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@ -0,0 +1,444 @@
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/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Runtime.InteropServices;
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namespace SDL
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{
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public unsafe partial struct Mix_Chunk
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{
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public int allocated;
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[NativeTypeName("Uint8 *")]
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public byte* abuf;
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[NativeTypeName("Uint32")]
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public uint alen;
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[NativeTypeName("Uint8")]
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public byte volume;
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}
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public enum Mix_Fading
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{
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MIX_NO_FADING,
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MIX_FADING_OUT,
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MIX_FADING_IN,
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}
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public enum Mix_MusicType
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{
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MUS_NONE,
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MUS_WAV,
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MUS_MOD,
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MUS_MID,
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MUS_OGG,
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MUS_MP3,
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MUS_FLAC,
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MUS_OPUS,
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MUS_WAVPACK,
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MUS_GME,
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}
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public partial struct Mix_Music
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{
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}
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public static unsafe partial class SDL3_mixer
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{
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_Version();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("MIX_InitFlags")]
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public static extern uint Mix_Init([NativeTypeName("MIX_InitFlags")] uint flags);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_Quit();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_OpenAudio(SDL_AudioDeviceID devid, [NativeTypeName("const SDL_AudioSpec *")] SDL_AudioSpec* spec);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_PauseAudio(int pause_on);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_QuerySpec(int* frequency, SDL_AudioFormat* format, int* channels);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_AllocateChannels(int numchans);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Chunk* Mix_LoadWAV_IO(SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Chunk* Mix_LoadWAV([NativeTypeName("const char *")] byte* file);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Music* Mix_LoadMUS([NativeTypeName("const char *")] byte* file);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Music* Mix_LoadMUS_IO(SDL_IOStream* src, [NativeTypeName("bool")] SDLBool closeio);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Music* Mix_LoadMUSType_IO(SDL_IOStream* src, Mix_MusicType type, [NativeTypeName("bool")] SDLBool closeio);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Chunk* Mix_QuickLoad_WAV([NativeTypeName("Uint8 *")] byte* mem);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Chunk* Mix_QuickLoad_RAW([NativeTypeName("Uint8 *")] byte* mem, [NativeTypeName("Uint32")] uint len);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_FreeChunk(Mix_Chunk* chunk);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_FreeMusic(Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_GetNumChunkDecoders();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetChunkDecoder(int index);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_HasChunkDecoder([NativeTypeName("const char *")] byte* name);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_GetNumMusicDecoders();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetMusicDecoder(int index);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_HasMusicDecoder([NativeTypeName("const char *")] byte* name);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_MusicType Mix_GetMusicType([NativeTypeName("const Mix_Music *")] Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetMusicTitle([NativeTypeName("const Mix_Music *")] Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetMusicTitleTag([NativeTypeName("const Mix_Music *")] Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetMusicArtistTag([NativeTypeName("const Mix_Music *")] Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetMusicAlbumTag([NativeTypeName("const Mix_Music *")] Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetMusicCopyrightTag([NativeTypeName("const Mix_Music *")] Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_SetPostMix([NativeTypeName("Mix_MixCallback")] delegate* unmanaged[Cdecl]<IntPtr, byte*, int, void> mix_func, [NativeTypeName("void*")] IntPtr arg);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_HookMusic([NativeTypeName("Mix_MixCallback")] delegate* unmanaged[Cdecl]<IntPtr, byte*, int, void> mix_func, [NativeTypeName("void*")] IntPtr arg);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_HookMusicFinished([NativeTypeName("Mix_MusicFinishedCallback")] delegate* unmanaged[Cdecl]<void> music_finished);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("void*")]
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public static extern IntPtr Mix_GetMusicHookData();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_ChannelFinished([NativeTypeName("Mix_ChannelFinishedCallback")] delegate* unmanaged[Cdecl]<int, void> channel_finished);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_RegisterEffect(int chan, [NativeTypeName("Mix_EffectFunc_t")] delegate* unmanaged[Cdecl]<int, IntPtr, int, IntPtr, void> f, [NativeTypeName("Mix_EffectDone_t")] delegate* unmanaged[Cdecl]<int, IntPtr, void> d, [NativeTypeName("void*")] IntPtr arg);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_UnregisterEffect(int channel, [NativeTypeName("Mix_EffectFunc_t")] delegate* unmanaged[Cdecl]<int, IntPtr, int, IntPtr, void> f);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_UnregisterAllEffects(int channel);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_SetPanning(int channel, [NativeTypeName("Uint8")] byte left, [NativeTypeName("Uint8")] byte right);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_SetPosition(int channel, [NativeTypeName("Sint16")] short angle, [NativeTypeName("Uint8")] byte distance);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_SetDistance(int channel, [NativeTypeName("Uint8")] byte distance);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_SetReverseStereo(int channel, int flip);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_ReserveChannels(int num);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_GroupChannel(int which, int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_GroupChannels(int from, int to, int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_GroupAvailable(int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_GroupCount(int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_GroupOldest(int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_GroupNewer(int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_PlayChannel(int channel, Mix_Chunk* chunk, int loops);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_PlayChannelTimed(int channel, Mix_Chunk* chunk, int loops, int ticks);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_PlayMusic(Mix_Music* music, int loops);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_FadeInMusic(Mix_Music* music, int loops, int ms);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_FadeInMusicPos(Mix_Music* music, int loops, int ms, double position);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_FadeInChannel(int channel, Mix_Chunk* chunk, int loops, int ms);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_FadeInChannelTimed(int channel, Mix_Chunk* chunk, int loops, int ms, int ticks);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_Volume(int channel, int volume);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_VolumeChunk(Mix_Chunk* chunk, int volume);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_VolumeMusic(int volume);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_GetMusicVolume(Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_MasterVolume(int volume);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_HaltChannel(int channel);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_HaltGroup(int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_HaltMusic();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_ExpireChannel(int channel, int ticks);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_FadeOutChannel(int which, int ms);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_FadeOutGroup(int tag, int ms);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_FadeOutMusic(int ms);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Fading Mix_FadingMusic();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Fading Mix_FadingChannel(int which);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_Pause(int channel);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_PauseGroup(int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_Resume(int channel);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_ResumeGroup(int tag);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_Paused(int channel);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_PauseMusic();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_ResumeMusic();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_RewindMusic();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_PausedMusic();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_ModMusicJumpToOrder(int order);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_StartTrack(Mix_Music* music, int track);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_GetNumTracks(Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_SetMusicPosition(double position);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern double Mix_GetMusicPosition(Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern double Mix_MusicDuration(Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern double Mix_GetMusicLoopStartTime(Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern double Mix_GetMusicLoopEndTime(Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern double Mix_GetMusicLoopLengthTime(Mix_Music* music);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int Mix_Playing(int channel);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_PlayingMusic();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_SetSoundFonts([NativeTypeName("const char *")] byte* paths);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetSoundFonts();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_EachSoundFont([NativeTypeName("Mix_EachSoundFontCallback")] delegate* unmanaged[Cdecl]<byte*, IntPtr, SDLBool> function, [NativeTypeName("void*")] IntPtr data);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool Mix_SetTimidityCfg([NativeTypeName("const char *")] byte* path);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Mix_GetTimidityCfg();
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern Mix_Chunk* Mix_GetChunk(int channel);
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[DllImport("SDL3_mixer", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void Mix_CloseAudio();
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[NativeTypeName("#define SDL_MIXER_MAJOR_VERSION 3")]
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public const int SDL_MIXER_MAJOR_VERSION = 3;
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[NativeTypeName("#define SDL_MIXER_MINOR_VERSION 0")]
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public const int SDL_MIXER_MINOR_VERSION = 0;
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[NativeTypeName("#define SDL_MIXER_MICRO_VERSION 0")]
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public const int SDL_MIXER_MICRO_VERSION = 0;
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[NativeTypeName("#define SDL_MIXER_VERSION SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_MICRO_VERSION)")]
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public const int SDL_MIXER_VERSION = ((3) * 1000000 + (0) * 1000 + (0));
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[NativeTypeName("#define MIX_INIT_FLAC 0x00000001")]
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public const int MIX_INIT_FLAC = 0x00000001;
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[NativeTypeName("#define MIX_INIT_MOD 0x00000002")]
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public const int MIX_INIT_MOD = 0x00000002;
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[NativeTypeName("#define MIX_INIT_MP3 0x00000008")]
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public const int MIX_INIT_MP3 = 0x00000008;
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[NativeTypeName("#define MIX_INIT_OGG 0x00000010")]
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public const int MIX_INIT_OGG = 0x00000010;
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[NativeTypeName("#define MIX_INIT_MID 0x00000020")]
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public const int MIX_INIT_MID = 0x00000020;
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[NativeTypeName("#define MIX_INIT_OPUS 0x00000040")]
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public const int MIX_INIT_OPUS = 0x00000040;
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[NativeTypeName("#define MIX_INIT_WAVPACK 0x00000080")]
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public const int MIX_INIT_WAVPACK = 0x00000080;
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[NativeTypeName("#define MIX_CHANNELS 8")]
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public const int MIX_CHANNELS = 8;
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[NativeTypeName("#define MIX_DEFAULT_FREQUENCY 44100")]
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public const int MIX_DEFAULT_FREQUENCY = 44100;
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[NativeTypeName("#define MIX_DEFAULT_CHANNELS 2")]
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public const int MIX_DEFAULT_CHANNELS = 2;
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[NativeTypeName("#define MIX_MAX_VOLUME 128")]
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public const int MIX_MAX_VOLUME = 128;
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[NativeTypeName("#define MIX_CHANNEL_POST (-2)")]
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public const int MIX_CHANNEL_POST = (-2);
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[NativeTypeName("#define MIX_EFFECTSMAXSPEED \"MIX_EFFECTSMAXSPEED\"")]
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public static ReadOnlySpan<byte> MIX_EFFECTSMAXSPEED => "MIX_EFFECTSMAXSPEED"u8;
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}
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}
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