Merge pull request #194 from hwsmm/fix-build

Fix Windows builds
This commit is contained in:
Dan Balasescu 2025-01-02 15:00:33 +09:00 committed by GitHub
commit 07db29ef06
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1 changed files with 21 additions and 13 deletions

20
External/build.sh vendored
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@ -1,6 +1,8 @@
#!/bin/bash
pushd "$(dirname "$0")" >/dev/null
set -e
pushd "$(dirname "$0")"
# Check if environment variables are defined
if [[ -z $NAME || -z $RUNNER_OS || -z $FLAGS ]]; then
@ -8,7 +10,7 @@ if [[ -z $NAME || -z $RUNNER_OS || -z $FLAGS ]]; then
exit 1
fi
SUDO=$(which sudo)
SUDO=$(which sudo || exit 0)
if [[ $RUNNER_OS == 'Linux' ]]; then
# Setup Linux dependencies
@ -86,12 +88,18 @@ if [[ $RUNNER_OS == 'Linux' ]]; then
fi
# Build SDL
pushd SDL >/dev/null
git reset --hard HEAD
pushd SDL
git reset --hard HEAD || echo "Failed to clean up the repository"
if [[ $RUNNER_OS == 'Windows' ]]; then
echo "Patching SDL to not include gameinput.h"
sed -i 's/#include <gameinput.h>/#_include <gameinput.h>/g' CMakeLists.txt
fi
cmake -B build $FLAGS -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DSDL_SHARED_ENABLED_BY_DEFAULT=ON -DSDL_STATIC_ENABLED_BY_DEFAULT=ON
cmake --build build/ --config Release
$SUDO cmake --install build/ --prefix install_output --config Release
popd >/dev/null
popd
# Move build lib into correct folders
if [[ $RUNNER_OS == 'Windows' ]]; then
@ -102,4 +110,4 @@ elif [[ $RUNNER_OS == 'macOS' ]]; then
cp SDL/install_output/lib/libSDL3.dylib ../native/$NAME/libSDL3.dylib
fi
popd >/dev/null
popd