/*
  <auto-generated/>
  C# bindings for Simple DirectMedia Layer.
  Original copyright notice of input files:

  Simple DirectMedia Layer
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

using System;
using System.Runtime.InteropServices;

namespace SDL
{
    public partial struct SDL_Cursor
    {
    }

    public enum SDL_SystemCursor
    {
        SDL_SYSTEM_CURSOR_DEFAULT,
        SDL_SYSTEM_CURSOR_TEXT,
        SDL_SYSTEM_CURSOR_WAIT,
        SDL_SYSTEM_CURSOR_CROSSHAIR,
        SDL_SYSTEM_CURSOR_PROGRESS,
        SDL_SYSTEM_CURSOR_NWSE_RESIZE,
        SDL_SYSTEM_CURSOR_NESW_RESIZE,
        SDL_SYSTEM_CURSOR_EW_RESIZE,
        SDL_SYSTEM_CURSOR_NS_RESIZE,
        SDL_SYSTEM_CURSOR_MOVE,
        SDL_SYSTEM_CURSOR_NOT_ALLOWED,
        SDL_SYSTEM_CURSOR_POINTER,
        SDL_SYSTEM_CURSOR_NW_RESIZE,
        SDL_SYSTEM_CURSOR_N_RESIZE,
        SDL_SYSTEM_CURSOR_NE_RESIZE,
        SDL_SYSTEM_CURSOR_E_RESIZE,
        SDL_SYSTEM_CURSOR_SE_RESIZE,
        SDL_SYSTEM_CURSOR_S_RESIZE,
        SDL_SYSTEM_CURSOR_SW_RESIZE,
        SDL_SYSTEM_CURSOR_W_RESIZE,
        SDL_SYSTEM_CURSOR_COUNT,
    }

    public enum SDL_MouseWheelDirection
    {
        SDL_MOUSEWHEEL_NORMAL,
        SDL_MOUSEWHEEL_FLIPPED,
    }

    public unsafe partial struct SDL_CursorFrameInfo
    {
        public SDL_Surface* surface;

        [NativeTypeName("Uint32")]
        public uint duration;
    }

    public static unsafe partial class SDL3
    {
        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_HasMouse();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_MouseID* SDL_GetMice(int* count);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetMouseNameForID", ExactSpelling = true)]
        [return: NativeTypeName("const char *")]
        public static extern byte* Unsafe_SDL_GetMouseNameForID(SDL_MouseID instance_id);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Window* SDL_GetMouseFocus();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_MouseButtonFlags SDL_GetMouseState(float* x, float* y);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_MouseButtonFlags SDL_GetGlobalMouseState(float* x, float* y);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_MouseButtonFlags SDL_GetRelativeMouseState(float* x, float* y);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern void SDL_WarpMouseInWindow(SDL_Window* window, float x, float y);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_WarpMouseGlobal(float x, float y);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_SetRelativeMouseTransform([NativeTypeName("SDL_MouseMotionTransformCallback")] delegate* unmanaged[Cdecl]<IntPtr, ulong, SDL_Window*, SDL_MouseID, float*, float*, void> callback, [NativeTypeName("void*")] IntPtr userdata);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_SetWindowRelativeMouseMode(SDL_Window* window, [NativeTypeName("bool")] SDLBool enabled);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_GetWindowRelativeMouseMode(SDL_Window* window);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_CaptureMouse([NativeTypeName("bool")] SDLBool enabled);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Cursor* SDL_CreateCursor([NativeTypeName("const Uint8 *")] byte* data, [NativeTypeName("const Uint8 *")] byte* mask, int w, int h, int hot_x, int hot_y);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Cursor* SDL_CreateColorCursor(SDL_Surface* surface, int hot_x, int hot_y);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Cursor* SDL_CreateAnimatedCursor(SDL_CursorFrameInfo* frames, int frame_count, int hot_x, int hot_y);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Cursor* SDL_CreateSystemCursor(SDL_SystemCursor id);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_SetCursor(SDL_Cursor* cursor);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Cursor* SDL_GetCursor();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Cursor* SDL_GetDefaultCursor();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern void SDL_DestroyCursor(SDL_Cursor* cursor);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_ShowCursor();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_HideCursor();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_CursorVisible();

        [NativeTypeName("#define SDL_BUTTON_LEFT 1")]
        public const int SDL_BUTTON_LEFT = 1;

        [NativeTypeName("#define SDL_BUTTON_MIDDLE 2")]
        public const int SDL_BUTTON_MIDDLE = 2;

        [NativeTypeName("#define SDL_BUTTON_RIGHT 3")]
        public const int SDL_BUTTON_RIGHT = 3;

        [NativeTypeName("#define SDL_BUTTON_X1 4")]
        public const int SDL_BUTTON_X1 = 4;

        [NativeTypeName("#define SDL_BUTTON_X2 5")]
        public const int SDL_BUTTON_X2 = 5;

        [NativeTypeName("#define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT)")]
        public const uint SDL_BUTTON_LMASK = (1U << ((1) - 1));

        [NativeTypeName("#define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)")]
        public const uint SDL_BUTTON_MMASK = (1U << ((2) - 1));

        [NativeTypeName("#define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)")]
        public const uint SDL_BUTTON_RMASK = (1U << ((3) - 1));

        [NativeTypeName("#define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1)")]
        public const uint SDL_BUTTON_X1MASK = (1U << ((4) - 1));

        [NativeTypeName("#define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2)")]
        public const uint SDL_BUTTON_X2MASK = (1U << ((5) - 1));
    }
}
