diff --git a/External/build.sh b/External/build.sh index 38b35d7..d8b1332 100755 --- a/External/build.sh +++ b/External/build.sh @@ -98,12 +98,21 @@ elif [[ $RUNNER_OS == 'macOS' ]]; then cp SDL/install_output/lib/libSDL3.dylib ../native/$NAME/libSDL3.dylib fi +# Use the correct CMAKE_PREFIX_PATH for SDL_image and SDL_ttf, probably due differences in Cmake versions +if [[ $RUNNER_OS == 'Windows' ]]; then + CMAKE_PREFIX_PATH="../SDL/install_output/cmake/" +elif [[ $RUNNER_OS == 'Linux' ]]; then + CMAKE_PREFIX_PATH="../SDL/install_output/cmake/SDL3/" +elif [[ $RUNNER_OS == 'macOS' ]]; then + CMAKE_PREFIX_PATH="../SDL/install_output/cmake/SDL3/" +fi + # Build SDL_image pushd SDL_image git reset --hard HEAD # -DSDLIMAGE_AVIF=OFF is used because windows requires special setup to build avif support (nasm) # TODO: Add support for avif on windows (VisualC script uses dynamic imports) -cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH="../SDL/install_output/cmake/" -DSDLIMAGE_AVIF=OFF +cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DSDLIMAGE_AVIF=OFF cmake --build build/ --config Release $SUDO cmake --install build/ --prefix install_output --config Release popd