Update tests

I wish there was `Unsafe_SDL_CreateRenderer` so that passing in `null` is not ambiguous.
This commit is contained in:
Susko3 2024-05-15 20:13:35 +02:00
parent 99d1c0f9fa
commit ffe346ac59
1 changed files with 3 additions and 3 deletions

View File

@ -90,7 +90,7 @@ namespace SDL.Tests
public void Create()
{
sdlWindowHandle = SDL_CreateWindow("hello"u8, 800, 600, SDL_WindowFlags.SDL_WINDOW_RESIZABLE | SDL_WindowFlags.SDL_WINDOW_HIGH_PIXEL_DENSITY);
renderer = SDL_CreateRenderer(sdlWindowHandle, null, SDL_RendererFlags.SDL_RENDERER_PRESENTVSYNC);
renderer = SDL_CreateRenderer(sdlWindowHandle, (Utf8String)null);
}
private void handleEvent(SDL_Event e)
@ -155,7 +155,7 @@ namespace SDL.Tests
break;
case SDL_Keycode.SDLK_m:
SDL_Keymod mod = e.key.keysym.Mod;
SDL_Keymod mod = e.key.keysym.mod;
Console.WriteLine(mod);
break;
}
@ -195,7 +195,7 @@ namespace SDL.Tests
do
{
eventsRead = SDL_PeepEvents(events, SDL_eventaction.SDL_GETEVENT, SDL_EventType.SDL_EVENT_FIRST, SDL_EventType.SDL_EVENT_LAST);
eventsRead = SDL_PeepEvents(events, SDL_EventAction.SDL_GETEVENT, SDL_EventType.SDL_EVENT_FIRST, SDL_EventType.SDL_EVENT_LAST);
for (int i = 0; i < eventsRead; i++)
handleEvent(events[i]);
} while (eventsRead == events_per_peep);