mirror of https://github.com/ppy/SDL3-CS.git
Create build.sh
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#!/bin/bash
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# Check if environment variables are defined
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if [[ -z $NAME || -z $RUNNER_OS || -z $FLAGS ]]; then
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echo "One or more required environment variables are not defined."
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exit 1
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fi
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SUDO=$(which sudo)
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if [[ $RUNNER_OS == 'Linux' ]]; then
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# Setup Linux dependencies
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if [[ $TARGET_APT_ARCH == :i386 ]]; then
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$SUDO dpkg --add-architecture i386
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fi
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$SUDO apt-get update -y -qq
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if [[ $TARGET_APT_ARCH == :i386 ]]; then
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# Workaround GitHub's ubuntu-20.04 image issue <https://github.com/actions/virtual-environments/issues/4589>
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$SUDO apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7
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fi
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if [[ $NAME != 'linux-x86' && $NAME != 'linux-x64' ]]; then
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GCC="gcc"
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GPP="g++"
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else
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GCC="gcc-multilib"
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GPP="g++-multilib"
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fi
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$SUDO apt-get install -y \
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$GCC \
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$GPP \
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cmake \
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ninja-build \
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wayland-scanner++ \
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wayland-protocols \
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pkg-config$TARGET_APT_ARCH \
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libasound2-dev$TARGET_APT_ARCH \
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libdbus-1-dev$TARGET_APT_ARCH \
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libegl1-mesa-dev$TARGET_APT_ARCH \
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libgl1-mesa-dev$TARGET_APT_ARCH \
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libgles2-mesa-dev$TARGET_APT_ARCH \
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libglu1-mesa-dev$TARGET_APT_ARCH \
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libibus-1.0-dev$TARGET_APT_ARCH \
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libpulse-dev$TARGET_APT_ARCH \
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libsndio-dev$TARGET_APT_ARCH \
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libudev-dev$TARGET_APT_ARCH \
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libwayland-dev$TARGET_APT_ARCH \
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libx11-dev$TARGET_APT_ARCH \
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libxcursor-dev$TARGET_APT_ARCH \
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libxext-dev$TARGET_APT_ARCH \
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libxi-dev$TARGET_APT_ARCH \
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libxinerama-dev$TARGET_APT_ARCH \
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libxkbcommon-dev$TARGET_APT_ARCH \
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libxrandr-dev$TARGET_APT_ARCH \
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libxss-dev$TARGET_APT_ARCH \
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libxt-dev$TARGET_APT_ARCH \
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libxv-dev$TARGET_APT_ARCH \
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libxxf86vm-dev$TARGET_APT_ARCH \
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libdrm-dev$TARGET_APT_ARCH \
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libgbm-dev$TARGET_APT_ARCH \
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libpulse-dev$TARGET_APT_ARCH
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fi
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# Configure CMake
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if [[ $NAME == 'linux-x86' ]]; then
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FLAGS="$FLAGS -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32"
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elif [[ $NAME == 'linux-x64' ]]; then
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FLAGS="$FLAGS -DCMAKE_C_FLAGS=-m64 -DCMAKE_CXX_FLAGS=-m64"
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fi
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cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
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# Build
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cmake --build build/ --config Release
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if [[ $RUNNER_OS == 'Windows' ]]; then
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# Install (Windows)
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cmake --install build/ --prefix install_output --config Release
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else
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# Install
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$SUDO cmake --install build/ --prefix install_output --config Release
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fi
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mkdir -p SDL3-CS/native/$NAME
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if [[ $RUNNER_OS == 'Windows' ]]; then
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# Prepare release (Windows)
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cp install_output/bin/SDL3.dll SDL3-CS/native/$NAME/SDL3.dll
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elif [[ $RUNNER_OS == 'Linux' ]]; then
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# Prepare release (Linux)
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cp install_output/lib/libSDL3.so SDL3-CS/native/$NAME/libSDL3.so
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elif [[ $RUNNER_OS == 'macOS' ]]; then
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# Prepare release (macOS)
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cp install_output/lib/libSDL3.dylib SDL3-CS/native/$NAME/libSDL3.dylib
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fi
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