mirror of https://github.com/ppy/SDL3-CS.git
Merge pull request #185 from Susko3/fix-SDL_GetWindows-managed-helper
Fix `SDL_GetWindows()` managed helper
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commit
09cd92181a
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@ -32,6 +32,8 @@ namespace SDL.Tests
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window.Setup();
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window.Create();
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printWindows();
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const SDL_Keymod state = SDL_Keymod.SDL_KMOD_CAPS | SDL_Keymod.SDL_KMOD_ALT;
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SDL_SetModState(state);
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Debug.Assert(SDL_GetModState() == state);
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@ -64,5 +66,17 @@ namespace SDL.Tests
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}
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}
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}
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private static unsafe void printWindows()
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{
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using var windows = SDL_GetWindows();
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if (windows == null)
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return;
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for (int i = 0; i < windows.Count; i++)
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{
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Console.WriteLine($"Window {i} title: {SDL_GetWindowTitle(windows[i])}");
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}
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}
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}
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}
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@ -107,11 +107,11 @@ namespace SDL
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}
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[MustDisposeResource]
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public static unsafe SDLPointerArray<SDL_Window>? SDL_GetWindows()
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public static unsafe SDLOpaquePointerArray<SDL_Window>? SDL_GetWindows()
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{
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int count;
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var array = SDL_GetWindows(&count);
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return SDLArray.Create(array, count);
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return SDLArray.CreateOpaque(array, count);
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}
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}
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}
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@ -63,5 +63,15 @@ namespace SDL
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return new SDLPointerArray<T>(array, count);
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}
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[MustDisposeResource]
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internal static SDLOpaquePointerArray<T>? CreateOpaque<T>(T** array, int count)
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where T : unmanaged
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{
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if (array == null)
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return null;
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return new SDLOpaquePointerArray<T>(array, count);
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}
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}
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}
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@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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namespace SDL
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{
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[MustDisposeResource]
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public sealed unsafe class SDLOpaquePointerArray<T> : IDisposable
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where T : unmanaged
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{
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private readonly T** array;
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public readonly int Count;
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private bool isDisposed;
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internal SDLOpaquePointerArray(T** array, int count)
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{
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this.array = array;
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Count = count;
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}
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public T* this[int index]
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{
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get
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{
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ObjectDisposedException.ThrowIf(isDisposed, this);
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ArgumentOutOfRangeException.ThrowIfNegative(index);
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ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(index, Count);
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Debug.Assert(array[index] != null);
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return array[index];
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}
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}
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public void Dispose()
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{
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if (isDisposed)
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return;
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isDisposed = true;
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SDL3.SDL_free(array);
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}
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}
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}
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