mirror of https://github.com/ppy/SDL3-CS.git
69 lines
2.5 KiB
C#
69 lines
2.5 KiB
C#
/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System.Runtime.InteropServices;
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namespace SDL
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{
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public enum SDL_BlendMode
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{
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SDL_BLENDMODE_NONE = 0x00000000,
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SDL_BLENDMODE_BLEND = 0x00000001,
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SDL_BLENDMODE_ADD = 0x00000002,
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SDL_BLENDMODE_MOD = 0x00000004,
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SDL_BLENDMODE_MUL = 0x00000008,
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SDL_BLENDMODE_INVALID = 0x7FFFFFFF,
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}
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public enum SDL_BlendOperation
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{
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SDL_BLENDOPERATION_ADD = 0x1,
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SDL_BLENDOPERATION_SUBTRACT = 0x2,
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SDL_BLENDOPERATION_REV_SUBTRACT = 0x3,
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SDL_BLENDOPERATION_MINIMUM = 0x4,
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SDL_BLENDOPERATION_MAXIMUM = 0x5,
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}
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public enum SDL_BlendFactor
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{
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SDL_BLENDFACTOR_ZERO = 0x1,
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SDL_BLENDFACTOR_ONE = 0x2,
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SDL_BLENDFACTOR_SRC_COLOR = 0x3,
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SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,
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SDL_BLENDFACTOR_SRC_ALPHA = 0x5,
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SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,
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SDL_BLENDFACTOR_DST_COLOR = 0x7,
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SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,
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SDL_BLENDFACTOR_DST_ALPHA = 0x9,
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SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA,
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}
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public static partial class SDL3
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{
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor, SDL_BlendOperation colorOperation, SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor, SDL_BlendOperation alphaOperation);
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}
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}
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