/*
  <auto-generated/>
  C# bindings for Simple DirectMedia Layer.
  Original copyright notice of input files:

  Simple DirectMedia Layer
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

using System;
using System.Runtime.InteropServices;

namespace SDL
{
    public enum SDL_TextInputType
    {
        SDL_TEXTINPUT_TYPE_TEXT,
        SDL_TEXTINPUT_TYPE_TEXT_NAME,
        SDL_TEXTINPUT_TYPE_TEXT_EMAIL,
        SDL_TEXTINPUT_TYPE_TEXT_USERNAME,
        SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN,
        SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE,
        SDL_TEXTINPUT_TYPE_NUMBER,
        SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN,
        SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE,
    }

    public enum SDL_Capitalization
    {
        SDL_CAPITALIZE_NONE,
        SDL_CAPITALIZE_SENTENCES,
        SDL_CAPITALIZE_WORDS,
        SDL_CAPITALIZE_LETTERS,
    }

    public static unsafe partial class SDL3
    {
        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_HasKeyboard();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_KeyboardID* SDL_GetKeyboards(int* count);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetKeyboardNameForID", ExactSpelling = true)]
        [return: NativeTypeName("const char *")]
        public static extern byte* Unsafe_SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Window* SDL_GetKeyboardFocus();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("const bool *")]
        public static extern SDLBool* SDL_GetKeyboardState(int* numkeys);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern void SDL_ResetKeyboard();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Keymod SDL_GetModState();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern void SDL_SetModState(SDL_Keymod modstate);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, [NativeTypeName("bool")] SDLBool key_event);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod* modstate);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_SetScancodeName(SDL_Scancode scancode, [NativeTypeName("const char *")] byte* name);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetScancodeName", ExactSpelling = true)]
        [return: NativeTypeName("const char *")]
        public static extern byte* Unsafe_SDL_GetScancodeName(SDL_Scancode scancode);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Scancode SDL_GetScancodeFromName([NativeTypeName("const char *")] byte* name);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SDL_GetKeyName", ExactSpelling = true)]
        [return: NativeTypeName("const char *")]
        public static extern byte* Unsafe_SDL_GetKeyName(SDL_Keycode key);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        public static extern SDL_Keycode SDL_GetKeyFromName([NativeTypeName("const char *")] byte* name);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_StartTextInput(SDL_Window* window);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_StartTextInputWithProperties(SDL_Window* window, SDL_PropertiesID props);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_TextInputActive(SDL_Window* window);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_StopTextInput(SDL_Window* window);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_ClearComposition(SDL_Window* window);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_SetTextInputArea(SDL_Window* window, [NativeTypeName("const SDL_Rect *")] SDL_Rect* rect, int cursor);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_GetTextInputArea(SDL_Window* window, SDL_Rect* rect, int* cursor);

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_HasScreenKeyboardSupport();

        [DllImport("SDL3", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
        [return: NativeTypeName("bool")]
        public static extern SDLBool SDL_ScreenKeyboardShown(SDL_Window* window);

        [NativeTypeName("#define SDL_PROP_TEXTINPUT_TYPE_NUMBER \"SDL.textinput.type\"")]
        public static ReadOnlySpan<byte> SDL_PROP_TEXTINPUT_TYPE_NUMBER => "SDL.textinput.type"u8;

        [NativeTypeName("#define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER \"SDL.textinput.capitalization\"")]
        public static ReadOnlySpan<byte> SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER => "SDL.textinput.capitalization"u8;

        [NativeTypeName("#define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN \"SDL.textinput.autocorrect\"")]
        public static ReadOnlySpan<byte> SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN => "SDL.textinput.autocorrect"u8;

        [NativeTypeName("#define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN \"SDL.textinput.multiline\"")]
        public static ReadOnlySpan<byte> SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN => "SDL.textinput.multiline"u8;

        [NativeTypeName("#define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER \"SDL.textinput.android.inputtype\"")]
        public static ReadOnlySpan<byte> SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER => "SDL.textinput.android.inputtype"u8;
    }
}
