/* C# bindings for Simple DirectMedia Layer. Original copyright notice of input files: Simple DirectMedia Layer Copyright (C) 1997-2024 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ using System.Runtime.InteropServices; namespace SDL { public partial struct SDL_Keysym { public SDL_Scancode scancode; [NativeTypeName("SDL_Keycode")] public int sym; [NativeTypeName("Uint16")] public ushort mod; [NativeTypeName("Uint32")] public uint unused; } public static unsafe partial class SDL3 { [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("SDL_bool")] public static extern int SDL_HasKeyboard(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("SDL_KeyboardID *")] public static extern uint* SDL_GetKeyboards(int* count); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("const char *")] public static extern sbyte* SDL_GetKeyboardInstanceName([NativeTypeName("SDL_KeyboardID")] uint instance_id); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern SDL_Window* SDL_GetKeyboardFocus(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("const Uint8 *")] public static extern byte* SDL_GetKeyboardState(int* numkeys); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern void SDL_ResetKeyboard(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern SDL_Keymod SDL_GetModState(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern void SDL_SetModState(SDL_Keymod modstate); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("SDL_Keycode")] public static extern int SDL_GetKeyFromScancode(SDL_Scancode scancode); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern SDL_Scancode SDL_GetScancodeFromKey([NativeTypeName("SDL_Keycode")] int key); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("const char *")] public static extern sbyte* SDL_GetScancodeName(SDL_Scancode scancode); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern SDL_Scancode SDL_GetScancodeFromName([NativeTypeName("const char *")] sbyte* name); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("const char *")] public static extern sbyte* SDL_GetKeyName([NativeTypeName("SDL_Keycode")] int key); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("SDL_Keycode")] public static extern int SDL_GetKeyFromName([NativeTypeName("const char *")] sbyte* name); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern void SDL_StartTextInput(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("SDL_bool")] public static extern int SDL_TextInputActive(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern void SDL_StopTextInput(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern void SDL_ClearComposition(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] public static extern int SDL_SetTextInputRect([NativeTypeName("const SDL_Rect *")] SDL_Rect* rect); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("SDL_bool")] public static extern int SDL_HasScreenKeyboardSupport(); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("SDL_bool")] public static extern int SDL_ScreenKeyboardShown(SDL_Window* window); } }