mirror of https://github.com/ppy/SDL3-CS.git
Merge pull request #70 from Susko3/update-bindings
Update SDL3 bindings
This commit is contained in:
commit
9ef6d54186
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@ -1,39 +0,0 @@
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/*
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<auto-generated/>
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C# bindings for Simple DirectMedia Layer.
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Original copyright notice of input files:
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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namespace SDL
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{
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public static partial class SDL3
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{
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[NativeTypeName("#define SDL_MAJOR_VERSION 3")]
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public const int SDL_MAJOR_VERSION = 3;
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[NativeTypeName("#define SDL_MINOR_VERSION 1")]
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public const int SDL_MINOR_VERSION = 1;
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[NativeTypeName("#define SDL_MICRO_VERSION 2")]
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public const int SDL_MICRO_VERSION = 2;
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}
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}
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@ -161,7 +161,7 @@ namespace SDL
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public static extern int SDL_LoadWAV([NativeTypeName("const char *")] byte* path, SDL_AudioSpec* spec, [NativeTypeName("Uint8 **")] byte** audio_buf, [NativeTypeName("Uint32 *")] uint* audio_len);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_MixAudioFormat([NativeTypeName("Uint8 *")] byte* dst, [NativeTypeName("const Uint8 *")] byte* src, SDL_AudioFormat format, [NativeTypeName("Uint32")] uint len, int volume);
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public static extern int SDL_MixAudio([NativeTypeName("Uint8 *")] byte* dst, [NativeTypeName("const Uint8 *")] byte* src, SDL_AudioFormat format, [NativeTypeName("Uint32")] uint len, float volume);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_ConvertAudioSamples([NativeTypeName("const SDL_AudioSpec *")] SDL_AudioSpec* src_spec, [NativeTypeName("const Uint8 *")] byte* src_data, int src_len, [NativeTypeName("const SDL_AudioSpec *")] SDL_AudioSpec* dst_spec, [NativeTypeName("Uint8 **")] byte** dst_data, int* dst_len);
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@ -210,8 +210,5 @@ namespace SDL
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[NativeTypeName("#define SDL_AUDIO_DEVICE_DEFAULT_CAPTURE ((SDL_AudioDeviceID) 0xFFFFFFFE)")]
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public const SDL_AudioDeviceID SDL_AUDIO_DEVICE_DEFAULT_CAPTURE = ((SDL_AudioDeviceID)(0xFFFFFFFE));
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[NativeTypeName("#define SDL_MIX_MAXVOLUME 128")]
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public const int SDL_MIX_MAXVOLUME = 128;
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}
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}
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@ -82,7 +82,7 @@ namespace SDL
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("size_t")]
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public static extern nuint SDL_SIMDGetAlignment();
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public static extern nuint SDL_GetSIMDAlignment();
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[NativeTypeName("#define SDL_CACHELINE_SIZE 128")]
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public const int SDL_CACHELINE_SIZE = 128;
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@ -269,6 +269,9 @@ namespace SDL
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[NativeTypeName("#define SDL_HINT_JOYSTICK_HIDAPI_PS4 \"SDL_JOYSTICK_HIDAPI_PS4\"")]
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public static ReadOnlySpan<byte> SDL_HINT_JOYSTICK_HIDAPI_PS4 => "SDL_JOYSTICK_HIDAPI_PS4"u8;
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[NativeTypeName("#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL \"SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL\"")]
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public static ReadOnlySpan<byte> SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL => "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL"u8;
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[NativeTypeName("#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE \"SDL_JOYSTICK_HIDAPI_PS4_RUMBLE\"")]
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public static ReadOnlySpan<byte> SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE => "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE"u8;
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@ -66,16 +66,16 @@ namespace SDL
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public static unsafe partial class SDL3
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{
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_LogSetAllPriority(SDL_LogPriority priority);
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public static extern void SDL_SetLogPriorities(SDL_LogPriority priority);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_LogSetPriority(int category, SDL_LogPriority priority);
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public static extern void SDL_SetLogPriority(int category, SDL_LogPriority priority);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_LogPriority SDL_LogGetPriority(int category);
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public static extern SDL_LogPriority SDL_GetLogPriority(int category);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_LogResetPriorities();
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public static extern void SDL_ResetLogPriorities();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_Log([NativeTypeName("const char *")] byte* fmt, __arglist);
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@ -562,5 +562,11 @@ namespace SDL
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[NativeTypeName("#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER \"SDL.texture.vulkan.texture\"")]
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public static ReadOnlySpan<byte> SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER => "SDL.texture.vulkan.texture"u8;
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[NativeTypeName("#define SDL_RENDERER_VSYNC_DISABLED 0")]
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public const int SDL_RENDERER_VSYNC_DISABLED = 0;
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[NativeTypeName("#define SDL_RENDERER_VSYNC_ADAPTIVE (-1)")]
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public const int SDL_RENDERER_VSYNC_ADAPTIVE = (-1);
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}
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}
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@ -48,8 +48,7 @@ namespace SDL
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public unsafe partial struct SDL_Surface
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{
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[NativeTypeName("Uint32")]
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public uint flags;
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public SDL_SurfaceFlags flags;
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public SDL_PixelFormat* format;
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@ -205,23 +204,20 @@ namespace SDL
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int SDL_ReadSurfacePixel(SDL_Surface* surface, int x, int y, [NativeTypeName("Uint8 *")] byte* r, [NativeTypeName("Uint8 *")] byte* g, [NativeTypeName("Uint8 *")] byte* b, [NativeTypeName("Uint8 *")] byte* a);
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[NativeTypeName("#define SDL_SWSURFACE 0")]
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public const int SDL_SWSURFACE = 0;
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[NativeTypeName("#define SDL_PREALLOC 0x00000001u")]
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public const uint SDL_PREALLOC = 0x00000001U;
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[NativeTypeName("#define SDL_PREALLOC 0x00000001")]
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public const int SDL_PREALLOC = 0x00000001;
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[NativeTypeName("#define SDL_RLEACCEL 0x00000002u")]
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public const uint SDL_RLEACCEL = 0x00000002U;
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[NativeTypeName("#define SDL_RLEACCEL 0x00000002")]
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public const int SDL_RLEACCEL = 0x00000002;
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[NativeTypeName("#define SDL_DONTFREE 0x00000004u")]
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public const uint SDL_DONTFREE = 0x00000004U;
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[NativeTypeName("#define SDL_DONTFREE 0x00000004")]
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public const int SDL_DONTFREE = 0x00000004;
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[NativeTypeName("#define SDL_SIMD_ALIGNED 0x00000008u")]
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public const uint SDL_SIMD_ALIGNED = 0x00000008U;
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[NativeTypeName("#define SDL_SIMD_ALIGNED 0x00000008")]
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public const int SDL_SIMD_ALIGNED = 0x00000008;
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[NativeTypeName("#define SDL_SURFACE_USES_PROPERTIES 0x00000010")]
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public const int SDL_SURFACE_USES_PROPERTIES = 0x00000010;
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[NativeTypeName("#define SDL_SURFACE_USES_PROPERTIES 0x00000010u")]
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public const uint SDL_SURFACE_USES_PROPERTIES = 0x00000010U;
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[NativeTypeName("#define SDL_PROP_SURFACE_COLORSPACE_NUMBER \"SDL.surface.colorspace\"")]
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public static ReadOnlySpan<byte> SDL_PROP_SURFACE_COLORSPACE_NUMBER => "SDL.surface.colorspace"u8;
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@ -35,5 +35,14 @@ namespace SDL
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetRevision", ExactSpelling = true)]
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[return: NativeTypeName("const char *")]
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public static extern byte* Unsafe_SDL_GetRevision();
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[NativeTypeName("#define SDL_MAJOR_VERSION 3")]
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public const int SDL_MAJOR_VERSION = 3;
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[NativeTypeName("#define SDL_MINOR_VERSION 1")]
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public const int SDL_MINOR_VERSION = 1;
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[NativeTypeName("#define SDL_MICRO_VERSION 2")]
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public const int SDL_MICRO_VERSION = 2;
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}
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}
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@ -58,5 +58,8 @@ namespace SDL
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_bool SDL_Vulkan_CreateSurface(SDL_Window* window, [NativeTypeName("VkInstance")] VkInstance_T* instance, [NativeTypeName("const struct VkAllocationCallbacks *")] VkAllocationCallbacks* allocator, [NativeTypeName("VkSurfaceKHR *")] VkSurfaceKHR_T** surface);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_Vulkan_DestroySurface([NativeTypeName("VkInstance")] VkInstance_T* instance, [NativeTypeName("VkSurfaceKHR")] VkSurfaceKHR_T* surface, [NativeTypeName("const struct VkAllocationCallbacks *")] VkAllocationCallbacks* allocator);
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}
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}
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@ -5,7 +5,7 @@ namespace SDL
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{
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public static partial class SDL3
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{
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public static void SDL_LogSetPriority(SDL_LogCategory category, SDL_LogPriority priority) => SDL_LogSetPriority((int)category, priority);
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public static SDL_LogPriority SDL_LogGetPriority(SDL_LogCategory category) => SDL_LogGetPriority((int)category);
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public static void SDL_SetLogPriority(SDL_LogCategory category, SDL_LogPriority priority) => SDL_SetLogPriority((int)category, priority);
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public static SDL_LogPriority SDL_GetLogPriority(SDL_LogCategory category) => SDL_GetLogPriority((int)category);
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}
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}
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@ -1,11 +1,24 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace SDL
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{
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[Flags]
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[Typedef]
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public enum SDL_SurfaceFlags : UInt32
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{
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SDL_PREALLOC = SDL3.SDL_PREALLOC,
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SDL_RLEACCEL = SDL3.SDL_RLEACCEL,
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SDL_DONTFREE = SDL3.SDL_DONTFREE,
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SDL_SIMD_ALIGNED = SDL3.SDL_SIMD_ALIGNED,
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SDL_SURFACE_USES_PROPERTIES = SDL3.SDL_SURFACE_USES_PROPERTIES,
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}
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public static partial class SDL3
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{
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[Macro]
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public static unsafe bool SDL_MUSTLOCK(SDL_Surface* S) => (((S)->flags & SDL_RLEACCEL) != 0);
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public static unsafe bool SDL_MUSTLOCK(SDL_Surface* S) => (((S)->flags & SDL_SurfaceFlags.SDL_RLEACCEL) != 0);
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}
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}
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headers = [
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add("SDL3/SDL.h"),
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add("SDL3/SDL_atomic.h"),
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add("SDL3/SDL_audio.h"),
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add("SDL3/SDL_blendmode.h"),
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