Susko3
4b1a1e2102
Move `SDL_Keycode` typdef to global python script to avoid duplicate definition
2024-04-06 13:47:08 +02:00
Susko3
b97a553ed4
Remap `SDL_KeyCode` enum to `SDL_Keycode` typedef
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This doesn't compile because of duplicate `SDL_Keycode` definition
2024-04-06 13:45:49 +02:00
Susko3
5747f163ac
Manually implement endianness-specific audio formats
2024-04-06 13:42:10 +02:00
Susko3
37da786af0
Define `SDL_FUNCTION_POINTER_IS_VOID_POINTER`
2024-04-06 13:38:13 +02:00
Susko3
caa48201d3
Manually define broken constants
2024-04-06 13:33:00 +02:00
Susko3
9e44316535
Fix invalid `int` -> `SDL_bool` conversion by manually changing SDL headers
2024-04-06 13:33:00 +02:00
Susko3
409ecf7536
Add C# enum "typedefs" for C typedefs
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This doesn't compile as ClangSharp fails to emit `unchecked`
in `SDL_pen.g.cs` and `SDL_touch.g.cs`.
And `(SDL_bool)` casts in `SDL_rect.g.cs`.
2024-04-06 13:32:55 +02:00
Susko3
dfe0d2533c
Add `[Flags]` attribute to mask/flags enums
2024-04-06 12:58:35 +02:00
Susko3
a25b4be3b2
Add [UnsupportedOSPlatform("windows")] to `SDL_CreateThread()` functions
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See commit: 72353a8ab9
2024-04-06 12:54:12 +02:00
Susko3
75a9cde3f8
Don't log potential typedef remappings
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Produces a lot of noise about unused remappings (as we're processing a header at a time).
All remappings (except `SDL_JoystickGUID`) have been added.
`SDL_JoystickGUID` is a remapping of a struct, so it's harded to do programatically.
2024-04-06 12:37:14 +02:00
Susko3
dfe2b5b251
Remap C `void *` to C# `IntPtr`
2024-04-06 12:34:11 +02:00
Susko3
53f98fece1
Map C `char` to C# `byte` instead of `sbyte`
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This matches .NET's UTF-8 `ReadOnlySpan<byte>` (see `SDL_hints.g.cs`).
2024-04-06 12:31:32 +02:00
Susko3
13b34fe88b
Remap `wchar_t *` to `IntPtr`
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These map to 16-bit `ushort` on windows, but are 32-bit on Unix.
2024-04-06 12:28:16 +02:00
Susko3
a2178e0022
Add recommended remapping for `SDL_hidapi.h`
2024-04-06 12:22:50 +02:00
Susko3
4ed850c6f3
Exclude `SDL_main()` from DllImport as it isn't exported by SDL3.dll
2024-04-06 01:59:38 +02:00
Susko3
52d13f2972
Add custom definition for win32 MSG struct
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The win32 types are kinda cursed, but it makes it easy to copy&paste and check.
2024-04-06 01:42:45 +02:00
Susko3
ba561098e7
Fix missing <endian.h> when cross-compiling on windows
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This works because SDL checks <endian.h> iff SDL_BYTEORDER isn't defined.
6ad390fc50/include/SDL3/SDL_endian.h (L58-L60)
2024-04-06 01:37:05 +02:00
Susko3
cef2e24326
Fix duplicate `XEvent` struct definitions
2024-04-06 01:34:10 +02:00
Susko3
2ccdcb04b3
Add platform specific generation for `SDL_main.h` and `SDL_system.h`
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Doesn't compile because of duplicate `_XEvent` definitions.
Linux fails crossgen on Windows due to missing `endian.h`
2024-04-06 01:31:16 +02:00
Susko3
0fc701a1d9
Add simple check for generated functions
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There are warnings for platform-specific functions.
2024-04-06 01:17:00 +02:00
Susko3
4fbe435cbe
Fix errors in `SDL_stdinc.g.cs` with define magic
2024-04-06 01:00:29 +02:00
Susko3
efc9422f7c
Fix errors in `SDL_pixels.g.cs` by specifying enum types
2024-04-06 01:00:29 +02:00
Susko3
72353a8ab9
Undefine _WIN32 to generate only platform-agnostic APIs
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Probably needs similar undefines on Linux and macOS.
Notice that the signatures of `SDL_CreateThread` and `SDL_CreateThreadWithStackSize`
have changed.
2024-04-06 01:00:29 +02:00
Susko3
1512bef026
Initial SDL3-CS binding project with ClangSharp
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The bindings don't yet compile. There are errors in SDL_pixels.g.cs, SDL_stdinc.g.cs and SDL_thread.g.cs,
a bunch of warnings about "Function like macro definition records are not supported",
and a few "Info: Potential missing remapping".
Built on SDL commit:
6ad390fc50
2024-04-06 00:57:07 +02:00
Susko3
7012887e6f
Add global/base files
2024-04-05 23:59:34 +02:00
Dan Balasescu
a4270da3c0
Add README
2024-04-04 03:12:48 +09:00