SDL3-CS/.github/workflows/build.yml

131 lines
5.8 KiB
YAML

name: Build Native
on:
workflow_dispatch:
inputs: {}
# schedule:
# - cron: '0 0 * * *'
env:
BUILD_TYPE: Release
jobs:
build:
name: ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
platform:
- { name: win-x64, os: windows-latest, flags: -A x64 }
- { name: win-x86, os: windows-latest, flags: -A Win32 }
- { name: win-arm64, os: windows-latest, flags: -A ARM64 }
- { name: linux-x64, os: ubuntu-20.04, flags: -GNinja }
- { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.14" }
# NOTE: macOS 11.0 is the first released supported by Apple Silicon.
- { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" }
steps:
- name: Setup Linux dependencies
if: runner.os == 'Linux'
run: |
# See https://github.com/libsdl-org/SDL/blob/main/.github/workflows/main.yml
sudo apt-get update
sudo apt-get install build-essential git \
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
libaudio-dev libjack-dev libsndio-dev libusb-1.0-0-dev libx11-dev libxext-dev \
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev
- uses: actions/checkout@v4
with:
repository: 'libsdl-org/SDL'
ref: 'main'
- uses: actions/checkout@v4
with:
path: 'SDL3-CS'
- name: Configure CMake
run: ${{ matrix.platform.cmake_configure_env }} cmake -B build ${{ matrix.platform.flags }} -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
- name: Build
run: cmake --build build/ --config Release
- name: Install (Windows)
run: cmake --install build/ --prefix install_output --config Release
if: runner.os == 'Windows'
- name: Install
run: sudo cmake --install build/ --prefix install_output --config Release
if: runner.os != 'Windows'
- name: Prepare release directory (Windows)
run: mkdir -Force SDL3-CS/native/${{ matrix.platform.name }}
if: runner.os == 'Windows'
- name: Prepare release directory
run: mkdir -p SDL3-CS/native/${{ matrix.platform.name }}
if: runner.os != 'Windows'
- name: Prepare release (Windows)
run: cp install_output/bin/SDL3.dll SDL3-CS/native/${{ matrix.platform.name }}/SDL3.dll
if: runner.os == 'Windows'
- name: Prepare release (Linux)
run: cp install_output/lib/libSDL3.so SDL3-CS/native/${{ matrix.platform.name }}/libSDL3.so
if: runner.os == 'Linux'
- name: Prepare release (macOS)
run: cp install_output/lib/libSDL3.dylib SDL3-CS/native/${{ matrix.platform.name }}/libSDL3.dylib
if: runner.os == 'macOS'
- name: Create pull request
uses: peter-evans/create-pull-request@v6
with:
commit-message: Update ${{ matrix.platform.name }} SDL binaries
title: Update ${{ matrix.platform.name }} SDL binaries
body: This PR has been auto-generated to update the ${{ matrix.platform.name }} SDL binaries.
branch: update-${{ matrix.platform.name }}-binaries
path: 'SDL3-CS'
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'
build-ios:
name: ios
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
repository: 'libsdl-org/SDL'
ref: 'main'
- uses: actions/checkout@v4
with:
path: 'SDL3-CS'
- name: Build (iOS)
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target SDL3.xcframework -configuration Release
- name: Prepare release directory (iOS)
run: mkdir -p SDL3-CS/native/ios
- name: Prepare release (iOS)
run: |
mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework;
mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework;
cp Xcode/SDL/build/SDL3.xcframework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/Info.plist;
cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3;
cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist;
cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3;
cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist;
- name: Create pull request
uses: peter-evans/create-pull-request@v6
with:
commit-message: Update iOS SDL binaries
title: Update iOS SDL binaries
body: This PR has been auto-generated to update the iOS SDL binaries
branch: update-ios-binaries
path: 'SDL3-CS'
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'