mirror of https://github.com/ppy/SDL3-CS.git
126 lines
4.3 KiB
C#
126 lines
4.3 KiB
C#
/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace SDL
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{
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public unsafe partial struct SDL_MessageBoxButtonData
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{
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public SDL_MessageBoxButtonFlags flags;
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public int buttonID;
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[NativeTypeName("const char *")]
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public byte* text;
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}
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public partial struct SDL_MessageBoxColor
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{
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[NativeTypeName("Uint8")]
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public byte r;
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[NativeTypeName("Uint8")]
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public byte g;
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[NativeTypeName("Uint8")]
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public byte b;
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}
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public enum SDL_MessageBoxColorType
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{
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SDL_MESSAGEBOX_COLOR_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_TEXT,
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SDL_MESSAGEBOX_COLOR_BUTTON_BORDER,
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SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND,
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SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED,
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SDL_MESSAGEBOX_COLOR_MAX,
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}
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public partial struct SDL_MessageBoxColorScheme
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{
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[NativeTypeName("SDL_MessageBoxColor[5]")]
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public _colors_e__FixedBuffer colors;
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[InlineArray(5)]
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public partial struct _colors_e__FixedBuffer
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{
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public SDL_MessageBoxColor e0;
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}
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}
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public unsafe partial struct SDL_MessageBoxData
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{
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public SDL_MessageBoxFlags flags;
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public SDL_Window* window;
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[NativeTypeName("const char *")]
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public byte* title;
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[NativeTypeName("const char *")]
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public byte* message;
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public int numbuttons;
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[NativeTypeName("const SDL_MessageBoxButtonData *")]
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public SDL_MessageBoxButtonData* buttons;
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[NativeTypeName("const SDL_MessageBoxColorScheme *")]
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public SDL_MessageBoxColorScheme* colorScheme;
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}
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public static unsafe partial class SDL3
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{
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_ShowMessageBox([NativeTypeName("const SDL_MessageBoxData *")] SDL_MessageBoxData* messageboxdata, int* buttonid);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, [NativeTypeName("const char *")] byte* title, [NativeTypeName("const char *")] byte* message, SDL_Window* window);
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[NativeTypeName("#define SDL_MESSAGEBOX_ERROR 0x00000010u")]
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public const uint SDL_MESSAGEBOX_ERROR = 0x00000010U;
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[NativeTypeName("#define SDL_MESSAGEBOX_WARNING 0x00000020u")]
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public const uint SDL_MESSAGEBOX_WARNING = 0x00000020U;
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[NativeTypeName("#define SDL_MESSAGEBOX_INFORMATION 0x00000040u")]
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public const uint SDL_MESSAGEBOX_INFORMATION = 0x00000040U;
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[NativeTypeName("#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u")]
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public const uint SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT = 0x00000080U;
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[NativeTypeName("#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u")]
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public const uint SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT = 0x00000100U;
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[NativeTypeName("#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u")]
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public const uint SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001U;
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[NativeTypeName("#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u")]
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public const uint SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002U;
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}
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}
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