diff --git a/SDL3-CS/SDL3/ClangSharp/SDL_haptic.g.cs b/SDL3-CS/SDL3/ClangSharp/SDL_haptic.g.cs index dc8e6e4..82baa28 100644 --- a/SDL3-CS/SDL3/ClangSharp/SDL_haptic.g.cs +++ b/SDL3-CS/SDL3/ClangSharp/SDL_haptic.g.cs @@ -34,8 +34,7 @@ namespace SDL public partial struct SDL_HapticDirection { - [NativeTypeName("SDL_HapticDirectionType")] - public byte type; + public SDL_HapticDirectionType type; [NativeTypeName("Sint32[3]")] public _dir_e__FixedBuffer dir; @@ -49,8 +48,7 @@ namespace SDL public partial struct SDL_HapticConstant { - [NativeTypeName("SDL_HapticEffectType")] - public ushort type; + public SDL_HapticEffectType type; public SDL_HapticDirection direction; @@ -84,8 +82,7 @@ namespace SDL public partial struct SDL_HapticPeriodic { - [NativeTypeName("SDL_HapticEffectType")] - public ushort type; + public SDL_HapticEffectType type; public SDL_HapticDirection direction; @@ -128,8 +125,7 @@ namespace SDL public partial struct SDL_HapticCondition { - [NativeTypeName("SDL_HapticEffectType")] - public ushort type; + public SDL_HapticEffectType type; public SDL_HapticDirection direction; @@ -202,8 +198,7 @@ namespace SDL public partial struct SDL_HapticRamp { - [NativeTypeName("SDL_HapticEffectType")] - public ushort type; + public SDL_HapticEffectType type; public SDL_HapticDirection direction; @@ -240,8 +235,7 @@ namespace SDL public partial struct SDL_HapticLeftRight { - [NativeTypeName("SDL_HapticEffectType")] - public ushort type; + public SDL_HapticEffectType type; [NativeTypeName("Uint32")] public uint length; @@ -255,8 +249,7 @@ namespace SDL public unsafe partial struct SDL_HapticCustom { - [NativeTypeName("SDL_HapticEffectType")] - public ushort type; + public SDL_HapticEffectType type; public SDL_HapticDirection direction; @@ -301,8 +294,7 @@ namespace SDL public partial struct SDL_HapticEffect { [FieldOffset(0)] - [NativeTypeName("SDL_HapticEffectType")] - public ushort type; + public SDL_HapticEffectType type; [FieldOffset(0)] public SDL_HapticConstant constant; @@ -380,27 +372,26 @@ namespace SDL public static extern SDLBool SDL_HapticEffectSupported(SDL_Haptic* haptic, [NativeTypeName("const SDL_HapticEffect *")] SDL_HapticEffect* effect); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] - [return: NativeTypeName("SDL_HapticEffectID")] - public static extern int SDL_CreateHapticEffect(SDL_Haptic* haptic, [NativeTypeName("const SDL_HapticEffect *")] SDL_HapticEffect* effect); + public static extern SDL_HapticEffectID SDL_CreateHapticEffect(SDL_Haptic* haptic, [NativeTypeName("const SDL_HapticEffect *")] SDL_HapticEffect* effect); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("bool")] - public static extern SDLBool SDL_UpdateHapticEffect(SDL_Haptic* haptic, [NativeTypeName("SDL_HapticEffectID")] int effect, [NativeTypeName("const SDL_HapticEffect *")] SDL_HapticEffect* data); + public static extern SDLBool SDL_UpdateHapticEffect(SDL_Haptic* haptic, SDL_HapticEffectID effect, [NativeTypeName("const SDL_HapticEffect *")] SDL_HapticEffect* data); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("bool")] - public static extern SDLBool SDL_RunHapticEffect(SDL_Haptic* haptic, [NativeTypeName("SDL_HapticEffectID")] int effect, [NativeTypeName("Uint32")] uint iterations); + public static extern SDLBool SDL_RunHapticEffect(SDL_Haptic* haptic, SDL_HapticEffectID effect, [NativeTypeName("Uint32")] uint iterations); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("bool")] - public static extern SDLBool SDL_StopHapticEffect(SDL_Haptic* haptic, [NativeTypeName("SDL_HapticEffectID")] int effect); + public static extern SDLBool SDL_StopHapticEffect(SDL_Haptic* haptic, SDL_HapticEffectID effect); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] - public static extern void SDL_DestroyHapticEffect(SDL_Haptic* haptic, [NativeTypeName("SDL_HapticEffectID")] int effect); + public static extern void SDL_DestroyHapticEffect(SDL_Haptic* haptic, SDL_HapticEffectID effect); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("bool")] - public static extern SDLBool SDL_GetHapticEffectStatus(SDL_Haptic* haptic, [NativeTypeName("SDL_HapticEffectID")] int effect); + public static extern SDLBool SDL_GetHapticEffectStatus(SDL_Haptic* haptic, SDL_HapticEffectID effect); [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)] [return: NativeTypeName("bool")] diff --git a/SDL3-CS/SDL3/SDL_haptic.cs b/SDL3-CS/SDL3/SDL_haptic.cs index 9b52131..62a3b10 100644 --- a/SDL3-CS/SDL3/SDL_haptic.cs +++ b/SDL3-CS/SDL3/SDL_haptic.cs @@ -9,6 +9,39 @@ namespace SDL [Typedef] public enum SDL_HapticID : UInt32; + [Typedef] + public enum SDL_HapticEffectType : UInt16 + { + SDL_HAPTIC_CONSTANT = (UInt16)SDL3.SDL_HAPTIC_CONSTANT, + SDL_HAPTIC_SINE = (UInt16)SDL3.SDL_HAPTIC_SINE, + SDL_HAPTIC_SQUARE = (UInt16)SDL3.SDL_HAPTIC_SQUARE, + SDL_HAPTIC_TRIANGLE = (UInt16)SDL3.SDL_HAPTIC_TRIANGLE, + SDL_HAPTIC_SAWTOOTHUP = (UInt16)SDL3.SDL_HAPTIC_SAWTOOTHUP, + SDL_HAPTIC_SAWTOOTHDOWN = (UInt16)SDL3.SDL_HAPTIC_SAWTOOTHDOWN, + SDL_HAPTIC_RAMP = (UInt16)SDL3.SDL_HAPTIC_RAMP, + SDL_HAPTIC_SPRING = (UInt16)SDL3.SDL_HAPTIC_SPRING, + SDL_HAPTIC_DAMPER = (UInt16)SDL3.SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA = (UInt16)SDL3.SDL_HAPTIC_INERTIA, + SDL_HAPTIC_FRICTION = (UInt16)SDL3.SDL_HAPTIC_FRICTION, + SDL_HAPTIC_LEFTRIGHT = (UInt16)SDL3.SDL_HAPTIC_LEFTRIGHT, + SDL_HAPTIC_RESERVED1 = (UInt16)SDL3.SDL_HAPTIC_RESERVED1, + SDL_HAPTIC_RESERVED2 = (UInt16)SDL3.SDL_HAPTIC_RESERVED2, + SDL_HAPTIC_RESERVED3 = (UInt16)SDL3.SDL_HAPTIC_RESERVED3, + SDL_HAPTIC_CUSTOM = (UInt16)SDL3.SDL_HAPTIC_CUSTOM, + } + + [Typedef] + public enum SDL_HapticDirectionType : byte + { + SDL_HAPTIC_POLAR = SDL3.SDL_HAPTIC_POLAR, + SDL_HAPTIC_CARTESIAN = SDL3.SDL_HAPTIC_CARTESIAN, + SDL_HAPTIC_SPHERICAL = SDL3.SDL_HAPTIC_SPHERICAL, + SDL_HAPTIC_STEERING_AXIS = SDL3.SDL_HAPTIC_STEERING_AXIS, + } + + [Typedef] + public enum SDL_HapticEffectID : int; + public static partial class SDL3 { [MustDisposeResource]