Merge pull request #189 from hwsmm/update

Update bindings
This commit is contained in:
Dan Balasescu 2025-01-01 20:59:49 +09:00 committed by GitHub
commit 365fe5c594
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
13 changed files with 207 additions and 72 deletions

2
External/SDL vendored

@ -1 +1 @@
Subproject commit 6fa6297441e387abdc565daa44a04e07acd55624
Subproject commit c030e6f782d8641e7bd8c1dc2d58788cab4f2e4d

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@ -119,14 +119,14 @@ namespace SDL
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream** streams, int num_streams);
public static extern SDLBool SDL_BindAudioStreams(SDL_AudioDeviceID devid, [NativeTypeName("SDL_AudioStream *const *")] SDL_AudioStream** streams, int num_streams);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream* stream);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_UnbindAudioStreams(SDL_AudioStream** streams, int num_streams);
public static extern void SDL_UnbindAudioStreams([NativeTypeName("SDL_AudioStream *const *")] SDL_AudioStream** streams, int num_streams);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_UnbindAudioStream(SDL_AudioStream* stream);

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@ -117,12 +117,12 @@ namespace SDL
{
public SDL_GamepadBindingType input_type;
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L247_C5")]
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L259_C5")]
public _input_e__Union input;
public SDL_GamepadBindingType output_type;
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L267_C5")]
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L279_C5")]
public _output_e__Union output;
[StructLayout(LayoutKind.Explicit)]
@ -132,11 +132,11 @@ namespace SDL
public int button;
[FieldOffset(0)]
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L251_C9")]
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L263_C9")]
public _axis_e__Struct axis;
[FieldOffset(0)]
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L258_C9")]
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L270_C9")]
public _hat_e__Struct hat;
public partial struct _axis_e__Struct
@ -163,7 +163,7 @@ namespace SDL
public SDL_GamepadButton button;
[FieldOffset(0)]
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L271_C9")]
[NativeTypeName("__AnonymousRecord_SDL_gamepad_L283_C9")]
public _axis_e__Struct axis;
public partial struct _axis_e__Struct

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@ -403,7 +403,7 @@ namespace SDL
SDL_GPU_SWAPCHAINCOMPOSITION_SDR,
SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR,
SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR,
SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048,
SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084,
}
public partial struct SDL_GPUViewport
@ -1468,24 +1468,6 @@ namespace SDL
[NativeTypeName("#define SDL_GPU_COLORCOMPONENT_A (1u << 3)")]
public const uint SDL_GPU_COLORCOMPONENT_A = (1U << 3);
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT \"SDL.gpu.createtexture.d3d12.clear.r\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT => "SDL.gpu.createtexture.d3d12.clear.r"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT \"SDL.gpu.createtexture.d3d12.clear.g\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT => "SDL.gpu.createtexture.d3d12.clear.g"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT \"SDL.gpu.createtexture.d3d12.clear.b\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT => "SDL.gpu.createtexture.d3d12.clear.b"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT \"SDL.gpu.createtexture.d3d12.clear.a\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT => "SDL.gpu.createtexture.d3d12.clear.a"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT \"SDL.gpu.createtexture.d3d12.clear.depth\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT => "SDL.gpu.createtexture.d3d12.clear.depth"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 \"SDL.gpu.createtexture.d3d12.clear.stencil\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 => "SDL.gpu.createtexture.d3d12.clear.stencil"u8;
[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN \"SDL.gpu.device.create.debugmode\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN => "SDL.gpu.device.create.debugmode"u8;
@ -1515,5 +1497,23 @@ namespace SDL
[NativeTypeName("#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING \"SDL.gpu.device.create.d3d12.semantic\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING => "SDL.gpu.device.create.d3d12.semantic"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT \"SDL.gpu.createtexture.d3d12.clear.r\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_R_FLOAT => "SDL.gpu.createtexture.d3d12.clear.r"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT \"SDL.gpu.createtexture.d3d12.clear.g\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_G_FLOAT => "SDL.gpu.createtexture.d3d12.clear.g"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT \"SDL.gpu.createtexture.d3d12.clear.b\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_B_FLOAT => "SDL.gpu.createtexture.d3d12.clear.b"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT \"SDL.gpu.createtexture.d3d12.clear.a\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_A_FLOAT => "SDL.gpu.createtexture.d3d12.clear.a"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT \"SDL.gpu.createtexture.d3d12.clear.depth\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_DEPTH_FLOAT => "SDL.gpu.createtexture.d3d12.clear.depth"u8;
[NativeTypeName("#define SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 \"SDL.gpu.createtexture.d3d12.clear.stencil\"")]
public static ReadOnlySpan<byte> SDL_PROP_GPU_CREATETEXTURE_D3D12_CLEAR_STENCIL_UINT8 => "SDL.gpu.createtexture.d3d12.clear.stencil"u8;
}
}

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@ -484,9 +484,6 @@ namespace SDL
[NativeTypeName("#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER \"SDL_MOUSE_RELATIVE_MODE_CENTER\"")]
public static ReadOnlySpan<byte> SDL_HINT_MOUSE_RELATIVE_MODE_CENTER => "SDL_MOUSE_RELATIVE_MODE_CENTER"u8;
[NativeTypeName("#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP \"SDL_MOUSE_RELATIVE_MODE_WARP\"")]
public static ReadOnlySpan<byte> SDL_HINT_MOUSE_RELATIVE_MODE_WARP => "SDL_MOUSE_RELATIVE_MODE_WARP"u8;
[NativeTypeName("#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE \"SDL_MOUSE_RELATIVE_SPEED_SCALE\"")]
public static ReadOnlySpan<byte> SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE => "SDL_MOUSE_RELATIVE_SPEED_SCALE"u8;
@ -499,9 +496,6 @@ namespace SDL
[NativeTypeName("#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE \"SDL_MOUSE_RELATIVE_CURSOR_VISIBLE\"")]
public static ReadOnlySpan<byte> SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE => "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"u8;
[NativeTypeName("#define SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL \"SDL_MOUSE_RELATIVE_CLIP_INTERVAL\"")]
public static ReadOnlySpan<byte> SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL => "SDL_MOUSE_RELATIVE_CLIP_INTERVAL"u8;
[NativeTypeName("#define SDL_HINT_MOUSE_TOUCH_EVENTS \"SDL_MOUSE_TOUCH_EVENTS\"")]
public static ReadOnlySpan<byte> SDL_HINT_MOUSE_TOUCH_EVENTS => "SDL_MOUSE_TOUCH_EVENTS"u8;

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@ -1,37 +0,0 @@
/*
<auto-generated/>
C# bindings for Simple DirectMedia Layer.
Original copyright notice of input files:
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace SDL
{
public static partial class SDL3
{
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[SupportedOSPlatform("Windows")]
public static extern void SDL_GDKSuspendComplete();
}
}

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@ -38,5 +38,8 @@ namespace SDL
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern int SDL_EnterAppMainCallbacks(int argc, [NativeTypeName("char *[]")] byte** argv, [NativeTypeName("SDL_AppInit_func")] delegate* unmanaged[Cdecl]<IntPtr*, int, byte**, SDL_AppResult> appinit, [NativeTypeName("SDL_AppIterate_func")] delegate* unmanaged[Cdecl]<IntPtr, SDL_AppResult> appiter, [NativeTypeName("SDL_AppEvent_func")] delegate* unmanaged[Cdecl]<IntPtr, SDL_Event*, SDL_AppResult> appevent, [NativeTypeName("SDL_AppQuit_func")] delegate* unmanaged[Cdecl]<IntPtr, SDL_AppResult, void> appquit);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_GDKSuspendComplete();
}
}

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@ -405,6 +405,10 @@ namespace SDL
[return: NativeTypeName("bool")]
public static extern SDLBool SDL_RenderDebugText(SDL_Renderer* renderer, float x, float y, [NativeTypeName("const char *")] byte* str);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool SDL_RenderDebugTextFormat(SDL_Renderer* renderer, float x, float y, [NativeTypeName("const char *")] byte* fmt, __arglist);
[NativeTypeName("#define SDL_SOFTWARE_RENDERER \"software\"")]
public static ReadOnlySpan<byte> SDL_SOFTWARE_RENDERER => "software"u8;
@ -510,6 +514,9 @@ namespace SDL
[NativeTypeName("#define SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER \"SDL.renderer.vulkan.swapchain_image_count\"")]
public static ReadOnlySpan<byte> SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER => "SDL.renderer.vulkan.swapchain_image_count"u8;
[NativeTypeName("#define SDL_PROP_RENDERER_GPU_DEVICE_POINTER \"SDL.renderer.gpu.device\"")]
public static ReadOnlySpan<byte> SDL_PROP_RENDERER_GPU_DEVICE_POINTER => "SDL.renderer.gpu.device"u8;
[NativeTypeName("#define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER \"SDL.texture.create.colorspace\"")]
public static ReadOnlySpan<byte> SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER => "SDL.texture.create.colorspace"u8;

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@ -322,7 +322,7 @@ namespace SDL
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_strtok_r", ExactSpelling = true)]
[return: NativeTypeName("char *")]
public static extern byte* Unsafe_SDL_strtok_r([NativeTypeName("char *")] byte* s1, [NativeTypeName("const char *")] byte* s2, [NativeTypeName("char **")] byte** saveptr);
public static extern byte* Unsafe_SDL_strtok_r([NativeTypeName("char *")] byte* str, [NativeTypeName("const char *")] byte* delim, [NativeTypeName("char **")] byte** saveptr);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("size_t")]

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@ -40,6 +40,14 @@ namespace SDL
SDL_THREAD_PRIORITY_TIME_CRITICAL,
}
public enum SDL_ThreadState
{
SDL_THREAD_UNKNOWN,
SDL_THREAD_ALIVE,
SDL_THREAD_DETACHED,
SDL_THREAD_COMPLETE,
}
public static unsafe partial class SDL3
{
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
@ -65,6 +73,9 @@ namespace SDL
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_WaitThread(SDL_Thread* thread, int* status);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_ThreadState SDL_GetThreadState(SDL_Thread* thread);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_DetachThread(SDL_Thread* thread);

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@ -0,0 +1,127 @@
/*
<auto-generated/>
C# bindings for Simple DirectMedia Layer.
Original copyright notice of input files:
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
using System;
using System.Runtime.InteropServices;
namespace SDL
{
public partial struct SDL_Tray
{
}
public partial struct SDL_TrayMenu
{
}
public partial struct SDL_TrayEntry
{
}
public static unsafe partial class SDL3
{
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Tray* SDL_CreateTray(SDL_Surface* icon, [NativeTypeName("const char *")] byte* tooltip);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_SetTrayIcon(SDL_Tray* tray, SDL_Surface* icon);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_SetTrayTooltip(SDL_Tray* tray, [NativeTypeName("const char *")] byte* tooltip);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_TrayMenu* SDL_CreateTrayMenu(SDL_Tray* tray);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_TrayMenu* SDL_CreateTraySubmenu(SDL_TrayEntry* entry);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_TrayMenu* SDL_GetTrayMenu(SDL_Tray* tray);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_TrayMenu* SDL_GetTraySubmenu(SDL_TrayEntry* entry);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("const SDL_TrayEntry **")]
public static extern SDL_TrayEntry** SDL_GetTrayEntries(SDL_TrayMenu* menu, int* size);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_RemoveTrayEntry(SDL_TrayEntry* entry);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_TrayEntry* SDL_InsertTrayEntryAt(SDL_TrayMenu* menu, int pos, [NativeTypeName("const char *")] byte* label, SDL_TrayEntryFlags flags);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_SetTrayEntryLabel(SDL_TrayEntry* entry, [NativeTypeName("const char *")] byte* label);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetTrayEntryLabel", ExactSpelling = true)]
[return: NativeTypeName("const char *")]
public static extern byte* Unsafe_SDL_GetTrayEntryLabel(SDL_TrayEntry* entry);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_SetTrayEntryChecked(SDL_TrayEntry* entry, [NativeTypeName("bool")] SDLBool @checked);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool SDL_GetTrayEntryChecked(SDL_TrayEntry* entry);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_SetTrayEntryEnabled(SDL_TrayEntry* entry, [NativeTypeName("bool")] SDLBool enabled);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
[return: NativeTypeName("bool")]
public static extern SDLBool SDL_GetTrayEntryEnabled(SDL_TrayEntry* entry);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_SetTrayEntryCallback(SDL_TrayEntry* entry, [NativeTypeName("SDL_TrayCallback")] delegate* unmanaged[Cdecl]<IntPtr, SDL_TrayEntry*, void> callback, [NativeTypeName("void*")] IntPtr userdata);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern void SDL_DestroyTray(SDL_Tray* tray);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_TrayMenu* SDL_GetTrayEntryParent(SDL_TrayEntry* entry);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_TrayEntry* SDL_GetTrayMenuParentEntry(SDL_TrayMenu* menu);
[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
public static extern SDL_Tray* SDL_GetTrayMenuParentTray(SDL_TrayMenu* menu);
[NativeTypeName("#define SDL_TRAYENTRY_BUTTON 0x00000001u")]
public const uint SDL_TRAYENTRY_BUTTON = 0x00000001U;
[NativeTypeName("#define SDL_TRAYENTRY_CHECKBOX 0x00000002u")]
public const uint SDL_TRAYENTRY_CHECKBOX = 0x00000002U;
[NativeTypeName("#define SDL_TRAYENTRY_SUBMENU 0x00000004u")]
public const uint SDL_TRAYENTRY_SUBMENU = 0x00000004U;
[NativeTypeName("#define SDL_TRAYENTRY_DISABLED 0x80000000u")]
public const uint SDL_TRAYENTRY_DISABLED = 0x80000000U;
[NativeTypeName("#define SDL_TRAYENTRY_CHECKED 0x40000000u")]
public const uint SDL_TRAYENTRY_CHECKED = 0x40000000U;
}
}

30
SDL3-CS/SDL3/SDL_tray.cs Normal file
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@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace SDL
{
[Flags]
[Typedef]
public enum SDL_TrayEntryFlags : UInt32
{
SDL_TRAYENTRY_BUTTON = SDL3.SDL_TRAYENTRY_BUTTON,
SDL_TRAYENTRY_CHECKBOX = SDL3.SDL_TRAYENTRY_CHECKBOX,
SDL_TRAYENTRY_SUBMENU = SDL3.SDL_TRAYENTRY_SUBMENU,
SDL_TRAYENTRY_DISABLED = SDL3.SDL_TRAYENTRY_DISABLED,
SDL_TRAYENTRY_CHECKED = SDL3.SDL_TRAYENTRY_CHECKED,
}
public static partial class SDL3
{
// The code below is currently incorrect because of https://github.com/libsdl-org/SDL/issues/11787.
// [MustDisposeResource]
// public static unsafe SDLOpaquePointerArray<SDL_TrayEntry>? SDL_GetTrayEntries(SDL_TrayMenu* menu)
// {
// int count;
// var array = SDL_GetTrayEntries(menu, &count);
// return SDLArray.CreateOpaque(array, count);
// }
}
}

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@ -156,6 +156,7 @@ headers = [
add("SDL3/SDL_thread.h"),
add("SDL3/SDL_time.h"),
add("SDL3/SDL_timer.h"),
add("SDL3/SDL_tray.h"),
add("SDL3/SDL_touch.h"),
add("SDL3/SDL_version.h"),
add("SDL3/SDL_video.h"),
@ -398,7 +399,6 @@ def main():
if not should_skip(solo_headers, main_header):
generate_platform_specific_headers(sdl_api, main_header, [
(["SDL_PLATFORM_WINDOWS"], "Windows", "Windows"),
(["SDL_PLATFORM_GDK"], "GDK", "Windows"),
])
system_header = add("SDL3/SDL_system.h")