Merge pull request #215 from hwsmm/static-deps

Build SDL_image/ttf dependencies statically
This commit is contained in:
Dan Balasescu 2025-06-21 00:47:45 +09:00 committed by GitHub
commit e7f0df7e8b
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12 changed files with 3 additions and 44 deletions

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@ -18,7 +18,7 @@ jobs:
- { name: win-x86, os: windows-latest, flags: -A Win32 }
- { name: win-arm64, os: windows-latest, flags: -A ARM64 }
- { name: linux-x64, os: ubuntu-22.04, flags: -GNinja, target_apt_arch: ":amd64" }
- { name: linux-x86, os: ubuntu-22.04, flags: -GNinja -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32", target_apt_arch: ":i386" }
- { name: linux-x86, os: ubuntu-22.04, flags: -GNinja -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32, target_apt_arch: ":i386" }
- { name: linux-arm64, os: ubuntu-22.04-arm, flags: -GNinja, target_apt_arch: ":arm64", container: "arm64v8/ubuntu:22.04" }
- { name: linux-arm, os: ubuntu-22.04-arm, flags: -GNinja, target_apt_arch: ":armhf", container: "arm32v7/ubuntu:22.04" }
- { name: osx-x64, os: macos-13, flags: -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 }

9
External/build.sh vendored
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@ -116,7 +116,7 @@ pushd SDL_image
git reset --hard HEAD
# -DSDLIMAGE_AVIF=OFF is used because windows requires special setup to build avif support (nasm)
# TODO: Add support for avif on windows (VisualC script uses dynamic imports)
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DSDLIMAGE_AVIF=OFF
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DSDLIMAGE_AVIF=OFF -DSDLIMAGE_DEPS_SHARED=OFF -DSDLIMAGE_VENDORED=ON
cmake --build build/ --config Release
$SUDO cmake --install build/ --prefix install_output --config Release
popd
@ -124,21 +124,16 @@ popd
# Move build lib into correct folders
if [[ $RUNNER_OS == 'Windows' ]]; then
cp SDL_image/install_output/bin/SDL3_image.dll ../native/$NAME/SDL3_image.dll
cp SDL_image/install_output/bin/libwebp.dll ../native/$NAME/libwebp.dll
cp SDL_image/install_output/bin/libwebpdemux.dll ../native/$NAME/libwebpdemux.dll
cp SDL_image/install_output/bin/tiff.dll ../native/$NAME/tiff.dll
elif [[ $RUNNER_OS == 'Linux' ]]; then
cp SDL_image/install_output/lib/libSDL3_image.so ../native/$NAME/libSDL3_image.so
# TODO: find out if webp, etc. are also needed on linux here
elif [[ $RUNNER_OS == 'macOS' ]]; then
cp SDL_image/install_output/lib/libSDL3_image.dylib ../native/$NAME/libSDL3_image.dylib
# TODO: find out if webp, etc. are also needed on macOS here
fi
# Build SDL_ttf
pushd SDL_ttf
git reset --hard HEAD
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DCMAKE_POLICY_VERSION_MINIMUM=3.5
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH=$CMAKE_PREFIX_PATH -DCMAKE_POLICY_VERSION_MINIMUM=3.5 -DSDLTTF_VENDORED=ON
cmake --build build/ --config Release
$SUDO cmake --install build/ --prefix install_output --config Release
popd

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@ -43,42 +43,6 @@
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x64\libwebp.dll">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-arm64\libwebp.dll">
<PackagePath>runtimes/win-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x86\libwebp.dll">
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x64\libwebpdemux.dll">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-arm64\libwebpdemux.dll">
<PackagePath>runtimes/win-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x86\libwebpdemux.dll">
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x64\tiff.dll">
<PackagePath>runtimes/win-x64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-arm64\tiff.dll">
<PackagePath>runtimes/win-arm64/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\win-x86\tiff.dll">
<PackagePath>runtimes/win-x86/native</PackagePath>
<Pack>true</Pack>
</None>
<None Include="$(MSBuildThisFileDirectory)..\native\osx-x64\libSDL3_image.dylib">
<PackagePath>runtimes/osx-x64/native</PackagePath>
<Pack>true</Pack>

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