/*
  <auto-generated/>
  C# bindings for Simple DirectMedia Layer.
  Original copyright notice of input files:

  Simple DirectMedia Layer
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

using System;
using System.Runtime.InteropServices;

namespace SDL
{
    public partial struct SDL_Thread
    {
    }

    public enum SDL_ThreadPriority
    {
        SDL_THREAD_PRIORITY_LOW,
        SDL_THREAD_PRIORITY_NORMAL,
        SDL_THREAD_PRIORITY_HIGH,
        SDL_THREAD_PRIORITY_TIME_CRITICAL,
    }

    public enum SDL_ThreadState
    {
        SDL_THREAD_UNKNOWN,
        SDL_THREAD_ALIVE,
        SDL_THREAD_DETACHED,
        SDL_THREAD_COMPLETE,
    }

    public static unsafe partial class SDL3
    {
        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Thread* SDL_CreateThreadRuntime([NativeTypeName("SDL_ThreadFunction")] delegate* unmanaged[Cdecl]<IntPtr, int> fn, [NativeTypeName("const char *")] byte* name, [NativeTypeName("void*")] IntPtr data, [NativeTypeName("SDL_FunctionPointer")] IntPtr pfnBeginThread, [NativeTypeName("SDL_FunctionPointer")] IntPtr pfnEndThread);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Thread* SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, [NativeTypeName("SDL_FunctionPointer")] IntPtr pfnBeginThread, [NativeTypeName("SDL_FunctionPointer")] IntPtr pfnEndThread);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetThreadName", ExactSpelling = true)]
        [return: NativeTypeName("const char *")]
        public static extern byte* Unsafe_SDL_GetThreadName(SDL_Thread* thread);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_ThreadID SDL_GetCurrentThreadID();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_ThreadID SDL_GetThreadID(SDL_Thread* thread);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern void SDL_WaitThread(SDL_Thread* thread, int* status);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_ThreadState SDL_GetThreadState(SDL_Thread* thread);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern void SDL_DetachThread(SDL_Thread* thread);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("void*")]
        public static extern IntPtr SDL_GetTLS(SDL_TLSID* id);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_SetTLS(SDL_TLSID* id, [NativeTypeName("const void *")] IntPtr value, [NativeTypeName("SDL_TLSDestructorCallback")] delegate* unmanaged[Cdecl]<IntPtr, void> destructor);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern void SDL_CleanupTLS();

        [NativeTypeName("#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER \"SDL.thread.create.entry_function\"")]
        public static ReadOnlySpan<byte> SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER => "SDL.thread.create.entry_function"u8;

        [NativeTypeName("#define SDL_PROP_THREAD_CREATE_NAME_STRING \"SDL.thread.create.name\"")]
        public static ReadOnlySpan<byte> SDL_PROP_THREAD_CREATE_NAME_STRING => "SDL.thread.create.name"u8;

        [NativeTypeName("#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER \"SDL.thread.create.userdata\"")]
        public static ReadOnlySpan<byte> SDL_PROP_THREAD_CREATE_USERDATA_POINTER => "SDL.thread.create.userdata"u8;

        [NativeTypeName("#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER \"SDL.thread.create.stacksize\"")]
        public static ReadOnlySpan<byte> SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER => "SDL.thread.create.stacksize"u8;
    }
}
