mirror of https://github.com/ppy/SDL3-CS.git
Use sed instead of a patch
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parent
c86db6c2fd
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3c24492891
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@ -93,7 +93,7 @@ git reset --hard HEAD
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if [[ $RUNNER_OS == 'Windows' ]]; then
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if [[ $RUNNER_OS == 'Windows' ]]; then
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echo "Patching SDL to not include gameinput.h"
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echo "Patching SDL to not include gameinput.h"
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patch -Np1 -i ../exclude-gameinput.patch
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sed -i 's/#include <gameinput.h>/#_include <gameinput.h>/g' CMakeLists.txt
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fi
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fi
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cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
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cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
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@ -1,10 +0,0 @@
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -1953,6 +1953,7 @@ elseif(WINDOWS)
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check_c_source_compiles("
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#include <stdbool.h>
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#define COBJMACROS
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+ #error SDL does not build on Github Actions with GameInput
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#include <gameinput.h>
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int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
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)
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