mirror of https://github.com/ppy/SDL3-CS.git
updated SDL build script to build ttf and image
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@ -102,4 +102,48 @@ elif [[ $RUNNER_OS == 'macOS' ]]; then
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cp SDL/install_output/lib/libSDL3.dylib ../native/$NAME/libSDL3.dylib
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cp SDL/install_output/lib/libSDL3.dylib ../native/$NAME/libSDL3.dylib
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fi
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fi
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# Build SDL_image
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pushd SDL_image >/dev/null
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git reset --hard HEAD
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# -DSDLIMAGE_AVIF=OFF is used because windows requires special setup to build avif support (nasm)
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# TODO: Add support for avif on windows (VisualC script uses dynamic imports)
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cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH="../SDL/install_output/cmake/" -DSDLIMAGE_AVIF=OFF
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cmake --build build/ --config Release
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$SUDO cmake --install build/ --prefix install_output --config Release
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popd >/dev/null
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# Move build lib into correct folders
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if [[ $RUNNER_OS == 'Windows' ]]; then
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cp SDL_image/install_output/bin/SDL3_image.dll ../native/$NAME/SDL3_image.dll
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cp SDL_image/install_output/bin/libwebp.dll ../native/$NAME/libwebp.dll
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cp SDL_image/install_output/bin/libwebpdemux.dll ../native/$NAME/libwebpdemux.dll
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cp SDL_image/install_output/bin/tiff.dll ../native/$NAME/tiff.dll
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elif [[ $RUNNER_OS == 'Linux' ]]; then
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cp SDL_image/install_output/lib/libSDL3_image.so ../native/$NAME/libSDL3_image.so
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# TODO: find out if webp, etc. are also needed on linux here
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elif [[ $RUNNER_OS == 'macOS' ]]; then
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cp SDL_image/install_output/lib/libSDL3_image.dylib ../native/$NAME/libSDL3_image.dylib
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# TODO: find out if webp, etc. are also needed on macOS here
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fi
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# Build SDL_ttf
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pushd SDL_ttf >/dev/null
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git reset --hard HEAD
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cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON -DCMAKE_PREFIX_PATH="../SDL/install_output/cmake/"
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cmake --build build/ --config Release
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$SUDO cmake --install build/ --prefix install_output --config Release
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popd >/dev/null
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# Move build lib into correct folders
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if [[ $RUNNER_OS == 'Windows' ]]; then
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cp SDL3_ttf/install_output/bin/SDL3_ttf.dll ../native/$NAME/SDL3_ttf.dll
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elif [[ $RUNNER_OS == 'Linux' ]]; then
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cp SDL3_ttf/install_output/lib/libSDL3_ttf.so ../native/$NAME/libSDL3_ttf.so
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elif [[ $RUNNER_OS == 'macOS' ]]; then
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cp SDL3_ttf/install_output/lib/libSDL3_ttf.dylib ../native/$NAME/libSDL3_ttf.dylib
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fi
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# pop External
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popd >/dev/null
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popd >/dev/null
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