name: Build Native on: workflow_dispatch: inputs: {} # schedule: # - cron: '0 0 * * *' env: BUILD_TYPE: Release jobs: build: name: ${{ matrix.platform.name }} runs-on: ${{ matrix.platform.os }} strategy: fail-fast: false matrix: platform: - { name: win-x64, os: windows-latest, flags: -A x64 } - { name: win-x86, os: windows-latest, flags: -A Win32 } - { name: win-arm64, os: windows-latest, flags: -A ARM64 } - { name: linux-x64, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":amd64"} - { name: linux-x86, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":i386" } - { name: linux-arm64, os: ubuntu-20.04, container: arm64v8/ubuntu } - { name: linux-arm, os: ubuntu-20.04, container: arm32v7/ubuntu } - { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.14" } # NOTE: macOS 11.0 is the first released supported by Apple Silicon. - { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" } steps: - uses: actions/checkout@v4 with: repository: 'libsdl-org/SDL' ref: 'main' - uses: actions/checkout@v4 with: path: 'SDL3-CS' - name: Set up QEMU if: contains(matrix.platform.container, 'arm') uses: docker/setup-qemu-action@v3 - name: Build (Linux ARM) if: contains(matrix.platform.container, 'arm') uses: addnab/docker-run-action@v3 with: image: ${{ matrix.platform.container }} options: -v ${{ github.workspace }}:/workspace -e NAME=${{ matrix.platform.name }} -e BUILD_TYPE=${{ env.BUILD_TYPE }} run: | apt update -y -qq apt install -y \ gcc \ g++ \ cmake \ ninja-build \ wayland-scanner++ \ wayland-protocols \ pkg-config \ libasound2-dev \ libdbus-1-dev \ libegl1-mesa-dev \ libgl1-mesa-dev \ libgles2-mesa-dev \ libglu1-mesa-dev \ libibus-1.0-dev \ libpulse-dev \ libsndio-dev \ libudev-dev \ libwayland-dev \ libx11-dev \ libxcursor-dev \ libxext-dev \ libxi-dev \ libxinerama-dev \ libxkbcommon-dev \ libxrandr-dev \ libxss-dev \ libxt-dev \ libxv-dev \ libxxf86vm-dev \ libdrm-dev \ libgbm-dev \ libpulse-dev cd /workspace cmake -B build -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON cmake --build build/ --config Release cmake --install build/ --prefix install_output --config Release mkdir -p SDL3-CS/native/$NAME cp install_output/lib/libSDL3.so SDL3-CS/native/$NAME/libSDL3.so - name: Build if: ${{ !contains(matrix.platform.container, 'arm') }} shell: bash env: NAME: ${{ matrix.platform.name }} TARGET_APT_ARCH: ${{ matrix.platform.target_apt_arch }} RUNNER_OS: ${{ runner.os }} FLAGS: ${{ matrix.platform.flags }} run: | if [[ $RUNNER_OS == 'Linux' ]]; then # Setup Linux dependencies if [[ $TARGET_APT_ARCH == :i386 ]]; then sudo dpkg --add-architecture i386 fi sudo apt-get update -y -qq if [[ $TARGET_APT_ARCH == :i386 ]]; then # Workaround GitHub's ubuntu-20.04 image issue sudo apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7 fi sudo apt-get install -y \ gcc-multilib \ g++-multilib \ cmake \ ninja-build \ wayland-scanner++ \ wayland-protocols \ pkg-config$TARGET_APT_ARCH \ libasound2-dev$TARGET_APT_ARCH \ libdbus-1-dev$TARGET_APT_ARCH \ libegl1-mesa-dev$TARGET_APT_ARCH \ libgl1-mesa-dev$TARGET_APT_ARCH \ libgles2-mesa-dev$TARGET_APT_ARCH \ libglu1-mesa-dev$TARGET_APT_ARCH \ libibus-1.0-dev$TARGET_APT_ARCH \ libpulse-dev$TARGET_APT_ARCH \ libsndio-dev$TARGET_APT_ARCH \ libudev-dev$TARGET_APT_ARCH \ libwayland-dev$TARGET_APT_ARCH \ libx11-dev$TARGET_APT_ARCH \ libxcursor-dev$TARGET_APT_ARCH \ libxext-dev$TARGET_APT_ARCH \ libxi-dev$TARGET_APT_ARCH \ libxinerama-dev$TARGET_APT_ARCH \ libxkbcommon-dev$TARGET_APT_ARCH \ libxrandr-dev$TARGET_APT_ARCH \ libxss-dev$TARGET_APT_ARCH \ libxt-dev$TARGET_APT_ARCH \ libxv-dev$TARGET_APT_ARCH \ libxxf86vm-dev$TARGET_APT_ARCH \ libdrm-dev$TARGET_APT_ARCH \ libgbm-dev$TARGET_APT_ARCH \ libpulse-dev$TARGET_APT_ARCH fi # Configure CMake cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON # Build cmake --build build/ --config Release if [[ $RUNNER_OS == 'Windows' ]]; then # Install (Windows) cmake --install build/ --prefix install_output --config Release else # Install sudo cmake --install build/ --prefix install_output --config Release fi mkdir -p SDL3-CS/native/$NAME if [[ $RUNNER_OS == 'Windows' ]]; then # Prepare release (Windows) cp install_output/bin/SDL3.dll SDL3-CS/native/$NAME/SDL3.dll elif [[ $RUNNER_OS == 'Linux' ]]; then # Prepare release (Linux) cp install_output/lib/libSDL3.so SDL3-CS/native/$NAME/libSDL3.so elif [[ $RUNNER_OS == 'macOS' ]]; then # Prepare release (macOS) cp install_output/lib/libSDL3.dylib SDL3-CS/native/$NAME/libSDL3.dylib fi - name: Create pull request uses: peter-evans/create-pull-request@v6 with: commit-message: Update ${{ matrix.platform.name }} SDL binaries title: Update ${{ matrix.platform.name }} SDL binaries body: This PR has been auto-generated to update the ${{ matrix.platform.name }} SDL binaries. branch: update-${{ matrix.platform.name }}-binaries path: 'SDL3-CS' env: ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true' build-ios: name: ios runs-on: macos-latest steps: - uses: actions/checkout@v4 with: repository: 'libsdl-org/SDL' ref: 'main' - uses: actions/checkout@v4 with: path: 'SDL3-CS' - name: Build (iOS) run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target SDL3.xcframework -configuration Release - name: Prepare release directory (iOS) run: mkdir -p SDL3-CS/native/ios - name: Prepare release (iOS) run: | mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework; mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework; cp Xcode/SDL/build/SDL3.xcframework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/Info.plist; cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3; cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist; cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3; cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist; - name: Create pull request uses: peter-evans/create-pull-request@v6 with: commit-message: Update iOS SDL binaries title: Update iOS SDL binaries body: This PR has been auto-generated to update the iOS SDL binaries branch: update-ios-binaries path: 'SDL3-CS' env: ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true' build-android: name: android runs-on: ubuntu-20.04 env: NDK_VER: 23.1.7779620 PLATFORM_VER: android-34 steps: - uses: actions/checkout@v4 with: repository: 'libsdl-org/SDL' ref: 'main' - uses: actions/checkout@v4 with: path: 'SDL3-CS' - name: Setup JDK uses: actions/setup-java@v3 with: distribution: microsoft java-version: | 11 17 - name: Install Android SDK Manager uses: android-actions/setup-android@v3 with: packages: '' - name: Install Android SDK run: | sdkmanager --install "platform-tools" "platforms;$PLATFORM_VER" sdkmanager --install "ndk;$NDK_VER" --channel=3 - name: Build (Android) run: | export PATH=$ANDROID_HOME/ndk/$NDK_VER:$PATH export OUTPUT=$PWD/SDL3-CS/native/android rm -rf $OUTPUT && mkdir -p $OUTPUT # Build SDL3 sed -i 's/abi=.*/abi="armeabi-v7a arm64-v8a x86 x86_64"/g' ./build-scripts/androidbuildlibs.sh ./build-scripts/androidbuildlibs.sh NDK_LIBS_OUT="$OUTPUT" - name: Build SDL3 Android Java run: | export JAVA_HOME=$JAVA_HOME_11_X64 export PATH=$JAVA_HOME_11_X64/bin:$PATH export OUTPUT=$PWD/SDL3-CS/SDL3-CS.Android/Jars/ rm -rf $OUTPUT && mkdir -p $OUTPUT # Build SDL3 Android Java part cd android-project/app/src/main/java javac -cp $ANDROID_HOME/platforms/$PLATFORM_VER/android.jar -encoding utf8 org/libsdl/app/*.java jar cvf $OUTPUT/SDL3AndroidBridge.jar org/libsdl/app/*.class - name: Create pull request uses: peter-evans/create-pull-request@v6 with: commit-message: Update Android SDL binaries title: Update Android SDL binaries body: This PR has been auto-generated to update the Android SDL binaries branch: update-android-binaries path: 'SDL3-CS' env: ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'