mirror of https://github.com/ppy/SDL3-CS.git
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace SDL
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{
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public partial struct SDL_GUID
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{
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[NativeTypeName("Uint8[16]")]
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public _data_e__FixedBuffer data;
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[InlineArray(16)]
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public partial struct _data_e__FixedBuffer
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{
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public byte e0;
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}
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}
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public static unsafe partial class SDL3
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{
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_GUIDToString(SDL_GUID guid, [NativeTypeName("char *")] byte* pszGUID, int cbGUID);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_GUID SDL_GUIDFromString([NativeTypeName("const char *")] byte* pchGUID);
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}
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}
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