mirror of https://github.com/ppy/SDL3-CS.git
112 lines
5.9 KiB
C#
112 lines
5.9 KiB
C#
/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Runtime.InteropServices;
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namespace SDL
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{
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public static unsafe partial class SDL3
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{
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_HasKeyboard();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_KeyboardID* SDL_GetKeyboards(int* count);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetKeyboardInstanceName", ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Unsafe_SDL_GetKeyboardInstanceName(SDL_KeyboardID instance_id);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Window* SDL_GetKeyboardFocus();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const Uint8 *")]
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public static extern byte* SDL_GetKeyboardState(int* numkeys);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_ResetKeyboard();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Keymod SDL_GetModState();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_SetModState(SDL_Keymod modstate);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Keycode SDL_GetDefaultKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Scancode SDL_GetDefaultScancodeFromKey(SDL_Keycode key, SDL_Keymod* modstate);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod* modstate);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetScancodeName(SDL_Scancode scancode, [NativeTypeName("const char *")] byte* name);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetScancodeName", ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Unsafe_SDL_GetScancodeName(SDL_Scancode scancode);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Scancode SDL_GetScancodeFromName([NativeTypeName("const char *")] byte* name);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetKeyName", ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Unsafe_SDL_GetKeyName(SDL_Keycode key);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_Keycode SDL_GetKeyFromName([NativeTypeName("const char *")] byte* name);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_StartTextInput(SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_TextInputActive(SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_StopTextInput(SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_ClearComposition(SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_SetTextInputArea(SDL_Window* window, [NativeTypeName("const SDL_Rect *")] SDL_Rect* rect, int cursor);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_GetTextInputArea(SDL_Window* window, SDL_Rect* rect, int* cursor);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_HasScreenKeyboardSupport();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_ScreenKeyboardShown(SDL_Window* window);
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}
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}
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