAttribute* vertex_attributes;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_vertex_attributes;
|
|
}
|
|
|
|
public partial struct SDL_GPUStencilOpState
|
|
{
|
|
public SDL_GPUStencilOp fail_op;
|
|
|
|
public SDL_GPUStencilOp pass_op;
|
|
|
|
public SDL_GPUStencilOp depth_fail_op;
|
|
|
|
public SDL_GPUCompareOp compare_op;
|
|
}
|
|
|
|
public partial struct SDL_GPUColorTargetBlendState
|
|
{
|
|
public SDL_GPUBlendFactor src_color_blendfactor;
|
|
|
|
public SDL_GPUBlendFactor dst_color_blendfactor;
|
|
|
|
public SDL_GPUBlendOp color_blend_op;
|
|
|
|
public SDL_GPUBlendFactor src_alpha_blendfactor;
|
|
|
|
public SDL_GPUBlendFactor dst_alpha_blendfactor;
|
|
|
|
public SDL_GPUBlendOp alpha_blend_op;
|
|
|
|
public SDL_GPUColorComponentFlags color_write_mask;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_blend;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_color_write_mask;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUShaderCreateInfo
|
|
{
|
|
[NativeTypeName("size_t")]
|
|
public nuint code_size;
|
|
|
|
[NativeTypeName("const Uint8 *")]
|
|
public byte* code;
|
|
|
|
[NativeTypeName("const char *")]
|
|
public byte* entrypoint;
|
|
|
|
public SDL_GPUShaderFormat format;
|
|
|
|
public SDL_GPUShaderStage stage;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_samplers;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_storage_textures;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_storage_buffers;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_uniform_buffers;
|
|
|
|
public SDL_PropertiesID props;
|
|
}
|
|
|
|
public partial struct SDL_GPUTextureCreateInfo
|
|
{
|
|
public SDL_GPUTextureType type;
|
|
|
|
public SDL_GPUTextureFormat format;
|
|
|
|
public SDL_GPUTextureUsageFlags usage;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint width;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint height;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint layer_count_or_depth;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_levels;
|
|
|
|
public SDL_GPUSampleCount sample_count;
|
|
|
|
public SDL_PropertiesID props;
|
|
}
|
|
|
|
public partial struct SDL_GPUBufferCreateInfo
|
|
{
|
|
public SDL_GPUBufferUsageFlags usage;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint size;
|
|
|
|
public SDL_PropertiesID props;
|
|
}
|
|
|
|
public partial struct SDL_GPUTransferBufferCreateInfo
|
|
{
|
|
public SDL_GPUTransferBufferUsage usage;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint size;
|
|
|
|
public SDL_PropertiesID props;
|
|
}
|
|
|
|
public partial struct SDL_GPURasterizerState
|
|
{
|
|
public SDL_GPUFillMode fill_mode;
|
|
|
|
public SDL_GPUCullMode cull_mode;
|
|
|
|
public SDL_GPUFrontFace front_face;
|
|
|
|
public float depth_bias_constant_factor;
|
|
|
|
public float depth_bias_clamp;
|
|
|
|
public float depth_bias_slope_factor;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_depth_bias;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_depth_clip;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
}
|
|
|
|
public partial struct SDL_GPUMultisampleState
|
|
{
|
|
public SDL_GPUSampleCount sample_count;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint sample_mask;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_mask;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_alpha_to_coverage;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding3;
|
|
}
|
|
|
|
public partial struct SDL_GPUDepthStencilState
|
|
{
|
|
public SDL_GPUCompareOp compare_op;
|
|
|
|
public SDL_GPUStencilOpState back_stencil_state;
|
|
|
|
public SDL_GPUStencilOpState front_stencil_state;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte compare_mask;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte write_mask;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_depth_test;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_depth_write;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool enable_stencil_test;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding3;
|
|
}
|
|
|
|
public partial struct SDL_GPUColorTargetDescription
|
|
{
|
|
public SDL_GPUTextureFormat format;
|
|
|
|
public SDL_GPUColorTargetBlendState blend_state;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUGraphicsPipelineTargetInfo
|
|
{
|
|
[NativeTypeName("const SDL_GPUColorTargetDescription *")]
|
|
public SDL_GPUColorTargetDescription* color_target_descriptions;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_color_targets;
|
|
|
|
public SDL_GPUTextureFormat depth_stencil_format;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool has_depth_stencil_target;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding3;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUGraphicsPipelineCreateInfo
|
|
{
|
|
public SDL_GPUShader* vertex_shader;
|
|
|
|
public SDL_GPUShader* fragment_shader;
|
|
|
|
public SDL_GPUVertexInputState vertex_input_state;
|
|
|
|
public SDL_GPUPrimitiveType primitive_type;
|
|
|
|
public SDL_GPURasterizerState rasterizer_state;
|
|
|
|
public SDL_GPUMultisampleState multisample_state;
|
|
|
|
public SDL_GPUDepthStencilState depth_stencil_state;
|
|
|
|
public SDL_GPUGraphicsPipelineTargetInfo target_info;
|
|
|
|
public SDL_PropertiesID props;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUComputePipelineCreateInfo
|
|
{
|
|
[NativeTypeName("size_t")]
|
|
public nuint code_size;
|
|
|
|
[NativeTypeName("const Uint8 *")]
|
|
public byte* code;
|
|
|
|
[NativeTypeName("const char *")]
|
|
public byte* entrypoint;
|
|
|
|
public SDL_GPUShaderFormat format;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_samplers;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_readonly_storage_textures;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_readonly_storage_buffers;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_readwrite_storage_textures;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_readwrite_storage_buffers;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint num_uniform_buffers;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint threadcount_x;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint threadcount_y;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint threadcount_z;
|
|
|
|
public SDL_PropertiesID props;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUColorTargetInfo
|
|
{
|
|
public SDL_GPUTexture* texture;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint mip_level;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint layer_or_depth_plane;
|
|
|
|
public SDL_FColor clear_color;
|
|
|
|
public SDL_GPULoadOp load_op;
|
|
|
|
public SDL_GPUStoreOp store_op;
|
|
|
|
public SDL_GPUTexture* resolve_texture;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint resolve_mip_level;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint resolve_layer;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool cycle;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool cycle_resolve_texture;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUDepthStencilTargetInfo
|
|
{
|
|
public SDL_GPUTexture* texture;
|
|
|
|
public float clear_depth;
|
|
|
|
public SDL_GPULoadOp load_op;
|
|
|
|
public SDL_GPUStoreOp store_op;
|
|
|
|
public SDL_GPULoadOp stencil_load_op;
|
|
|
|
public SDL_GPUStoreOp stencil_store_op;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool cycle;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte clear_stencil;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
}
|
|
|
|
public partial struct SDL_GPUBlitInfo
|
|
{
|
|
public SDL_GPUBlitRegion source;
|
|
|
|
public SDL_GPUBlitRegion destination;
|
|
|
|
public SDL_GPULoadOp load_op;
|
|
|
|
public SDL_FColor clear_color;
|
|
|
|
public SDL_FlipMode flip_mode;
|
|
|
|
public SDL_GPUFilter filter;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool cycle;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding3;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUBufferBinding
|
|
{
|
|
public SDL_GPUBuffer* buffer;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint offset;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUTextureSamplerBinding
|
|
{
|
|
public SDL_GPUTexture* texture;
|
|
|
|
public SDL_GPUSampler* sampler;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUStorageBufferReadWriteBinding
|
|
{
|
|
public SDL_GPUBuffer* buffer;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool cycle;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding3;
|
|
}
|
|
|
|
public unsafe partial struct SDL_GPUStorageTextureReadWriteBinding
|
|
{
|
|
public SDL_GPUTexture* texture;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint mip_level;
|
|
|
|
[NativeTypeName("Uint32")]
|
|
public uint layer;
|
|
|
|
[NativeTypeName("bool")]
|
|
public SDLBool cycle;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding1;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding2;
|
|
|
|
[NativeTypeName("Uint8")]
|
|
public byte padding3;
|
|
}
|
|
|
|
public static unsafe partial class SDL3
|
|
{
|
|
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
|
|
[return: NativeTypeName("bool")]
|
|
public static extern SDLBool SDL_GPUSupportsShaderFormats(SDL_GPUShaderFormat format_flags, [NativeTypeName("const char *")] byte* name);
|
|
|
|
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
|
|
[return: NativeTypeName("bool")]
|
|
public static extern SDLBool SDL_GPUSupportsProperties(SDL_PropertiesID props);
|
|
|
|
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
|
|
public static extern SDL_GPUDevice* SDL_CreateGPUDevice(SDL_GPUShaderFormat format_flags, [NativeTypeName("bool")] SDLBool debug_mode, [NativeTypeName("const char *")] byte* name);
|
|
|
|
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
|
|
public static extern SDL_GPUDevice* SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props);
|
|
|
|
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
|
|
public static extern void SDL_DestroyGPUDevice(SDL_GPUDevice* device);
|
|
|
|
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
|
|
public static extern int SDL_GetNumGPUDrivers();
|
|
|
|
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetGPUDriver", ExactSpelling = true)]
|
|
[return: NativeTypeName("const char *")]
|
|
public static extern byte* Unsafe_SDL_GetGPUDriver(int index);
|
|
|
|
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetGPUDeviceDriver", ExactSpelling = true)]
|
|
[return: NativeTypeName("const char *")]
|
|
public static extern byte* Unsafe_SDL_GetGPUDeviceDriver(SDL_GPUDevice* device);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice* device);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_PropertiesID SDL_GetGPUDeviceProperties(SDL_GPUDevice* device);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUComputePipeline* SDL_CreateGPUComputePipeline(SDL_GPUDevice* device, [NativeTypeName("const SDL_GPUComputePipelineCreateInfo *")] SDL_GPUComputePipelineCreateInfo* createinfo);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUGraphicsPipeline* SDL_CreateGPUGraphicsPipeline(SDL_GPUDevice* device, [NativeTypeName("const SDL_GPUGraphicsPipelineCreateInfo *")] SDL_GPUGraphicsPipelineCreateInfo* createinfo);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUSampler* SDL_CreateGPUSampler(SDL_GPUDevice* device, [NativeTypeName("const SDL_GPUSamplerCreateInfo *")] SDL_GPUSamplerCreateInfo* createinfo);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUShader* SDL_CreateGPUShader(SDL_GPUDevice* device, [NativeTypeName("const SDL_GPUShaderCreateInfo *")] SDL_GPUShaderCreateInfo* createinfo);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUTexture* SDL_CreateGPUTexture(SDL_GPUDevice* device, [NativeTypeName("const SDL_GPUTextureCreateInfo *")] SDL_GPUTextureCreateInfo* createinfo);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUBuffer* SDL_CreateGPUBuffer(SDL_GPUDevice* device, [NativeTypeName("const SDL_GPUBufferCreateInfo *")] SDL_GPUBufferCreateInfo* createinfo);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUTransferBuffer* SDL_CreateGPUTransferBuffer(SDL_GPUDevice* device, [NativeTypeName("const SDL_GPUTransferBufferCreateInfo *")] SDL_GPUTransferBufferCreateInfo* createinfo);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_SetGPUBufferName(SDL_GPUDevice* device, SDL_GPUBuffer* buffer, [NativeTypeName("const char *")] byte* text);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_SetGPUTextureName(SDL_GPUDevice* device, SDL_GPUTexture* texture, [NativeTypeName("const char *")] byte* text);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_InsertGPUDebugLabel(SDL_GPUCommandBuffer* command_buffer, [NativeTypeName("const char *")] byte* text);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_PushGPUDebugGroup(SDL_GPUCommandBuffer* command_buffer, [NativeTypeName("const char *")] byte* name);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_PopGPUDebugGroup(SDL_GPUCommandBuffer* command_buffer);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseGPUTexture(SDL_GPUDevice* device, SDL_GPUTexture* texture);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseGPUSampler(SDL_GPUDevice* device, SDL_GPUSampler* sampler);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseGPUBuffer(SDL_GPUDevice* device, SDL_GPUBuffer* buffer);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseGPUTransferBuffer(SDL_GPUDevice* device, SDL_GPUTransferBuffer* transfer_buffer);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseGPUComputePipeline(SDL_GPUDevice* device, SDL_GPUComputePipeline* compute_pipeline);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseGPUShader(SDL_GPUDevice* device, SDL_GPUShader* shader);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseGPUGraphicsPipeline(SDL_GPUDevice* device, SDL_GPUGraphicsPipeline* graphics_pipeline);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUCommandBuffer* SDL_AcquireGPUCommandBuffer(SDL_GPUDevice* device);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_PushGPUVertexUniformData(SDL_GPUCommandBuffer* command_buffer, [NativeTypeName("Uint32")] uint slot_index, [NativeTypeName("const void *")] IntPtr data, [NativeTypeName("Uint32")] uint length);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_PushGPUFragmentUniformData(SDL_GPUCommandBuffer* command_buffer, [NativeTypeName("Uint32")] uint slot_index, [NativeTypeName("const void *")] IntPtr data, [NativeTypeName("Uint32")] uint length);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_PushGPUComputeUniformData(SDL_GPUCommandBuffer* command_buffer, [NativeTypeName("Uint32")] uint slot_index, [NativeTypeName("const void *")] IntPtr data, [NativeTypeName("Uint32")] uint length);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPURenderPass* SDL_BeginGPURenderPass(SDL_GPUCommandBuffer* command_buffer, [NativeTypeName("const SDL_GPUColorTargetInfo *")] SDL_GPUColorTargetInfo* color_target_infos, [NativeTypeName("Uint32")] uint num_color_targets, [NativeTypeName("const SDL_GPUDepthStencilTargetInfo *")] SDL_GPUDepthStencilTargetInfo* depth_stencil_target_info);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUGraphicsPipeline(SDL_GPURenderPass* render_pass, SDL_GPUGraphicsPipeline* graphics_pipeline);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_SetGPUViewport(SDL_GPURenderPass* render_pass, [NativeTypeName("const SDL_GPUViewport *")] SDL_GPUViewport* viewport);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_SetGPUScissor(SDL_GPURenderPass* render_pass, [NativeTypeName("const SDL_Rect *")] SDL_Rect* scissor);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_SetGPUBlendConstants(SDL_GPURenderPass* render_pass, SDL_FColor blend_constants);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_SetGPUStencilReference(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint8")] byte reference);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUVertexBuffers(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("const SDL_GPUBufferBinding *")] SDL_GPUBufferBinding* bindings, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUIndexBuffer(SDL_GPURenderPass* render_pass, [NativeTypeName("const SDL_GPUBufferBinding *")] SDL_GPUBufferBinding* binding, SDL_GPUIndexElementSize index_element_size);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUVertexSamplers(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("const SDL_GPUTextureSamplerBinding *")] SDL_GPUTextureSamplerBinding* texture_sampler_bindings, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUVertexStorageTextures(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("SDL_GPUTexture *const *")] SDL_GPUTexture** storage_textures, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUVertexStorageBuffers(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("SDL_GPUBuffer *const *")] SDL_GPUBuffer** storage_buffers, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUFragmentSamplers(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("const SDL_GPUTextureSamplerBinding *")] SDL_GPUTextureSamplerBinding* texture_sampler_bindings, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUFragmentStorageTextures(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("SDL_GPUTexture *const *")] SDL_GPUTexture** storage_textures, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUFragmentStorageBuffers(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("SDL_GPUBuffer *const *")] SDL_GPUBuffer** storage_buffers, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DrawGPUIndexedPrimitives(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint num_indices, [NativeTypeName("Uint32")] uint num_instances, [NativeTypeName("Uint32")] uint first_index, [NativeTypeName("Sint32")] int vertex_offset, [NativeTypeName("Uint32")] uint first_instance);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DrawGPUPrimitives(SDL_GPURenderPass* render_pass, [NativeTypeName("Uint32")] uint num_vertices, [NativeTypeName("Uint32")] uint num_instances, [NativeTypeName("Uint32")] uint first_vertex, [NativeTypeName("Uint32")] uint first_instance);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DrawGPUPrimitivesIndirect(SDL_GPURenderPass* render_pass, SDL_GPUBuffer* buffer, [NativeTypeName("Uint32")] uint offset, [NativeTypeName("Uint32")] uint draw_count);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DrawGPUIndexedPrimitivesIndirect(SDL_GPURenderPass* render_pass, SDL_GPUBuffer* buffer, [NativeTypeName("Uint32")] uint offset, [NativeTypeName("Uint32")] uint draw_count);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_EndGPURenderPass(SDL_GPURenderPass* render_pass);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUComputePass* SDL_BeginGPUComputePass(SDL_GPUCommandBuffer* command_buffer, [NativeTypeName("const SDL_GPUStorageTextureReadWriteBinding *")] SDL_GPUStorageTextureReadWriteBinding* storage_texture_bindings, [NativeTypeName("Uint32")] uint num_storage_texture_bindings, [NativeTypeName("const SDL_GPUStorageBufferReadWriteBinding *")] SDL_GPUStorageBufferReadWriteBinding* storage_buffer_bindings, [NativeTypeName("Uint32")] uint num_storage_buffer_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUComputePipeline(SDL_GPUComputePass* compute_pass, SDL_GPUComputePipeline* compute_pipeline);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUComputeSamplers(SDL_GPUComputePass* compute_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("const SDL_GPUTextureSamplerBinding *")] SDL_GPUTextureSamplerBinding* texture_sampler_bindings, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUComputeStorageTextures(SDL_GPUComputePass* compute_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("SDL_GPUTexture *const *")] SDL_GPUTexture** storage_textures, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BindGPUComputeStorageBuffers(SDL_GPUComputePass* compute_pass, [NativeTypeName("Uint32")] uint first_slot, [NativeTypeName("SDL_GPUBuffer *const *")] SDL_GPUBuffer** storage_buffers, [NativeTypeName("Uint32")] uint num_bindings);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DispatchGPUCompute(SDL_GPUComputePass* compute_pass, [NativeTypeName("Uint32")] uint groupcount_x, [NativeTypeName("Uint32")] uint groupcount_y, [NativeTypeName("Uint32")] uint groupcount_z);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DispatchGPUComputeIndirect(SDL_GPUComputePass* compute_pass, SDL_GPUBuffer* buffer, [NativeTypeName("Uint32")] uint offset);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_EndGPUComputePass(SDL_GPUComputePass* compute_pass);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("void*")]
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public static extern IntPtr SDL_MapGPUTransferBuffer(SDL_GPUDevice* device, SDL_GPUTransferBuffer* transfer_buffer, [NativeTypeName("bool")] SDLBool cycle);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_UnmapGPUTransferBuffer(SDL_GPUDevice* device, SDL_GPUTransferBuffer* transfer_buffer);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUCopyPass* SDL_BeginGPUCopyPass(SDL_GPUCommandBuffer* command_buffer);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_UploadToGPUTexture(SDL_GPUCopyPass* copy_pass, [NativeTypeName("const SDL_GPUTextureTransferInfo *")] SDL_GPUTextureTransferInfo* source, [NativeTypeName("const SDL_GPUTextureRegion *")] SDL_GPUTextureRegion* destination, [NativeTypeName("bool")] SDLBool cycle);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_UploadToGPUBuffer(SDL_GPUCopyPass* copy_pass, [NativeTypeName("const SDL_GPUTransferBufferLocation *")] SDL_GPUTransferBufferLocation* source, [NativeTypeName("const SDL_GPUBufferRegion *")] SDL_GPUBufferRegion* destination, [NativeTypeName("bool")] SDLBool cycle);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_CopyGPUTextureToTexture(SDL_GPUCopyPass* copy_pass, [NativeTypeName("const SDL_GPUTextureLocation *")] SDL_GPUTextureLocation* source, [NativeTypeName("const SDL_GPUTextureLocation *")] SDL_GPUTextureLocation* destination, [NativeTypeName("Uint32")] uint w, [NativeTypeName("Uint32")] uint h, [NativeTypeName("Uint32")] uint d, [NativeTypeName("bool")] SDLBool cycle);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_CopyGPUBufferToBuffer(SDL_GPUCopyPass* copy_pass, [NativeTypeName("const SDL_GPUBufferLocation *")] SDL_GPUBufferLocation* source, [NativeTypeName("const SDL_GPUBufferLocation *")] SDL_GPUBufferLocation* destination, [NativeTypeName("Uint32")] uint size, [NativeTypeName("bool")] SDLBool cycle);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DownloadFromGPUTexture(SDL_GPUCopyPass* copy_pass, [NativeTypeName("const SDL_GPUTextureRegion *")] SDL_GPUTextureRegion* source, [NativeTypeName("const SDL_GPUTextureTransferInfo *")] SDL_GPUTextureTransferInfo* destination);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DownloadFromGPUBuffer(SDL_GPUCopyPass* copy_pass, [NativeTypeName("const SDL_GPUBufferRegion *")] SDL_GPUBufferRegion* source, [NativeTypeName("const SDL_GPUTransferBufferLocation *")] SDL_GPUTransferBufferLocation* destination);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_EndGPUCopyPass(SDL_GPUCopyPass* copy_pass);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_GenerateMipmapsForGPUTexture(SDL_GPUCommandBuffer* command_buffer, SDL_GPUTexture* texture);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_BlitGPUTexture(SDL_GPUCommandBuffer* command_buffer, [NativeTypeName("const SDL_GPUBlitInfo *")] SDL_GPUBlitInfo* info);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_WindowSupportsGPUSwapchainComposition(SDL_GPUDevice* device, SDL_Window* window, SDL_GPUSwapchainComposition swapchain_composition);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_WindowSupportsGPUPresentMode(SDL_GPUDevice* device, SDL_Window* window, SDL_GPUPresentMode present_mode);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_ClaimWindowForGPUDevice(SDL_GPUDevice* device, SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseWindowFromGPUDevice(SDL_GPUDevice* device, SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_SetGPUSwapchainParameters(SDL_GPUDevice* device, SDL_Window* window, SDL_GPUSwapchainComposition swapchain_composition, SDL_GPUPresentMode present_mode);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_SetGPUAllowedFramesInFlight(SDL_GPUDevice* device, [NativeTypeName("Uint32")] uint allowed_frames_in_flight);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat(SDL_GPUDevice* device, SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_AcquireGPUSwapchainTexture(SDL_GPUCommandBuffer* command_buffer, SDL_Window* window, SDL_GPUTexture** swapchain_texture, [NativeTypeName("Uint32 *")] uint* swapchain_texture_width, [NativeTypeName("Uint32 *")] uint* swapchain_texture_height);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_WaitForGPUSwapchain(SDL_GPUDevice* device, SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_WaitAndAcquireGPUSwapchainTexture(SDL_GPUCommandBuffer* command_buffer, SDL_Window* window, SDL_GPUTexture** swapchain_texture, [NativeTypeName("Uint32 *")] uint* swapchain_texture_width, [NativeTypeName("Uint32 *")] uint* swapchain_texture_height);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_SubmitGPUCommandBuffer(SDL_GPUCommandBuffer* command_buffer);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUFence* SDL_SubmitGPUCommandBufferAndAcquireFence(SDL_GPUCommandBuffer* command_buffer);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_CancelGPUCommandBuffer(SDL_GPUCommandBuffer* command_buffer);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_WaitForGPUIdle(SDL_GPUDevice* device);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_WaitForGPUFences(SDL_GPUDevice* device, [NativeTypeName("bool")] SDLBool wait_all, [NativeTypeName("SDL_GPUFence *const *")] SDL_GPUFence** fences, [NativeTypeName("Uint32")] uint num_fences);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_QueryGPUFence(SDL_GPUDevice* device, SDL_GPUFence* fence);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ReleaseGPUFence(SDL_GPUDevice* device, SDL_GPUFence* fence);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_GPUTextureFormatTexelBlockSize(SDL_GPUTextureFormat format);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_GPUTextureSupportsFormat(SDL_GPUDevice* device, SDL_GPUTextureFormat format, SDL_GPUTextureType type, SDL_GPUTextureUsageFlags usage);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_GPUTextureSupportsSampleCount(SDL_GPUDevice* device, SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_CalculateGPUTextureFormatSize(SDL_GPUTextureFormat format, [NativeTypeName("Uint32")] uint width, [NativeTypeName("Uint32")] uint height, [NativeTypeName("Uint32")] uint depth_or_layer_count);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_PixelFormat SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GPUTextureFormat SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format);
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[NativeTypeName("#define SDL_GPU_TEXTUREUSAGE_SAMPLER (1u << 0)")]
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public const uint SDL_GPU_TEXTUREUSAGE_SAMPLER = (1U << 0);
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[NativeTypeName("#define SDL_GPU_TEXTUREUSAGE_COLOR_TARGET (1u << 1)")]
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public const uint SDL_GPU_TEXTUREUSAGE_COLOR_TARGET = (1U << 1);
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[NativeTypeName("#define SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET (1u << 2)")]
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public const uint SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET = (1U << 2);
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[NativeTypeName("#define SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ (1u << 3)")]
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public const uint SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ = (1U << 3);
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[NativeTypeName("#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ (1u << 4)")]
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public const uint SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ = (1U << 4);
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[NativeTypeName("#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE (1u << 5)")]
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public const uint SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE = (1U << 5);
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[NativeTypeName("#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE (1u << 6)")]
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public const uint SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE = (1U << 6);
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[NativeTypeName("#define SDL_GPU_BUFFERUSAGE_VERTEX (1u << 0)")]
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public const uint SDL_GPU_BUFFERUSAGE_VERTEX = (1U << 0);
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[NativeTypeName("#define SDL_GPU_BUFFERUSAGE_INDEX (1u << 1)")]
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public const uint SDL_GPU_BUFFERUSAGE_INDEX = (1U << 1);
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[NativeTypeName("#define SDL_GPU_BUFFERUSAGE_INDIRECT (1u << 2)")]
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public const uint SDL_GPU_BUFFERUSAGE_INDIRECT = (1U << 2);
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[NativeTypeName("#define SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ (1u << 3)")]
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public const uint SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ = (1U << 3);
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[NativeTypeName("#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ (1u << 4)")]
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public const uint SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ = (1U << 4);
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[NativeTypeName("#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE (1u << 5)")]
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public const uint SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE = (1U << 5);
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[NativeTypeName("#define SDL_GPU_SHADERFORMAT_INVALID 0")]
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public const int SDL_GPU_SHADERFORMAT_INVALID = 0;
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[NativeTypeName("#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0)")]
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public const uint SDL_GPU_SHADERFORMAT_PRIVATE = (1U << 0);
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[NativeTypeName("#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1)")]
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public const uint SDL_GPU_SHADERFORMAT_SPIRV = (1U << 1);
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[NativeTypeName("#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2)")]
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public const uint SDL_GPU_SHADERFORMAT_DXBC = (1U << 2);
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[NativeTypeName("#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3)")]
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public const uint SDL_GPU_SHADERFORMAT_DXIL = (1U << 3);
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[NativeTypeName("#define SDL_GPU_SHADERFORMAT_MSL (1u << 4)")]
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public const uint SDL_GPU_SHADERFORMAT_MSL = (1U << 4);
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[NativeTypeName("#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5)")]
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public const uint SDL_GPU_SHADERFORMAT_METALLIB = (1U << 5);
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[NativeTypeName("#define SDL_GPU_COLORCOMPONENT_R (1u << 0)")]
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public const uint SDL_GPU_COLORCOMPONENT_R = (1U << 0);
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[NativeTypeName("#define SDL_GPU_COLORCOMPONENT_G (1u << 1)")]
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public const uint SDL_GPU_COLORCOMPONENT_G = (1U << 1);
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[NativeTypeName("#define SDL_GPU_COLORCOMPONENT_B (1u << 2)")]
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public const uint SDL_GPU_COLORCOMPONENT_B = (1U << 2);
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[NativeTypeName("#define SDL_GPU_COLORCOMPONENT_A (1u << 3)")]
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public const uint SDL_GPU_COLORCOMPONENT_A = (1U << 3);
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN \"SDL.gpu.device.create.debugmode\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN => "SDL.gpu.device.create.debugmode"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN \"SDL.gpu.device.create.preferlowpower\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN => "SDL.gpu.device.create.preferlowpower"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN \"SDL.gpu.device.create.verbose\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN => "SDL.gpu.device.create.verbose"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING \"SDL.gpu.device.create.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING => "SDL.gpu.device.create.name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN \"SDL.gpu.device.create.shaders.private\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN => "SDL.gpu.device.create.shaders.private"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN \"SDL.gpu.device.create.shaders.spirv\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN => "SDL.gpu.device.create.shaders.spirv"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN \"SDL.gpu.device.create.shaders.dxbc\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN => "SDL.gpu.device.create.shaders.dxbc"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN \"SDL.gpu.device.create.shaders.dxil\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN => "SDL.gpu.device.create.shaders.dxil"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN \"SDL.gpu.device.create.shaders.msl\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN => "SDL.gpu.device.create.shaders.msl"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN \"SDL.gpu.device.create.shaders.metallib\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN => "SDL.gpu.device.create.shaders.metallib"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN \"SDL.gpu.device.create.d3d12.allowtier1resourcebinding\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN => "SDL.gpu.device.create.d3d12.allowtier1resourcebinding"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING \"SDL.gpu.device.create.d3d12.semantic\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING => "SDL.gpu.device.create.d3d12.semantic"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN \"SDL.gpu.device.create.vulkan.shaderclipdistance\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN => "SDL.gpu.device.create.vulkan.shaderclipdistance"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN \"SDL.gpu.device.create.vulkan.depthclamp\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN => "SDL.gpu.device.create.vulkan.depthclamp"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN \"SDL.gpu.device.create.vulkan.drawindirectfirstinstance\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN => "SDL.gpu.device.create.vulkan.drawindirectfirstinstance"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN \"SDL.gpu.device.create.vulkan.sampleranisotropy\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN => "SDL.gpu.device.create.vulkan.sampleranisotropy"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_NAME_STRING \"SDL.gpu.device.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_NAME_STRING => "SDL.gpu.device.name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING \"SDL.gpu.device.driver_name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING => "SDL.gpu.device.driver_name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING \"SDL.gpu.device.driver_version\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING => "SDL.gpu.device.driver_version"u8;
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[NativeTypeName("#define SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING \"SDL.gpu.device.driver_info\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING => "SDL.gpu.device.driver_info"u8;
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[NativeTypeName("#define SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING \"SDL.gpu.computepipeline.create.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING => "SDL.gpu.computepipeline.create.name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING \"SDL.gpu.graphicspipeline.create.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING => "SDL.gpu.graphicspipeline.create.name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING \"SDL.gpu.sampler.create.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING => "SDL.gpu.sampler.create.name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_SHADER_CREATE_NAME_STRING \"SDL.gpu.shader.create.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_SHADER_CREATE_NAME_STRING => "SDL.gpu.shader.create.name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT \"SDL.gpu.texture.create.d3d12.clear.r\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT => "SDL.gpu.texture.create.d3d12.clear.r"u8;
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[NativeTypeName("#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT \"SDL.gpu.texture.create.d3d12.clear.g\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT => "SDL.gpu.texture.create.d3d12.clear.g"u8;
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[NativeTypeName("#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT \"SDL.gpu.texture.create.d3d12.clear.b\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT => "SDL.gpu.texture.create.d3d12.clear.b"u8;
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[NativeTypeName("#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT \"SDL.gpu.texture.create.d3d12.clear.a\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT => "SDL.gpu.texture.create.d3d12.clear.a"u8;
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[NativeTypeName("#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT \"SDL.gpu.texture.create.d3d12.clear.depth\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT => "SDL.gpu.texture.create.d3d12.clear.depth"u8;
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[NativeTypeName("#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER \"SDL.gpu.texture.create.d3d12.clear.stencil\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER => "SDL.gpu.texture.create.d3d12.clear.stencil"u8;
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[NativeTypeName("#define SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING \"SDL.gpu.texture.create.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING => "SDL.gpu.texture.create.name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING \"SDL.gpu.buffer.create.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING => "SDL.gpu.buffer.create.name"u8;
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[NativeTypeName("#define SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING \"SDL.gpu.transferbuffer.create.name\"")]
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public static ReadOnlySpan<byte> SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING => "SDL.gpu.transferbuffer.create.name"u8;
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}
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|
}
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