diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml new file mode 100644 index 0000000..b0d9e5e --- /dev/null +++ b/.github/workflows/build.yml @@ -0,0 +1,150 @@ +name: build-native +on: + workflow_dispatch: + inputs: {} +# schedule: +# - cron: '0 0 * * *' +env: + BUILD_TYPE: Release + +jobs: + build: + name: ${{ matrix.platform.name }} + runs-on: ${{ matrix.platform.os }} + strategy: + fail-fast: false + matrix: + platform: + - { name: win-x64, os: windows-latest, flags: -A x64 } + - { name: win-x86, os: windows-latest, flags: -A Win32 } + - { name: win-arm64, os: windows-latest, flags: -A ARM64 } + - { name: linux-x64, os: ubuntu-20.04, flags: -GNinja, target_apt_arch: ":amd64" } + - { name: linux-x86, os: ubuntu-20.04, flags: -GNinja, cmake_configure_env: CFLAGS=-m32 CXXFLAGS=-m32, target_apt_arch: ":i386" } + - { name: osx-x64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET="10.14" } + # NOTE: macOS 11.0 is the first released supported by Apple Silicon. + - { name: osx-arm64, os: macos-latest, flags: -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET="11.0" } + steps: + - name: Setup Linux dependencies + if: runner.os == 'Linux' + run: | + if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then + sudo dpkg --add-architecture i386 + fi + + sudo apt-get update -y -qq + + if [[ ${{ matrix.platform.target_apt_arch }} == :i386 ]]; then + # Workaround GitHub's ubuntu-20.04 image issue + sudo apt-get install -y --allow-downgrades libpcre2-8-0=10.34-7 + fi + + sudo apt-get install -y \ + gcc-multilib \ + g++-multilib \ + cmake \ + ninja-build \ + wayland-scanner++ \ + wayland-protocols \ + pkg-config${{ matrix.platform.target_apt_arch }} \ + libasound2-dev${{ matrix.platform.target_apt_arch }} \ + libdbus-1-dev${{ matrix.platform.target_apt_arch }} \ + libegl1-mesa-dev${{ matrix.platform.target_apt_arch }} \ + libgl1-mesa-dev${{ matrix.platform.target_apt_arch }} \ + libgles2-mesa-dev${{ matrix.platform.target_apt_arch }} \ + libglu1-mesa-dev${{ matrix.platform.target_apt_arch }} \ + libibus-1.0-dev${{ matrix.platform.target_apt_arch }} \ + libpulse-dev${{ matrix.platform.target_apt_arch }} \ + libsndio-dev${{ matrix.platform.target_apt_arch }} \ + libudev-dev${{ matrix.platform.target_apt_arch }} \ + libwayland-dev${{ matrix.platform.target_apt_arch }} \ + libx11-dev${{ matrix.platform.target_apt_arch }} \ + libxcursor-dev${{ matrix.platform.target_apt_arch }} \ + libxext-dev${{ matrix.platform.target_apt_arch }} \ + libxi-dev${{ matrix.platform.target_apt_arch }} \ + libxinerama-dev${{ matrix.platform.target_apt_arch }} \ + libxkbcommon-dev${{ matrix.platform.target_apt_arch }} \ + libxrandr-dev${{ matrix.platform.target_apt_arch }} \ + libxss-dev${{ matrix.platform.target_apt_arch }} \ + libxt-dev${{ matrix.platform.target_apt_arch }} \ + libxv-dev${{ matrix.platform.target_apt_arch }} \ + libxxf86vm-dev${{ matrix.platform.target_apt_arch }} \ + libdrm-dev${{ matrix.platform.target_apt_arch }} \ + libgbm-dev${{ matrix.platform.target_apt_arch }} \ + libpulse-dev${{ matrix.platform.target_apt_arch }} + - uses: actions/checkout@v4 + with: + repository: 'libsdl-org/SDL' + ref: 'main' + - uses: actions/checkout@v4 + with: + path: 'SDL3-CS' + - name: Configure CMake + run: ${{ matrix.platform.cmake_configure_env }} cmake -B build ${{ matrix.platform.flags }} -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON + - name: Build + run: cmake --build build/ --config Release + - name: Install (Windows) + run: cmake --install build/ --prefix install_output --config Release + if: runner.os == 'Windows' + - name: Install + run: sudo cmake --install build/ --prefix install_output --config Release + if: runner.os != 'Windows' + - name: Prepare release directory (Windows) + run: mkdir -Force SDL3-CS/native/${{ matrix.platform.name }} + if: runner.os == 'Windows' + - name: Prepare release directory + run: mkdir -p SDL3-CS/native/${{ matrix.platform.name }} + if: runner.os != 'Windows' + - name: Prepare release (Windows) + run: cp install_output/bin/SDL3.dll SDL3-CS/native/${{ matrix.platform.name }}/SDL3.dll + if: runner.os == 'Windows' + - name: Prepare release (Linux) + run: cp install_output/lib/libSDL3.so SDL3-CS/native/${{ matrix.platform.name }}/libSDL3.so + if: runner.os == 'Linux' + - name: Prepare release (macOS) + run: cp install_output/lib/libSDL3.dylib SDL3-CS/native/${{ matrix.platform.name }}/libSDL3.dylib + if: runner.os == 'macOS' + - name: Create pull request + uses: peter-evans/create-pull-request@v6 + with: + commit-message: Update ${{ matrix.platform.name }} SDL binaries + title: Update ${{ matrix.platform.name }} SDL binaries + body: This PR has been auto-generated to update the ${{ matrix.platform.name }} SDL binaries. + branch: update-${{ matrix.platform.name }}-binaries + path: 'SDL3-CS' + env: + ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true' + + build-ios: + name: ios + runs-on: macos-latest + steps: + - uses: actions/checkout@v4 + with: + repository: 'libsdl-org/SDL' + ref: 'main' + - uses: actions/checkout@v4 + with: + path: 'SDL3-CS' + - name: Build (iOS) + run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target SDL3.xcframework -configuration Release + - name: Prepare release directory (iOS) + run: mkdir -p SDL3-CS/native/ios + - name: Prepare release (iOS) + run: | + mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework; + mkdir -p SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework; + cp Xcode/SDL/build/SDL3.xcframework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/Info.plist; + cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3; + cp Xcode/SDL/build/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist; + cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3 SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/SDL3; + cp Xcode/SDL/build/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist SDL3-CS/native/ios/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Info.plist; + - name: Create pull request + uses: peter-evans/create-pull-request@v6 + with: + commit-message: Update iOS SDL binaries + title: Update iOS SDL binaries + body: This PR has been auto-genereated to update the iOS SDL binaries + branch: update-ios-binaries + path: 'SDL3-CS' + env: + ACTIONS_ALLOW_UNSECURE_COMMANDS: 'true'