mirror of https://github.com/ppy/SDL3-CS.git
commit
012a3dc1f2
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@ -1 +1 @@
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Subproject commit 34033d58389053b718757dbec01a04ee575c31e3
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Subproject commit 1cc85c912bb3352a121b1fdc181c6ab6546157df
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@ -33,6 +33,10 @@ namespace SDL
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_SetError([NativeTypeName("const char *")] byte* fmt, __arglist);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_SetErrorV([NativeTypeName("const char *")] byte* fmt, [NativeTypeName("va_list")] byte* ap);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_OutOfMemory();
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@ -871,7 +871,7 @@ namespace SDL
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public byte* data;
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}
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public partial struct SDL_ClipboardEvent
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public unsafe partial struct SDL_ClipboardEvent
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{
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public SDL_EventType type;
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@ -880,6 +880,15 @@ namespace SDL
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[NativeTypeName("Uint64")]
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public ulong timestamp;
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[NativeTypeName("bool")]
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public SDLBool owner;
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[NativeTypeName("Sint32")]
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public int n_mime_types;
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[NativeTypeName("const char **")]
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public byte** mime_types;
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}
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public partial struct SDL_SensorEvent
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@ -175,6 +175,48 @@ namespace SDL
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SDL_GPU_TEXTUREFORMAT_D32_FLOAT,
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SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT,
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SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT,
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SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM,
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SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB,
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SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT,
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SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT,
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}
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public enum SDL_GPUTextureType
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@ -653,10 +695,10 @@ namespace SDL
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public SDLBool enable_color_write_mask;
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[NativeTypeName("Uint8")]
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public byte padding2;
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public byte padding1;
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[NativeTypeName("Uint8")]
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public byte padding3;
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public byte padding2;
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}
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public unsafe partial struct SDL_GPUShaderCreateInfo
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@ -1334,6 +1376,10 @@ namespace SDL
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_GPUTextureSupportsSampleCount(SDL_GPUDevice* device, SDL_GPUTextureFormat format, SDL_GPUSampleCount sample_count);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_CalculateGPUTextureFormatSize(SDL_GPUTextureFormat format, [NativeTypeName("Uint32")] uint width, [NativeTypeName("Uint32")] uint height, [NativeTypeName("Uint32")] uint depth_or_layer_count);
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[NativeTypeName("#define SDL_GPU_TEXTUREUSAGE_SAMPLER (1u << 0)")]
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public const uint SDL_GPU_TEXTUREUSAGE_SAMPLER = (1U << 0);
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@ -442,6 +442,9 @@ namespace SDL
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[NativeTypeName("#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH \"SDL_MAC_OPENGL_ASYNC_DISPATCH\"")]
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public static ReadOnlySpan<byte> SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH => "SDL_MAC_OPENGL_ASYNC_DISPATCH"u8;
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[NativeTypeName("#define SDL_HINT_MAC_SCROLL_MOMENTUM \"SDL_MAC_SCROLL_MOMENTUM\"")]
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public static ReadOnlySpan<byte> SDL_HINT_MAC_SCROLL_MOMENTUM => "SDL_MAC_SCROLL_MOMENTUM"u8;
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[NativeTypeName("#define SDL_HINT_MAIN_CALLBACK_RATE \"SDL_MAIN_CALLBACK_RATE\"")]
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public static ReadOnlySpan<byte> SDL_HINT_MAIN_CALLBACK_RATE => "SDL_MAIN_CALLBACK_RATE"u8;
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@ -264,6 +264,12 @@ namespace SDL
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[NativeTypeName("#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER \"SDL.iostream.android.aasset\"")]
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public static ReadOnlySpan<byte> SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER => "SDL.iostream.android.aasset"u8;
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[NativeTypeName("#define SDL_PROP_IOSTREAM_MEMORY_POINTER \"SDL.iostream.memory.base\"")]
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public static ReadOnlySpan<byte> SDL_PROP_IOSTREAM_MEMORY_POINTER => "SDL.iostream.memory.base"u8;
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[NativeTypeName("#define SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER \"SDL.iostream.memory.size\"")]
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public static ReadOnlySpan<byte> SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER => "SDL.iostream.memory.size"u8;
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[NativeTypeName("#define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER \"SDL.iostream.dynamic.memory\"")]
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public static ReadOnlySpan<byte> SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER => "SDL.iostream.dynamic.memory"u8;
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@ -380,9 +380,6 @@ namespace SDL
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[NativeTypeName("#define SDL_JOYSTICK_AXIS_MIN -32768")]
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public const int SDL_JOYSTICK_AXIS_MIN = -32768;
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[NativeTypeName("#define SDL_IPHONE_MAX_GFORCE 5.0")]
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public const double SDL_IPHONE_MAX_GFORCE = 5.0;
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[NativeTypeName("#define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN \"SDL.joystick.cap.mono_led\"")]
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public static ReadOnlySpan<byte> SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN => "SDL.joystick.cap.mono_led"u8;
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@ -113,6 +113,10 @@ namespace SDL
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_LogMessageV(int category, SDL_LogPriority priority, [NativeTypeName("const char *")] byte* fmt, [NativeTypeName("va_list")] byte* ap);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("SDL_LogOutputFunction")]
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public static extern delegate* unmanaged[Cdecl]<IntPtr, int, SDL_LogPriority, byte*, void> SDL_GetDefaultLogOutputFunction();
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_GetLogOutputFunction([NativeTypeName("SDL_LogOutputFunction *")] delegate* unmanaged[Cdecl]<IntPtr, int, SDL_LogPriority, byte*, void>* callback, [NativeTypeName("void **")] IntPtr* userdata);
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@ -155,19 +155,19 @@ namespace SDL
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[NativeTypeName("#define SDL_BUTTON_X2 5")]
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public const int SDL_BUTTON_X2 = 5;
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[NativeTypeName("#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)")]
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[NativeTypeName("#define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT)")]
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public const uint SDL_BUTTON_LMASK = (1U << ((1) - 1));
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[NativeTypeName("#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)")]
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[NativeTypeName("#define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)")]
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public const uint SDL_BUTTON_MMASK = (1U << ((2) - 1));
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[NativeTypeName("#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)")]
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[NativeTypeName("#define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)")]
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public const uint SDL_BUTTON_RMASK = (1U << ((3) - 1));
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[NativeTypeName("#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)")]
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[NativeTypeName("#define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1)")]
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public const uint SDL_BUTTON_X1MASK = (1U << ((4) - 1));
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[NativeTypeName("#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)")]
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[NativeTypeName("#define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2)")]
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public const uint SDL_BUTTON_X2MASK = (1U << ((5) - 1));
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}
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}
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@ -342,7 +342,7 @@ namespace SDL
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_RenderTextureRotated(SDL_Renderer* renderer, SDL_Texture* texture, [NativeTypeName("const SDL_FRect *")] SDL_FRect* srcrect, [NativeTypeName("const SDL_FRect *")] SDL_FRect* dstrect, [NativeTypeName("const double")] double angle, [NativeTypeName("const SDL_FPoint *")] SDL_FPoint* center, [NativeTypeName("const SDL_FlipMode")] SDL_FlipMode flip);
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public static extern SDLBool SDL_RenderTextureRotated(SDL_Renderer* renderer, SDL_Texture* texture, [NativeTypeName("const SDL_FRect *")] SDL_FRect* srcrect, [NativeTypeName("const SDL_FRect *")] SDL_FRect* dstrect, double angle, [NativeTypeName("const SDL_FPoint *")] SDL_FPoint* center, SDL_FlipMode flip);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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@ -401,6 +401,10 @@ namespace SDL
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_StepUTF8([NativeTypeName("const char **")] byte** pstr, [NativeTypeName("size_t *")] nuint* pslen);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("Uint32")]
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public static extern uint SDL_StepBackUTF8([NativeTypeName("const char *")] byte* start, [NativeTypeName("const char **")] byte** pstr);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_UCS4ToUTF8", ExactSpelling = true)]
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[return: NativeTypeName("char *")]
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public static extern byte* Unsafe_SDL_UCS4ToUTF8([NativeTypeName("Uint32")] uint codepoint, [NativeTypeName("char *")] byte* dst);
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@ -60,7 +60,7 @@ namespace SDL
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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public static extern SDLBool SDL_SetThreadPriority(SDL_ThreadPriority priority);
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public static extern SDLBool SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_WaitThread(SDL_Thread* thread, int* status);
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@ -52,6 +52,9 @@ namespace SDL
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DelayNS([NativeTypeName("Uint64")] ulong ns);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_DelayPrecise([NativeTypeName("Uint64")] ulong ns);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern SDL_TimerID SDL_AddTimer([NativeTypeName("Uint32")] uint interval, [NativeTypeName("SDL_TimerCallback")] delegate* unmanaged[Cdecl]<IntPtr, SDL_TimerID, uint, uint> callback, [NativeTypeName("void*")] IntPtr userdata);
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@ -42,7 +42,7 @@ namespace SDL
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[NativeTypeName("#define SDL_MINOR_VERSION 1")]
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public const int SDL_MINOR_VERSION = 1;
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[NativeTypeName("#define SDL_MICRO_VERSION 2")]
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public const int SDL_MICRO_VERSION = 2;
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[NativeTypeName("#define SDL_MICRO_VERSION 5")]
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public const int SDL_MICRO_VERSION = 5;
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}
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}
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@ -545,7 +545,7 @@ namespace SDL
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public static extern IntPtr SDL_EGL_GetWindowSurface(SDL_Window* window);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern void SDL_EGL_SetAttributeCallbacks([NativeTypeName("SDL_EGLAttribArrayCallback")] delegate* unmanaged[Cdecl]<IntPtr, nint*> platformAttribCallback, [NativeTypeName("SDL_EGLIntArrayCallback")] delegate* unmanaged[Cdecl]<IntPtr, int*> surfaceAttribCallback, [NativeTypeName("SDL_EGLIntArrayCallback")] delegate* unmanaged[Cdecl]<IntPtr, int*> contextAttribCallback, [NativeTypeName("void*")] IntPtr userdata);
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public static extern void SDL_EGL_SetAttributeCallbacks([NativeTypeName("SDL_EGLAttribArrayCallback")] delegate* unmanaged[Cdecl]<IntPtr, nint*> platformAttribCallback, [NativeTypeName("SDL_EGLIntArrayCallback")] delegate* unmanaged[Cdecl]<IntPtr, IntPtr, IntPtr, int*> surfaceAttribCallback, [NativeTypeName("SDL_EGLIntArrayCallback")] delegate* unmanaged[Cdecl]<IntPtr, IntPtr, IntPtr, int*> contextAttribCallback, [NativeTypeName("void*")] IntPtr userdata);
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[DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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[return: NativeTypeName("bool")]
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Reference in New Issue